Welcome to Into Indie Games’ walkthrough hub for Crushed in Time.
It’s a unique point-and-click adventure featuring Sherlock Holmes and Dr. Watson. Instead of controlling the characters directly, the game has you manipulating objects in the environment as you gently nudge the dynamic duo toward the solution. Needless to say, there are plenty of mysteries to be solved, and we’re here to guide you every step of the way.
For more information about the game, check out their official website here.
Table of contents
Chapter 1 – The Weight of Words

A mysterious letter arrives at 221B Baker Street addressed to Dr. Watson. After a series of quirky events, the duo sets off toward the address written on the letter to figure out the sender’s identity.
Chapter 2 – Made of Odds and Ends

With the Sherlock-o-Motive taken by the mysterious stranger named Emmet Placeholder, Sherlock and Watson must build their own TP-Tron to go after him. To do so, you need to find a big lightbulb, reactivate the electric power system, and bring a cockpit into the laboratory.
Chapter 3 – Upside Down

Sherlock Holmes and Dr. Watson manage to build a TP-Tron to chase after Emmet. But while at first glance the machine doesn’t seem to work, when they get out of the tub, they find a woman sitting on the ceiling.
Chapter 4 – Proto Erectus

A bit of a mishap in the space-time wormhole causes Sherlock to get tossed out into a wierd world. He must figure out where his friends are and how to get out of this place.
Chapter 5 – Quick Time EVENTually…

Their tussle in the wormhole causes Sherlock Holmes and Dr. Watson to enter a world called REMASTER, where everything seems oddly polished.
Chapter 6 – Wall of Fate

Sherlock finds himself alone in a world called Preprod, where he’s been shrunk to a mere doodle on a chalkboard. He must find his friends and figure out a way to escape.
Chapter 7 – Electroshock

After revealing his story, Emmet Placeholder falls and gets trapped in a smartphone. It’s up to us to help him find a way out of it.
Chapter 8 – The Genesis

After learning the truth about Emmet and finding their way out of the rhythm game world, the gang gets hurled to the very beginning of it all in world 00000000.
Chapter 9 – Being John Watson

As Sherlock Holmes and Dr. Watson manage to return to their apartment in 221B Baker Street, things seem fine. However, as Watson goes to talk with Holmes, the real problem begins. The entire world has turned into Watson, and they must figure out how to get everyone back to normal.
Chapter 10 – The Great Reset

With all the Watson Clones gathered, it’s time to head to the World Border for The Great Reset to reset the timeline and get everyone where they belong. But things don’t exactly play out as expected.
For more interesting articles related to indie games, check out the links below:
- Into Indie Games Homepage
- Witchspire – Walkthrough Hub
- Puni the Florist Walkthrough – All Story Mode Requests
- Medic: Pacific War Walkthrough Hub
- BrokenLore: Follow Complete Walkthrough Hub
Muhit Rahman lives off two things: gaming marathons and endless cups of tea. He writes guides, reviews, and occasionally forgets that real life doesn’t come with checkpoints. His favorite genres are Soulslike and Metroidvania, with Dark Souls III, Hollow Knight, and Dota 2 forever holding top spots on his all-time list.