I had no idea what I was getting into with John Carpenter’s Toxic Commando, but man, it’s just non-stop zombie chaos with some surprisingly catchy tunes blasting in the background.
Right from the first few missions, you’re thrown into waves of zombies, constant shooting, and enough gore to make you double-check if you’re actually in a game or some kind of B-movie. That first rush of chaos sets the tone for everything else and you know right away that this game is all about action and not subtle storytelling.
Sludge For The Sludge God

The story is simple, but it gives the player a clear purpose. You play as a Toxic Commando crew, four members hired to deliver a very special and sensitive package. Just as you’re about to drop it off, you realize it’s actually part of a weapon, and in doing so, you’ve awakened the monster it was meant to destroy.
When you first come face-to-face with the Sludge God, you use the package to save yourself, but the contamination starts spreading. Luckily, Leon (not that Leon from the other zombie-killing game series), the scientist who hired you in the first place, shows up just in time and puts a special vest on you to stop the virus from taking over.

From that point on, your mission shifts to helping Leon get another fuel tank and taking down the Sludge God once and for all.
It might not be a groundbreaking story, but it gives your chaos-filled journey a sense of direction and purpose, so the action never feels completely random.
An Ever-Shifting Zombie Landscape

Gameplay is where Toxic Commando really shines. The game uses a mission-based structure, and right now there are nine missions in total that you can jump into.
You drop into large, open maps with different main objectives and points of interest scattered around.
Each mission gives you clear goals: survive for a set time, reach certain locations, or interact with panels and switches. How you handle these goals is up to you. You can go straight for the objectives or take your time exploring for spare parts, weapon crates, and other useful resources.

The game also mixes in dynamic elements, with zombie spawns and points of interest shifting every time you play, so even if you fail and have to restart, things don’t play out exactly the same. It keeps the action feeling fresh without being confusing or overwhelming.
Once you get familiar with how missions flow, your class choice starts to matter a lot more. There are four classes in the game: the Striker, a high-damage, crowd-control powerhouse; the Medic, focused on healing and keeping allies alive; the Operator, who can deploy a drone for tactical support; and the Defender, a tanky class that draws enemy attention and shields teammates.
Each one has its own strengths and playstyle, and switching between them can change how you approach the same mission.

On top of that, you can customize your loadout with a variety of weapons, including assault rifles, shotguns, SMGs, and heavier options like grenade launchers or railguns if you manage to find the right parts.
So essentially, you rely on both your weapons and your class ability in order to succeed in missions and fight hordes.
Combat is fast, chaotic, and satisfying. Zombies don’t just show up, they swarm you from different angles, and things can get out of control quickly if you’re not paying attention. You’re constantly required to switch between weapons, use abilities at the right time, and try not to get surrounded.

There are several vehicles you can use to navigate the map, and each one comes with its own ability.
For example, the winch vehicle lets you move through mud and sludge without getting stuck, while the Ambulance helps you and your team stay alive with healing and a rechargeable health pack, and so on.
So, depending on the objective, some vehicles can be more useful than others, but since the game is dynamic, you don’t always get the one you want, which can force you to adapt.

Difficulty is entirely up to you, so you can pick what suits your playstyle. Higher difficulties throw more zombies at you, improve the loot, and give better rewards, but they also require smarter play and teamwork. Hard and Very Hard modes, in particular, push you to coordinate, level up your class, and upgrade your weapons, especially if you’re playing with others.
Replayability potential isn’t huge, but there are still a few things that keep it interesting. Maps can change slightly, spawn points aren’t always the same, and trying different classes or weapons helps mix things up.
The objectives do stay pretty similar, but switching strategies, using different vehicles, or combining class abilities can make repeat runs feel a bit different. In addition to that, picking a higher difficulty also adds more challenge if you want to push yourself.
All of this reminded me why Left 4 Dead worked so well in the first place: strong teamwork, constant tension, and nonstop action that kept me and my friends on edge.
Toxic Repetition

There are a few things that hold the game back. The story is pretty thin and predictable, and if you keep playing the same way for an extended period of time, the missions can start to feel repetitive.

The campaign is also on the shorter side, with most people finishing normal difficulty in about eight hours, which makes the $39.99 price feel a bit steep. Harder modes really crank things up and can feel a bit much at times, as they demand a lot of grinding and solid teamwork, which can be frustrating if you’re playing solo.
After a week of running the same missions and trying different strategies, you might start to feel bored. How often the game gets updates will make a big difference in your overall experience.
Verdict

Still, Toxic Commando does exactly what it promises: chaotic, over-the-top zombie action that’s fun in short bursts or with friends. It’s not reinventing the wheel, but it’s enjoyable, fast, and full of moments that make you laugh, panic, and cheer at the same time.
It’s worth picking up on sale, and co-op definitely makes it better. With future updates adding more missions, weapons, or even classes, it could become something much bigger, but for now, it’s a solid and entertaining ride for zombie shooter fans.
Developer: Saber Interactive
Publisher: Focus Entertainment
Country of Origin: United States
Release Date: March 12, 2026 (Microsoft Windows, PlayStation 5, Xbox Series S|X)
⭐⭐⭐
Rating: 3 out of 5.This review of John Carpenter’s Toxic Commando is based on a copy we purchased.
Thanks for checking out our review on Into Indie Games.
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Former Staff Writer at TheGamer, with over 1,000 published articles covering everything from major AAA titles like Call of Duty, Elden Ring, and Dragon’s Dogma 2 to trending indie games like Blasphemous, Palworld, and Kingdom Come: Deliverance 2, and many, many more titles!