Boom Company explodes onto Kickstarter with twin-stick space shooting

Boom Company is a roguelite space shooter with twin-stick controls and in-mission upgrades, and it’s up on Kickstarter right now.

Hong Kong-based developer Burt’s Games has announced that its twin-stick space shooter Boom Company is now seeking funding on Kickstarter.

The game is already a year into development, and the developers are aiming for a 2023 release date for the game.

So far, Boom Company is expected to release on PC and Linux, and while the developers are keen on getting it out on Xbox, PlayStation, and Nintendo consoles as well, these are not presently promised in the Kickstarter.

Boom Company is a frenetic space shooter in which you take on the role of an unlikely hero in a hyper-capitalistic star cluster. As a mercenary with a prototype strike vessel, you must perform corporate jobs offered by rival factions to earn cash and find a way to get out of your predicament.

The game is inspired in its style by Cowboy Bebop and Space Dandy, and in its gameplay by Hades, Dead Cells, and Luftrausers.

Apart from twin-stick space shooting, the game features extensive customization, an in-mission upgrade system, a choice system for the missions you undertake, and a roguelite progression system.

Boom Company gif

Burt’s Games is seeking a goal of of HK$150,000 for Boom Company, which comes out to approximately $19,275. The crowdfunding campaign launched on October 12, and there’s 29 more days to go.

The campaign sports a variety of rewards, with the top pledge letting you design your own in-game mission. Other rewards include open and closed beta access, art book (digital, or a limited edition physical version), posters, tees, and playing cards.

Check out Boom Company’s Kickstarter over here.

There’s also a Steam page up if you’re up for wishlisting it, and you can even read dev logs over at the official website.

For more indie crowdfunding campaigns, check out the Crowdfunding section on Into Indie Games!

This Article was written by: Rahul Shirke

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