Deer & Boy is a cinematic platformer title that tells a heartfelt story through its visuals. You play as a young boy who sneaks out of his home and heads on a journey. But he meets a deer on the way, and that meeting would forever change their lives as their bond gradually turns into something unbreakable. However, there are some dark obstacles in the way that the boy and the deer must overcome together.
For more information about the game, please visit its official Steam page here.
Table of contents
Sneaking Out (Level 1-3)
As the game begins, the boy will be sneaking out of his house. You have to go right here and cross the road. There’s another road shortly ahead, but you’ll have to avoid the police car while crossing it. Let the car pass, and then walk to the other side of the road.

You’ll find some planks blocking the path ahead. Pull the planks away from the fence and keep going right. You’ll cross an abandoned house. There’s a cart here. You can drag it to the wall and jump on it.

Cross the parking lot, and then you’ll arrive at a statue of a man and a deer. The boy pays his respects at the statue, and it starts to rain. Keep moving ahead, and you’ll enter a construction site.
You have to pull the planks from the path ahead, but you can only pull when the construction workers are using the drill. If you don’t, they’ll catch you.

Once you’re inside the building, go up the ladder. Keep going right. You’ll eventually arrive at a corridor where a man is talking on the phone. You’ll have to wait for him to turn away before passing through the corridor. After that, you have to jump onto the haystack on the ground.

You’ll then find a small deer baby near the road. It will run through the road quickly while avoiding the cars. Keep going right. You’ll eventually arrive at a bus stop. The baby deer will also come and sit beside you on the stop.
In the next scene, morning will arrive, and the baby deer won’t be here. You’ll have to resume your journey and keep going right.

Into The Wilderness (Level 4-9)
As you progress ahead, you’ll find a diner where the news of the boy’s disappearance has been aired on the TV. The boy keeps walking ahead, but finds some officers ahead. You’ll have to keep running away from here.
You’ll then enter a warehouse. Keep walking on the beams, but you’ll have to avoid the people carrying the cargo from spotting you.

In the next level, you’ll enter another part of the warehouse. There are some shelves here and some empty cartons on the ground.
Hide behind the second shelf. But then, an officer will come to check. You’ll have to hide behind the first shelf to avoid him. Once everyone is gone or is occupied, you can keep moving ahead.

You’ll find a ladder on the other side of the warehouse. Use it to get down, but just when you’re about to get down, the boy will fall. When you wake up, you’ll find the baby deer near you.
Cross the road to get to the other side of it. There’s the entrance into the wilderness right here.

Keep going right. You’ll eventually come to a dead end with a log blocking your path. Here, you have to go up on the cliffs in the background.

There are also some vines that you can climb on top of. From here, you have to go further right. You’ll spot the baby deer in the distance.
If you try to move, the deer will run away. Keep going right. You’ll fall into a ditch. Go further down. You’ll reach a cliff that’s just too high above for you to reach.

Here, you’ll have to go to the top of the cliff on the left. There’s a log here. You can push it all the way to the cliff to the right and jump on it to get up on the cliff.

Next, you’ll find yourself in a similar situation shortly ahead. Here, you’ll have to climb the branch of the tree.

Keep progressing ahead. You’ll encounter the baby deer again. Once you reach the end of the path, go up the cliffs.

You’ll have to jump to the top of the waterfalls. Here, you’ll find the baby deer with its mother. Both the mother and the baby deer will run away after hearing the sounds of danger.
Shortly ahead, you’ll come to a crossroads. Here, the boy opens his map, but the sound of a gunshot convinces him to go deeper into the forest.

Here, you’ll find that the mother deer is no more, and the baby deer is left all alone. The baby deer runs away after seeing you, but you’ll have to follow it.
In a short cutscene, the baby deer and the boy will become friends for the first time. The boy will be able to carry the deer in his backpack. You won’t be able to jump while carrying the backpack, so you’ll have to find creative ways to move around and get back to the backpack so you and your deer friend can both travel together safely.

When you travel with the deer in your backpack, you’ll arrive on a cliff that you can’t get to the top of with the backpack. Put the deer down, get on top of the cliff, roll the log down, and then pick the deer back up. Now, you’ll be able to get on top of the cliff.

A little distance ahead, as you’re walking on the log connecting two cliffs, the boy will fall while the backpack will get stuck on the log’s trunk.
The boy falls on a pile of leaves and is unharmed. You can then find your way back up to the log bridge. Once you’re on top of the bridge, pick up the backpack and keep going ahead.

You’ll then shortly arrive at a water mill. There’s a large gap here, one that you cannot cross with the backpack. Put the deer down and jump.

You’ll be able to land on the pile of wooden planks below. Jump on the wooden structure and then go down the ladder. Push the planks outside. You can then get back to the baby deer.
Once you reach the baby deer, put it on the wooden planks. Go up on the wooden structure and take the ladder again. Now, you have to pull the wooden planks back inside.

Once you’ve got the baby deer, you can put it on the wooden switch below. This switch will alter the flow of water heading to the water wheel.

Go past the water wheel. There will be a wooden cart here. Push the cart into the wheel, and it will become jammed. You can then go back to the baby deer and pick it up safely. Now, cross the water wheel again.

You’ll then find a trapped boar. It is very aggressive and dangerous. The boy wouldn’t be able to get close to it, and you’d be unable to free the boar by pulling out the trap from the ground.
Here, you’ll find a path going downwards. This path will lead above the cliff beyond the trapped boar.

Once you’re up on the cliff, jump on the branch that is holding up the trap’s rope. This will cause the branch to break, and the boar will be free, and it will run away.

Pick the deer again and keep going ahead. You’ll shortly arrive on a road where the boar had just crashed into a car. However, the boar becomes absorbed by the dark matter and turns violent before running away deeper into the forest.

Dark Boar (Level 10-13)
Cross the road. There’s a puddle of dark matter on the ground here. Note that you can only remain in contact with the dark matter for a short while before it fully consumes you.
You can visibly see how much the corruption has spread on the boy, and if the corruption covers the boy entirely, then you’ll have to redo from the last checkpoint.

Once you’ve crossed the road, keep going right. You’ll enter the depths of the forest. You’ll find many puddles here, and you’ll have to get through them quickly. Note that stepping on anything not covered in the puddle will remove it immediately.

Eventually, you’ll reach a spot where you can’t climb with the backpack. So you’ll have to put it down. There’s a tree here.

Climb on the tree, and you’ll be able to drop onto the weakened log below. Jump on it, and it will cause the weakened log to break, creating a path for you to travel across with the backpack easily.

Next, you’ll enter a field. Here, you’ll find the corrupted boar. You’ll have to hide behind huts to avoid its gaze. Wait for it to turn its head away so you can progress ahead.
There’s a spot ahead where the boar will keep looking, and you’ll have to find an alternate path ahead. Here, you’ll have to drop down.

The same thing happens shortly ahead as well. However, this time, you’ll be hiding behind a small boat. You’ll have to drag the boat with you so the corrupted boar can’t see you.

You’ll then reach a tunnel. Use it to get back up on the other side of the area. There’s a big puddle inside the tunnel.
Here, you’ll have to use the ledges to get up. There’s a slab of stone here, but it’s trapped by some tree roots. You’ll have to get up there from both sides and pull the roots away from the stone.

Once the stone is in the puddle, you’ll be able to safely cross the area with the baby deer in your backpack. When you’re back on the surface, you’ll have to deal with the corrupted boar again. Keep hiding behind objects while avoiding the boar’s gaze to progress.

As you keep moving, you’ll eventually have to hide behind a stone boulder, and the boar almost catches you here. Keep going right. The boy will find a bicycle in the trash.
As he rides it with the baby deer, he’ll stumble, and the corrupted boar will finally catch up to him. Here, you’ll witness the baby deer’s powers for the first time as it purifies the boar completely.

Partnering With The Baby Deer (Level 14-19)
After defeating the corrupted boar, the baby deer won’t be staying in your backpack anymore and will be able to move freely. Keep going ahead.
At times, you’ll have to use the Call button to call the deer to your side, such as when it’s hesitating to cross the river. You’ll then arrive in a field of fireflies. Keep going until you reach a building.

There’s a ditch before the building, and the deer won’t be able to get up by itself. You’ll have to go up. Climb the crates and enter the barn from the upper part.

There’s a big haystack on a platform inside the barn. You can push it down and then drag it all the way to the ditch. The deer will then be able to jump on the haystack and come up.

You’ll then enter another building shortly. There’s a fence net here with a tiny hole in the bottom. The baby deer can sneak inside the area. You can also command the deer to do certain tasks for you. Here, you’ll have to ask it to pull the lever so the haystack gets brought down, and you can climb on it to progress ahead.

Keep going ahead. You’ll cross a bridge and then arrive at a train station. A train will arrive here, and you’ll have to get in. The deer and the boy will spend some time together in the train until morning arrives.

At the train station, you’ll be able to get on top of the cartons to jump the fence, but the deer can’t do that. You’ll have to push the cartons away on both sides of the fence. This will reveal a tiny hole in the fence that the deer can use to get to the other side.

In the next area, keep going right. You’ll arrive at a room. The door here has some space that the deer can easily get inside. Command the deer to press the button in the room.

Once the door opens, you’ll be able to drag the carton all the way to the pump truck. Get the deer to the top of the carton and press the button on the pump truck. This will cause the deer to be raised above. You can then command the deer to drop down the ladder from the train’s roof. Once the ladder is done, you can get on top of the train easily.

Be careful as you run on top of the train. There’s a light bulb here that is flickering periodically. If you walk from under it while the bulb is active, the workers will catch you.
Keep going and drop down on the other edge of the train. You’ll find another pump truck here with some boxes that you can use to drop down on.

Keep going right. There’s a building here, but you’ll find someone standing on the stairs. You’ll have to use the boxes on the side to get into the building.

In the next area, you’ll find a fence net. The deer can get inside. Command the deer to press the button to open the gate. However, the baby deer will mistakenly press the alarm button. You can use the empty box nearby to hide.

Follow the worker into the building. Now, you’ll have to alternate between the boy and the deer as they both move towards the other end of the building. If you gesture for the deer to move, the worker will be focused on it, so you can sneak to the next safe spot.

For the last hurdle in the area, when you command the deer to head through the vent, the worker will come to take a closer look at your location. Here, you have to hide under the table. Once you do that, the worker will go away shortly, and you’ll be able to leave.

In the next location, you’ll find a man sleeping on duty. Drag the crate near the reception counter. Command the deer to get on top of the crate, and then the small space on the reception counter. This will allow the deer to get inside the room.

Then, ask the deer to press the button to open the gate. When you get inside the next area, the deer will be on the cargo shelves, while the boy is on the ground. Ask the deer to push down the remote controller.
Press the button on the remote controller to bring down the lift. This will allow the deer to progress ahead.

When you reach a dead end, there’s a crate here. Pull it near the cargo lift. There’s a button on the shelves to pull down the cargo lift. Ask the deer to press the button to lower the cargo lift. Quickly, get on the crate and jump on the lift. Once the cargo lift goes back up shortly after, you can jump on the next platform and keep moving ahead.

In the next scene, the deer falls into a crate of apples. You’ll have to run quickly before the deer reaches the factory ahead.
Hide behind the boxes. Watch how the man on the escalator controller presses the button to discard certain crates. Just when the deer’s box is about to reach the location to get packed, the worker will leave their station. You have to quickly run and press the button when the deer’s box is in line to get packed.

Corrupted Tunnel (Level 20-30)
After passing through the factory, you’ll have to take a really long ladder going underground. There are lots of puddles of dark matter here, but the deer will be able to use its powers to purify them all.

The first obstacle here is the parted bridge. The lever to activate the bridge is on the other side, but the deer is unable to reach it. On the left side, you’ll spot a crate and a button that momentarily activates the light upon the lever, clearing the dark matter around it.

Drag the crate left until you can’t anymore. Get on the crate, and you’ll find a path here that can lead the boy to the right side of the gap. However, you’ll have to command the deer to press the button, and then quickly rush to the lever to bridge the gap.

Keep going ahead, and you’ll find an area filled with some water. The deer won’t be able to come down here by itself. You’ll have to drag the crate to the broken staircase so the deer can safely come down to you.

Clear the corruption ahead to open the gate. There will be a lever here, but it won’t work right away. There’s also a room ahead with strange devices.

Remember the crate that you helped the deer get down? Drag the same crate here, near the switch. There will be an open vent here. Use the crate to get to the vent.

The vent will take you to the room above. There’s a switch here. You’ll have to adjust the device so that it mirrors the room below using the switch. If you do that, it will activate the lever near the crate.

Pulling the lever opens one gate and closes the other. To stop one of the gates from closing, you’ll have to bring the crate and push it in the middle of the gate before pulling the lever. If you do that, you’ll be able to progress to the next area.

You’ll come across many tentacles of corruption ahead, and will have to use the deer to purify them. Keep going straight ahead.
There will be a path here where you can send the deer in. Most of the area is covered in glass, and you’ll have to assist the deer using spotlights.

The deer will rejoin you shortly, and you keep moving. There will be a locked gate ahead. However, there’s also a vent here that you can use to get to the other side.

Go through the vent with the deer. You’ll have to use its purification ability often. You’ll get separated from the deer for a while. Now, you’ll enter a series of rooms where you’ll have to wait for the flickering lights to remove the tentacles in your path.

In the last section, the distance is too great for the boy to cover before the light turns back off, so you’ll have to jump on the hanging platform. This will allow you to remain unharmed until the lights are back on again. You’ll be able to reunite with the deer in the next room.

Here, you’ll have to call the dear a few times so it notices you from the vents above. The deer will then be with you shortly.

In the next sequence, there’s a door that’s twitching because of a short circuit. You’ll have to ask the deer to press the nearby button to open the gate.

However, once the button is pressed, the whole area will start to fill up with dark matter liquid, and you have to rush to the right at maximum speed.
There’s a level to the right-most edge of the corridor. Use the lever, and that will open a path for the deer to escape, while also clearing the dark matter in the corridor. You can then drag a shelf to the right and get out using a vent.

In the next area, the deer would still be separated from you. Some corrupted creatures will try to harm the deer, but you’ll have to use the spotlights and shine them on the creatures to destroy them.

You’ll then take a long elevator going downwards. In this area, you’d be chased by these corrupted creatures, and you’ll have to keep running.

The deer will help you distract some enemies, and you’ll have to help it if it gets caught.

In the next sequence, you have to be very careful, because the dark creatures will shoot at you immediately, instead of charging up like in the previous area. You’ll have to remain hidden and let them pass.
Shortly, you’ll reach a gate covered in dark matter. Use the deer to clean it up. After you’ve cleaned it up, you’ll have to hide and wait for the creature to pass. You can then command the deer to press the button on the other side of the gate to open it up for you.

There’s another chase sequence ahead, but the path is straightforward. Keep running right without stopping, and you’ll be able to make it through.

After this sequence, you’ll be able to leave the underground depths. There will be a short scene with the boy and the deer exploring around, and the deer will grow up.

Snow And Wolves (Level 31-36)
The boy and the deer will make their journey to the snow-covered mountains. Since the deer is all grown up, it can help you reach places that are too high to reach by yourself.

From here, you’ll have to keep moving ahead. The path is quite straightforward. You’ll have to follow the flags and keep going.

In the next area, the first challenge comes when you reach a dead end. There’s a log above on the mountain, but you can’t reach it by yourself. Here, you’ll have to ask the deer to push the log down.

Roll the log all the way to the left and use it to jump on top of the cliff to your left.

If you keep going, you’ll eventually end up on a high cliff. There’s a tree ahead with lots of snow on it. Ask the deer to kick the tree, and then you’ll be able to safely land on the snow pile on the ground.

As you keep going, you’ll have to ask for the deer’s help to progress. Some gaps can be filled in using logs in the area.

Eventually, the deer and the boy will finally arrive at a small house. But the wolves also attack the house. The deer will be blocking the gate, and you’ll have to find another way to deal with the situation.

There’s a hole in the ground. Get in. The pillar in the house is held in place by a block of wood. You’ll have to push it away. This will cause the pillar to tilt.

Get back up and push the pillar the other way. Climb the ladder and go to the section on the right.

This will be a crate here. Open the gate and push the crate all the way to the door that is being blocked by the deer.

Return to the section on the right. There’s a door on the ground. Climb on top of the shelves to the right and jump onto the ground here. This will open up the path for the boy and the deer to escape.

You’ll then have to go through a cave in the mountains. The deer will light the path, so keep going to the right.

There’s a boulder blocking the exit of the cave. You can’t push it away yourself, so you’ll need to ask the deer to move it. Get somewhere safe so the boulder doesn’t hit you when it comes rolling down.

In the next sequence, you’ll find yourself in a blizzard. Keep holding onto the deer to safely move ahead.

Shortly ahead, just when you think you’re safe, you’ll be attacked by the wolves again. Keep running away from the wolves. At the end of the path, you’ll have to jump.

The duo will then finally reach the mines. The path ahead is blocked, so the boy and the deer decide to rest for the night.

Corrupted Mines (Level 37-45)
As the duo starts resting in the mines, the boy will wake up shortly. The path that was blocked isn’t blocked anymore, and there are signs of corruption. Keep moving ahead. There’s an elevator here. However, what you have to do here is to activate the elevator and jump off it. The path ahead is under the elevator.

From here, you’ll have to keep purifying the dark tentacles and use the deer’s help to get to unreachable places. At one point, the path ahead of you is blocked by tentacles, but the deer is separated from you. Here, you’ll have to ask the deer to purify the source of the tentacles above by itself to pass through.

You’ll find a gate ahead, but the boy is unable to open it. You have to fall as there’s another path down below. You’ll find a mine cart here. Sit in the cart and ask the deer to move you.

In the next area, you’ll find a lift connected to a lever. The deer isn’t here, but the corrupted tentacles are. You’ll have to use the spotlight to get rid of the tentacles and then use the lever. The lift slowly recedes down.
Once you’ve pulled it up, you have to go and move the spotlight away. This will cause the tentacles to hold the lift in place. You’ll be able to reach the button. Press it, and the deer will join you.

Keep going ahead. You’ll eventually come across a gap that’s too big for you to cross. Ask the deer to knock down the nearby pillar; this will allow you to cross to the other side safely.

In the next section, you’ll have to cross a huge space covered in dark matter liquid. Hold onto the dear, and it will create a path for you. At the end of the area, the deer will be separated from you, and the boy will fall to the depths of the corrupted mine.

From there, the boy will be on his own. You’ll have to keep moving ahead and avoid the bubbling areas in the dark matter.
There’s a long sequence of you sliding down deep into the area. You’ll then reach an area where you can’t go any further to the right. Here, you’ll have to go left. There’s a strange creature here, but the boy will be able to call it out.

The creature will become your new friend for a while. It can control the tentacles and allow you to jump to great distances.

Ask the creature to interact with the source of the tentacles, and the stone will come down. Once you get up on the stone, ask the friend to pull the tentacles back up; this will allow you to move ahead.

The friend can also help you jump on these glowing patches on the ground.

In the next sequences, you’ll have to use your new friend’s powers to progress.

There’s a big gap here. You’ll first have to ask the friend to retract the tentacles. Use the jump on the ground with the friend’s powers to get up and pull out the planks. Then, get on the left platform. Command the friend to extend the tentacles again. Without the planks, it will create a bridge for you to walk on with ease.

You’ll have to utilize its power in the same way in the next area.

There’s a long tunnel that the boy will have to go through. You’ll encounter your deer friend again on the other side.
Now that you have both the deer and the friend on your side, you’ll have to keep moving to the right. There’s a gap here that you can’t jump across on foot.

Since there’s no way to get ahead, you should move back to the left. You’ll find the friend waiting here. It can launch you using your powers to the upper area.

Shortly ahead, you’ll find a locked gate. You can’t open it yourself. However, the friend will open it for you. Keep going right and purify the tentacles in your path. You can’t jump across to the other side here. Use the deer to get on the roof instead.

Keep going right. You’ll encounter a lever here. The lever will open the gate, and you can ask the deer to pull the cart ahead. Jump on the cart to get on top of the roof here.

On the roof, there’s another cart. You’ll have to get up on the cart and ask the friend to push you. The dark matter will be bubbling, so you’ll have to adjust your position.

There’s a blocked gate ahead at the end of the path. The deer can help you get on top. Once you’re on the other side, you can pull the gate up to let the deer in. There’s an elevator ahead, and you should get on it with the deer.

However, at this point, you will be betrayed by the creature. The elevator will break down, and the deer will be consumed by the dark matter. The boy will also fall into the liquid.

Memories And Conclusion (Level 46-53)
For the most part, in the final levels, you will use the deer’s broken antler to guide you. It’s dark here, but there’s a line on the ground. If you stay close to the line, you’ll be on the right track.

You will encounter these glowing orbs. Interact with them to reveal a memory.

The sequence will lead you to the area around the boy’s home in his memories. There will be a ton of orbs flying around in the air. Hold the interact button to absorb these orbs, and once you’ve done enough, it will reveal a memory.

In the next area, you’ll have to go through the same dark area. Keep following the line on the ground. There will be some tentacles in the area. You can use the antler on the orb-like sources of the tentacles to destroy them.

The path will eventually take you to the statue of a deer and a boy in your town. It is corrupted, but you can purify it with the antler.

You’ll then arrive at the boy’s home. There are many memories here that you can see. One of the rooms shows the memory with the boy’s father. You’ll have to interact with the father’s phone in his jacket.

Keep following the path from here. The line on the ground will guide you again. If you keep going, you’ll eventually arrive at a place that’s like a thumping heart.

There’s a lot of wreckage in the way, but you have to reach the core here. Every pulse will release a shockwave. If you’re not holding onto anything, you’ll be blown away.

Keep going up. As you close in on the core, you’ll find some stones to protect you from the shockwaves on a crumbling bridge.

Once you reach the core, you’ll find the deer here. After the deer is free, it will turn into a fully adult deer.

In the final sequence, you’ll ride the deer. You can jump long distances, and if there are any corrupted tentacles in your path, you can dash through them. There are also some glowing circles. These are jump spots. Step into these and hold the jump button.

There are also some orbs in the gaps. These orbs give you a free dash in mid-air and can allow you to reach long distances with ease.

Once the final sequence is complete, you’ll see the final cutscene, and the credits will roll.

This concludes the walkthrough for Deer & Boy.
If you’re looking for more walkthroughs, don’t forget to visit the following pages:
- Into Indie Games Homepage
- Witchspire – Walkthrough Hub
- Gothic 1 Remake – Walkthrough And Guides Hub
- Arcane Merchant – Complete Walkthrough And Guide
- Pawsome Resort Guides and Walkthrough
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.