Intruder in Antiquonia Walkthrough – Day 2, Part 2 (Claudia’s Store, Night)
08 Jul, 2022
Stuck in Intruder in Antiquonia? Find out how to solve the symbol clue in Claudia’s Store and figure out the streetlamp puzzle.
Intruder in Antiquonia – Into Indie Games Walkthrough
- Day 1 in Antiquonia
- Day 2, Part 1 (Symbols, Guesthouse)
- Day 2, Part 2 (Claudia’s Store, Night)
- Day 3, Part 1 (Medical Center)
Welcome to the Into Indie Games Walkthrough for Intruder in Antiquonia! As this is a point-and-click adventure game, we recommend examining every object and exhausting every dialog option as you play the game. If you are stuck, read the guide below!
For more information on Intruder in Antiquonia, check out the official website here!
Day 2, Part 2 (Claudia’s Store, Night)
Now head to Claudia’s store, which has a green door with a sign above it, located to the far left of the town square screen.
After you’re done talking to Claudia and Nico, head to the left side of the store screen and examine the arcade machine.
To use the arcade machine, you need a coin, and for that you need to bring back three plastic bottles.
You’ll find one plastic bottle lying at the entrance to Antiquonia (leftmost diagram on the map), near the two benches.
Another plastic bottle can be found in the police station alley, and the third can be found by the convent, near a rooster statue.
Return to Claudia’s store with the three bottles and give the bottles to Claudia.
Use your newly-acquired coin on the arcade machine. You’ll need to mess with the machine, apparently, and to do that, you have to distract Claudia first.
Talk to Karim, and then go to the convent to talk to Samuel. After talking to him, return to Claudia’s store and talk to Karim. This will get Claudia busy on the phone.
Use your screwdriver on the arcade machine now. After Karim returns, use the coin on the arcade machine. Following the cutscene, interact with the arcade machine again to get a crypto-like coin.
Examine the coin to get a microSD card.
Head back out to the town square and if you haven’t done so already, use the screwdriver on the marked street lamp to examine the circuit inside. After you’ve done this, leave the town square and return there.
Provided you have solved the guesthouse and store clues and examined the street lamp circuit, it should now be dark.
Examine the street lamp.
You’ll find a loose six-pointed star in the middle. This is what the star clue was referring to. Turn off the topmost button, and then the two buttons to the right.
With that puzzle solved, you’ll find an arrow made by the shadows, pointing to the lit streetlamp in the middle of the screen.
Examine this streetlamp to find a piece of paper. After talking to Karim, your day will end.
Head on to the next part of our Intruder in Antiquonia walkthrough here!