Indie Dev Interview: Hauntii from Moonloop Games with Leo Dasso

We got the lowdown from Leo Dasso at Moonloop Games on the beautiful Hauntii, which is penned in to land 2024. Leo gave us the skinny on the game in its formative stages of development and described some of the artistic choices which give Hauntii its incredible look and feel. 

Hauntii from Moonloop Games

Hauntii is a single-player adventure game that tells the story of a ghost. This game takes place in Eternity, a place that exists outside of space where all souls eventually end up.

The story follows Hauntii, a meek but curious ghost that has just arrived in Eternity not really knowing much of anything. Eternity is a place quite different from Earth. No ghost can really die, however they can be led astray a number of ways, and even corrupted into hellish fiends.

There is a mysterious race of glowing creatures, known as Eternians, who guide lost souls to an ominous central tower, where they appear to ascend to a higher plane. Eternians appear much like angels, but nobody truly knows who they are or where they come from.

Please introduce yourself?

My name is Leo Dasso, I’ve been designing games for about 10 years now. I started out making Flash games and publishing them on Newgrounds.

And could you introduce your studio?

Moonloop is my studio! This studio was created for my personal game development, and Hauntii is Moonloop’s debut game title.


Can you tell us about your game?

Hauntii is a game about a little ghost that has just arrived in the afterlife. Hauntii was developed with very specific style limitations in mind, being hand-animated creatures and monochromatic.

Key Features:

  • Discovery & Surprise: Hauntii’s explorative and constantly-changing nature has the ability to delight and surprise players.
  • Quality & Craftsmanship: Between its hand-drawn art style and impeccable aesthetic direction, Hauntii is toward the pinnacle of the indie game craft.
  • Emotion: The game’s storytelling – both content and approach – is emotive and has the ability to make players feel something they would not in most comparable games.
  • Haunting: One of the key mechanics of the game, haunting gives players creative ways to approach the challenges they will face by controlling different creatures or environment features.


Can you tell us about some of your creative decisions in development?

The game started out with a completely different style, but I wasn’t satisfied with how it looked.

After doing some different art explorations, I ended up with a concept sketch that I felt very attached to. This was a simple line drawing in black and white. I went back to the game and changed every asset to look like that. The contrast of the game is used to focus the player’s eye, since color use is limited.

When is it out and how can people stay updated?

Release dates are always subject to change this early on, but we’re shooting for Q2 2024.

There are many ways to stay updated on Hauntii from Moonloop Games! 

Steam – 

Homepage –

itch-io – 

Discord – 

Twitter: @realzigzagleo, @lightxreturn

For more interviews with indie developers, stayed tuned to Into Indie Games

This Article was written by: Harry Cole

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