The Wild at Heart Story Walkthrough – Part 20 (Frostfields Crate #2)
27 Jun, 2021
Stuck in The Wild at Heart? This walkthrough will guide you through securing the second wooden crate in the Frostfields for the bridge.
The Wild at Heart Story Walkthrough – Table of Contents
- Part 12 (Paper Planes)
- Part 13 (Crystalfall Coast Camp)
- Part 14 (Crystalfall Coast Oyster Piles #1 – #4)
- Part 15 (Crystalfall Coast Oyster Pile #5)
- Part 16 (Crystalfall Coast Oyster Pile #6)
- Part 17 (Shiverlings)
- Part 18 (Frostfields Camp)
- Part 19 (Frostfields Crate #1)
- Part 20 (Frostfields Crate #2)
- Part 21 (Frostfields Crates #3 and #4)
- Part 22 (Frostfields Crate #5)
Welcome to the Into Indie Games walkthrough for The Wild at Heart. This story-oriented walkthrough will guide you through completing the game’s story. It is not achievement guide!
The Wild at Heart is a game of exploration and adventure, so be sure to explore and use your spritelings as much as you can, wherever you can. If you’re really stuck, our walkthrough will help you out.
For more information on The Wild at Heart, check out the official website here.
Frostfields – Crate #2
After the crate is in place, return to the warp pad. Go slightly north-east of the warp pad to find a log and a breakable wall. As before, have your shiverlings break the wall.
Squeeze through the log as Kirby and then head as east as you can, to the small frosty tree.
Switch back to Wake and toss 6 shiverlings through the big frosty tree, to the north of the log.
As Kirby, grab the clones. Head west and use the clones to break down the icy plants. Continue west until you reach a windmill.
Now switch to Wake and go west past the camp, over to where the Gloomcaps were. Go up the raised path to the east of the Gloomcaps’ area.
Your way is blocked by a wooden gate. Toss six shiverlings into the tree to the west.
Switch to Kirby and collect the new clones to get a total of 12 clones.
Have your 12 clones move the boulder that’s blocking the Guardian Statue. As Kirby, disable the Guardian Statue with your lantern.
Switch back to Wake and go to east, to where the green gate was that Kirby deactivated. There may be a Bitterblop guarding this place, so have your shiverlings take it down.
Afterwards, toss 6 shiverlings through the tree that the Bitterblop was guarding, and switch to Kirby to increase your team to 18 clones.
As Wake, go east to the log that Kirby originally went through, and then go north, up the raised path with the blue gate. Pass the blue gate up the next raised path to reach a windmill. Vacuum the windmill to open up the wooden gate.
Switch to Kirby and go to the unlocked gate, which is at the far east of her area. Toss all 18 of your shiverling clones at the stone block to move it.
Switch back to Wake and cross the stone block to the west.
You can now have your spritelings move the ramp to the west and reunite Wake and Kirby.
As Wake, vacuum the windmill to open up the big wooden gate. Finally, you can toss 25 spritelings to pick up the crate here and take it to the pond. Remember to regroup with your spritelings after the crate is in place!
Head to the next part of our walkthrough of The Wild at Heart here!