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Eclipsium – Complete Walkthrough

Eclipsium

Welcome to our complete walkthrough of Eclipsium, a pixelated psychological horror that takes you on a thrilling journey in search of Her. Solve puzzles and travel through an ever-shifting world under the eclipse, and make sacrifices to open the path forward in this hellish dreamscape developed by Housefire.

For more information on Eclipsium, check out their official website here.

In this walkthrough, we’ll cover every step you need to take until you reunite with Her in the end.



The Beginning Of The End

You, a nameless wanderer, wake up in what appears to be a hospital bed. If you look around, you’ll find that the door to get out of here is blocked by something strange with a weighing scale in front of it.

There will be a few shades in the room with a drawer behind them. Take out the scissors from the drawer and approach the mysterious door.

Interacting with the door will cause the wanderer to put his tongue in the weighing scale, causing the gate to open.

From here, you have to keep moving forward. There will be a few gates on the way. Keep walking until you end up in a hallway filled with greenery.

As you walk through the hallway, the landscape will shift, opening a path for you until you reach a door.

Into The Eclipsium

Once you walk out of this door, the place behind it will disappear into nothingness. Look ahead, and you’ll see the fence door. Interact with it to unlock it and keep moving forward.

If you keep moving straight from the fence door, you’ll arrive at a lantern. There’s a path leading to the left and another to the right, but both of them are connected, so it doesn’t matter which you take.

Once you reach a bonfire, look the other way, and you’ll find stairs leading up. Stay on the path leading ahead until you reach an area full of large wooden structures.

Traversing The Wooden Structures

Take the wooden stairs leading upwards and keep walking straight until you reach a gap in the path.

If you look to your left, you’ll find a platform. If you jump on it, it will move forward, leading to another platform. Keep jumping on these wooden platforms until you reach the other wooden tower.

There will be a ladder right ahead. Take the ladder up, and you’ll find a lever. Use it to activate the crane, which will act as a lift.

The wooden platform from the crane will come crashing down after you’ve jumped on it. After you’ve gotten to the bottom, go downward and jump on the tilted wooden platform.

The wooden platform will slide down the cable and crash on the edge of the cliff. Walk a little from here, and you’ll spot wooden stairs to your right. Go up these short stairs. There will be a thick tree here with several thorns on it.

Cutting Your Way Forward

Interacting with the tree will grant you the Cutting Instrument. Cut the tree by using it.

After you’ve cut it down, you can walk on the fallen tree’s trunk to go forward. Once you can no longer move ahead, look below. You’ll be able to drop down to the wooden platform.

Keep moving through the pathway until you reach a lift on the other end of the path.

As you jump on the lift, it won’t go down immediately. There will be a wooden plank stuck on it. Use the Cutting Instrument to destroy the plank, which will make the lift come crashing down to the next area.

There’s a wooden path leading downwards slightly ahead of the crash point. Keep progressing ahead on the narrow path.

You’ll have to jump down on the platforms near the end of the path. The last of these wooden platforms will land you on an iron pipe.

Keep moving ahead, and you’ll drop down to the next iron pipe. You’ll find wooden stairs ahead, go on top of them, and continue straight forward.

The Tentacles That Block Your Way

You’ll finally reach a tunnel. Walk down the path until you encounter tentacles blocking your way. Use the Cutting Instrument to destroy these tentacles and move ahead.

Walk a little, and you’ll come out of a wooden structure. You don’t have to go forward from here. Instead, look for a way to drop down to the wooden platforms below. There’s a place to jump down to the left of the wooden structure’s exit.

You’ll have to go through a few stairs leading up. Shortly, you’ll come across a gateway blocked by tentacles. Pull out the Cutting Instrument and destroy these tentacles.

There’s a switch ahead. Press the button to call the lift. If you step in it, it will go up for a bit before coming crashing down, leading you to the next area.

The Fall

You’ll fall into the water. Swim out of the broken lift and go to the back. You will be able to get out of the water and onto solid ground.

Keep going ahead. The pathways here are narrow, but straightforward. You’ll come across several tentacles in one place. Destroy these tentacles using the Cutting Instrument.

You have to look for any path leading upwards. If you’re on the right track, you’ll reach another body of water in this cave-like area.

Swim to the other end. There will be a gate here blocked by several wooden planks. Destroy these wooden planks with the Cutting Instrument and open the gate.

The narrow pathway will lead you to a switch ahead. Pull the switch down to activate the rotatable spotlight.

The Spotlight Puzzle

The area ahead is filled with living tentacles that are afraid of the light. You have to use the rotatable spotlights to light up the way and clear the tentacles.

Grab the spotlight and rotate it slightly to the right until you see the light coming from another spotlight ahead. This will clear the path.

Interact with the spotlight from the front and rotate it slightly to the left. You’ll be able to notice the light coming from another spotlight from behind the rock.

The First Reflector

Go for the spotlight behind the rock. If you rotate it, you’ll be able to find another spotlight behind.

You might also notice a reflector here, but focus on the other spotlight for now and walk towards it after lighting the way.

Rotate this next spotlight towards the reflector.

Now, walk back to the other spotlight that was behind the rock, and rotate it towards the reflector as well.

After aiming two spotlights at the reflector, it will brighten up the circular area around it enough for you to reach the next spotlight.

The Second Reflector

Aim this spotlight at the pathway leading to the next spotlight.

Rotate the next spotlight slightly to the right, and it will reveal the next one ahead.

Walk to it and rotate it to the left to reveal the reflector.

Now, from here, turn to your right and you’ll spot the next spotlight nearby. There’s a small patch of darkness along the way, but you’ll be able to make it to the spotlight easily.

Aim this spotlight towards the reflector, and it will light up the area around it. You’ll find two switches here.

The Planeterium

Pull both of them one by one, and it will light up the entire area ahead.

There will be a narrow path leading to the next area towards the end. As you enter here, keep moving straight ahead. You’ll have to walk over stairs and a narrow bridge to reach this planetarium.

You’ll find an otherworldly structure in the middle of the planetarium. If you interact with it, the wanderer will place their heart in the structure.

After doing so, the planets will align to cast a shadow on the wall behind the structure. You have to walk into the shadow to progress ahead.

There’s a red glowing spot on a glass door ahead. Approach and interact with it.

The Optical Instrument

The device will grant you the Optical Instrument.

The Optical Instrument allows you to see hidden things and objects. As the door opens, you’ll have to use the Optical Instrument to navigate the way ahead.

If you keep moving, you’ll reach a forest area where you’ll find a fairy-like being.

Follow it around in the forest. You’ll be swallowed by a fish and end up in the next area.

You’ll be in a house-like area, and from there you have to go out. There will be a wooden fence ahead. Unlock it and progress forward.

The Three Key Puzzle

In this area, there will be a well, a path leading the the left, and a few houses. There’s also a path leading straight ahead into the darkness, but that’s not where you have to go for now.

The First Key

Head to the house that has three planks on its door, next to the waterwheel. Destroy the planks to get inside.

There will be a hole in the wall, pass through it to reach the barn. You’ll find a key near a cow.

Go back to the waterwheel house through the hole in the wall. There’s a path leading underground here, but there will be chains on it. Destroy the chains with the Cutting Instrument and head downward.

You’ll find a door with three keyholes under the ground. There will be three pathways linked to this chamber. Put the key in the keyhole and go back the way you came.

Every time you encounter a key in this area, you’ll have to get back here and put it in the keyhole. Fortunately, there’s a path leading to this area near every key location.

The Second Key

Now, once you’re back outside, it’s time to grab our second key. There’s a path leading to the second hut, near the waterwheel, but on the other side of the water.

The door will be locked with a few wooden planks. Cut them down with the Cutting Instrument and head inside.

You’ll find a boat hanging by the rope inside the hut. Cut the rope and sit on the boat.

Row with the interact button, and once you’re in the middle of the lake, fish will start surfacing.

Bring out the optical instrument, and you’ll be able to spot which fish has the key inside it.

After you’ve picked it up, row back to the hut. Once again, there will be a hatch leading underground inside the fisherman’s hut. Use it to get back to the keyhole door and place the key inside it.

The Third Key

Return to the surface and go near the well. There will be a path leading to the side here.

Go there, and you’ll find a wooden cabin. Pick up the water bucket from inside the cabin and bring it to the well. Attach the water bucket to the rope on the well.

Now, you have to go into the blacksmith’s house. The door is locked from the inside, but you can get inside the house by going through the small pathway on your left.

There will be a ladder behind the house. Go up and fall down from the broken roof to get inside the house. Here, you’ll find the final key inside the embers, but you won’t be able to pick it up.

First, unlock the door by destroying the wooden planks from the inside. Then, find the well’s lever in the blacksmith’s house.

Go outside and interact with the well after attaching the lever. Once the water-filled bucket is back up, grab it and bring it inside the blacksmith’s house.

Pour the water on the embers and pick up the final key.

The hatch leading underground is right next to the door. Destroy the chains and go down and put the final key in the last keyhole to open the gate.

Staring Into Her Eye

A tunnel-like path will open up. Keep walking until you end up on the other side. As you end up on the other side, you’ll find gigantic statues of Her staring deep into your soul.

You won’t be able to look away from her eye, so you’ll have to move around while staring at her eye. Keep moving left until you can’t anymore, and then press back.

Proceed ahead, and you’ll encounter the second statue of Her. For the second statue, you simply have to go forward, and while you’re in her face, move right and then back, so you can end up on the other side.

You’ll encounter her third statue right ahead. Proceed similarly, but this time the statue will be unusually close.

Close the door once you reach the end of the path, and you’ll be able to look around normally. There will be a ladder here leading downwards.

Walking Into The Unknown

Proceed through the narrow corridors and go down the ladder on the other end. You’ll find another statue of Her staring at you as you go down the second ladder.

Keep moving to the right while looking at her eye. You’ll slowly go up while going right until you reach a platform where you can look down right in her eye from point-blank range.

Here, you have to walk straight into her eye. You’ll find yourself in another area with a few doors on the way.

As you open the doors, you’ll realize it’s the same place where you woke up at the beginning of the game.

The Church

As you progress, you’ll find a large key on your bed. As you pick up the key and get out of the door, the location will shift, and you’ll be back in the area with the well.

However, this time, you’ll be behind the iron-bar door, which was previously inaccessible. There will be a church here, but the door will be locked.

Keep heading towards the right, and you’ll end up on an elevated platform with a huge keyhole.

Put the giant key in the keyhole, and that will cause the church’s gate to be opened.

Go to the top floor of the church and you’ll find a bell. Ring it, and everything around you will be set on fire.

The Burning Instrument

Go out of the church, and you’ll find silhouettes standing on the elevated platform where you used the giant key.

Head there and interact with the burning key to get the Burning Instrument. Go back to the iron gate with the Burning Instrument, and you’ll be able to unlock it.

Now, head to the dark forest area with the Burning Instrument active, and you’ll be able to progress ahead to the next area.

Into The Slaughterhouse

On the way, you’ll find many pigs being taken to a slaughterhouse hanging on a conveyor above.

You have to walk a lot from here. Keep walking until you reach a broken gap in the pathway.

Drop down from here and you’ll find a ladder nearby. Go up on it. The path here can be a little confusing, but you have to find the stairs leading up in this area.

The stairs will lead you to a part of the slaughterhouse. You’ll have to walk more stairs a little ahead. The stairs will lead you to a huge chamber.

You’ll find two candle stands here with multiple candles on them. The one on the left is already lit, but you’ll have to light up the stack on the right.

Use the Burning Instrument to light up the candles, and the door ahead into the deeper parts of the slaughterhouse will open.

Riding The Conveyor

Keep heading ahead. A part of the balcony here will be broken, and you can use that to get on top of a pipe to progress further.

Go up from there, and you’ll find a conveyor with many carcasses of pigs hanging from it. The conveyor would be traveling to the left. There are some gaps in the conveyor, and you’ll have to hang in the gap to travel ahead.

The conveyor will drop you much further ahead in the slaughterhouse. There’s a path leading you out of this platform.

You’ll find another conveyor here. Pass through the gaps, and there will be platforms going up and down here. Use them to go up.

You’ll be blocked by another conveyor ahead. The conveyor would be traveling left. Try to get in between the carcasses and travel to the left.

Moving Along The Carcasses

There will be stairs leading up. Keep progressing until you come across a locked vent. Use the Cutting Instrument to break the vent and get into it.

The vent will take you to another conveyor. But this time, getting in between the gap will be slightly difficult. The conveyor will be moving to the right.

Keep moving, there’s a path opened up on your left, but don’t go there, and keep heading with the conveyor until you reach the lever.

Pull the lever, and it will reverse the conveyor’s direction. Now, move along with the gap in the carcasses towards the left.

Go to the open path you saw earlier. You’ll be able to reach the other end of this area now that the conveyor is reversed. There’s a path out of here at the end.

Take the ladder and go up. There will be two conveyors here. The first one is moving to the right, while the second one moves to the left.

Ignore the first one and move alongside the second conveyor by sneaking into the gap. Keep moving alongside the carcasses, and you’ll end up in another area in the slaughterhouse.

Through The Narrow Dark Pathways

Keep progressing ahead until you find a narrow path led by pipes below. Light up your Burning Instrument so that you can see better in the dark.

The path will lead you to a narrow area, and you’ll have to crawl through here. Keep going ahead in the tiny space until you find a ladder.

As you go up this long ladder, you’ll see all the conveyors moving around.

You’ll end up in a pipe up ahead. Use the Burning Instrument and keep going ahead. You will fall down and find an opening in the pipe.

Keep moving ahead. There’s another conveyor here. Get through the gaps to reach the lever on the other side.

Pull the lever to make the lift go up. There’s an open pipe here. You’ll have to interact and insert your hand into the pipe.

This will cause a hook to appear in front of the pipe. You have to take a few steps back and circle around to reach the hook.

Into The Mouth Of An Otherworldly Being

As you hang on the hook, you’ll see the carcasses being dropped into the mouth of an otherworldly being on the ground. The wanderer will also drop inside it.

Get out of the pool and follow the path ahead. You’ll end up in an altar filled with blood.

The wanderer will place an eye into the altar, causing it to turn into something like a yellow orb.

Now, head back. There will be a bridge of light leading you outside. There will be two paths outside, one leading up and the other leading downwards.

Drying Up The Lake

Take the path leading upwards. It will be a long walk, and you’ll eventually end up in a forest-like area. Here’s a metal path to your left that you can take to get up.

The metal path will be blocked by a branch ahead, but you don’t have to go there. Find a few rocks that can lead you to the path downwards, and jump off the metal path.

As you progress ahead, you’ll find a wooden structure here. Go up the stairs and open the door at the top.

You’ll find another door inside the room. Open it, and the wanderer will pull out the yellow orb in front of an empty wine bottle.

Interact here, and it will cause all the water in the lake to dry up after a short cutscene.

Into The Submarine

Get off the wooden structure and take the path leading further downwards. You’ll eventually end up at the end of the wooden path. Jump down to the lake floor.

Keep progressing downward until you reach the open rotting carcass of an otherworldly gigantic whale.

As you progress ahead, you’ll come across a path blocked by living tentacles. These tentacles are afraid of light. Use your Burning Instrument to clear a path ahead.

You’ll reach the door of a submarine. Open it to get inside. There’s another hatch inside with a ladder under it.

The First Red Button

Move across the water and open the gate ahead. There will be a thick wire leading an electric current downward alongside a ladder.

Keep progressing until you reach a spot where the wire splits into two wires. The one to your right will be leading under shallow water. Follow it.

You’ll reach a room with a wire leading to a broken glass. Break it with the Cutting Instrument and press the button.

The Second Red Button

Now, follow the wire back into a went. You’ll fall halfway in the middle of it. Open the door ahead. There will be several mines and a torpedo hanging from chains.

Cut down the torpedo with the Cutting Instrument, and it will crash into the door, opening a path for you.

This will lead you to the initial area. The door that’s connected to the wires is still locked. Follow the other wire coming from the other direction.

You’ll have to jump on the end to reach the gate. Open it and keep following the wire until it splits into multiple wires.

You have to use the Optical Instrument here to see which wire leads to the destination.

The wires will eventually lead you to the second broken glass with a switch underneath it. Break the glass and press the switch.

Tilting The Submarine

Follow the wire back, and you’ll reach the tilted gate that was previously locked. It can be opened now.

If you take the ladder up, you’ll find a lever to change the orientation of the submarine, causing water to tilt to the sides.

The submarine is tilted to the right with the lever marked to the left. First, switch the lever to the right direction. This will cause the submarine to tilt to the left.

Get down and go to your right. Keep going until you reach a hatch in front of the gigantic vent fan. Progress forward from there.

You’ll reach a dead end. A messed-up room with the stuff lying all over the place. You have to use your Optical Instrument here.

The Optical Instrument will cause numbers 2,5,4 to appear when viewing the room at a certain angle.

After checking the number, go back up to the orientation lever and switch the lever to the up direction.

Exit the door, and head left. Take the ladder and you’ll reach the hallway with the mines again. Keep heading forward until you reach a device where you can enter the code.

Enter 2,5,4, and the path to a lift will open. The lift will go down. Here, there are two levers. Stand on one switch, and interact with it.

Her will appear at the other switch, and she’ll pull down the switch alongside you. This will open a radioactive material in front of you.

Back To The Submarine

It will teleport you to another chamber. Progress ahead to find an urn on an altar. Interacting with the urn will send you back to the submarine.

There’s a door here that’s slightly open. Interact with the switch on the left to open the door.

There’s another door ahead, but this one is a little bit more open. You’ll be able to squeeze past here.

Keep moving ahead, and suddenly the submarine will start to rotate.

You have to progress further on the rotating submarine for a little while until you spot a small glowing space to your left. Squeeze into it and crawl your way out.

As you go ahead, you’ll eventually start hearing the loud thumping sound of a beating heart. Follow the sound to reach your destination, which will be a boat.

Rotating World

Take the boat, and a cutscene will show the landscape rotating upon itself.

After you drop off the boat, there will be a door. If you try to open it, tentacles will appear.

Cut them down with the Cutting Instrument, and then light up the eyes that show up after it with the Burning Instrument.

For the final test, hundreds of door handles will appear on the door. Use the Optical Instrument to find the right one.

Chains And Nails

The door will lead you back to the place where you first woke up inside the hospital. Go back to your hospital room, and you’ll find a gigantic nail with a chain bound to it behind the shades.

Destroy the chain with the Cutting Instrument. This will cause the room walls to collapse like cardboard. The room will now be huge.

Use the Optical Instrument to spot the chains because they’ll be glowing white amongst everything else.

Once you find it, destroy it, and you’ll be taken to another area.

Now, there are plenty of floating platforms here. You won’t die if you fall down here. You’ll just keep falling in loops. But if there’s no platform to land, you’ll be teleported back to the starting point.

Use the Optical Instrument to find the chain. Make your way to the chain by jumping on platforms. You’ll find the chain inside a wooden house, but the door is locked.

Drop down to another platform and look for a key using the Optical Instrument to unlock the door. Or you can find a way to drop onto the top of the house and get in through the broken roof to destroy the chain.

The next region will feature many train tracks and wooden planks floating around. Repeat the same process here to reach and destroy the chain.

For the next region, you’ll find shrine-like structures made out of stone. There will be spheres that appear to be planets.

The gravity here is weird, and if you walk on stone steps that twist or bend, the gravity will shift relative to you.

The chains will likely be on the planet-like spheres. Find and destroy them.

You’ll end up in the slaughterhouse region next. You can find your way through the pipes and pass through the gaps on the rotating cogs here.

Find and destroy the chain in this area. That would be all for the chain hide-and-seek.

Bridge Into Nothingness

The next region features a tiny platform with a wooden bridge leading into nothingness. Stand on the wooden bridge, and that will cause Her to appear in front of you.

Get on her finger and she will raise you up. You can drop down on the platform behind you. There’s a gigantic key here.

Pick the key and fall down. You’ll end up on the starting platform with the key. Now, insert the key into the keyhole in the ground.

A gigantic keyhole will appear in front of you, and you’ll be standing on a giant key yourself.

Here, you have to use your movement to control the key. If you go back, the key will go forward. If you move left or right, the key will rotate alongside you.

After that, you’ll appear on a platform with a giant metal structure on the platform. This is a gigantic hook connecting the platform to a chain.

Pull out your Cutting Instrument and hit the cut mark on one side of the hook.

The Mirrored Castle

Her will then create a small wooden box in front of you. Step into it and you’ll appear in a place that looks like the interior of a luxury castle.

However, your vision will not be working properly here. If you rotate the camera, half of the screen will move to the other side, and vice versa, making it difficult to progress.

Find a pathway with blue lights on the other end. Go straight to it. Keep moving yourself and your camera around until you find stairs.

There will be a huge painting upstairs. Look back, and there will be more stairs leading further upwards.

There will be a similar painting here, but with blood splattered around. From the painting, walk a little away from it and try to find stairs that spiral downwards.

Once you’re at the bottom, try to look around to find a gate. You’ll be able to spot it easily.

The gate will send you to the throne room. Thankfully, the camera will be fixed now.

The Pig Parade

As you try to approach Her sitting on the throne, the floor will split apart, and you’ll fall back into the hospital room.

If you wait for a few seconds and look around, you’ll find pigs appearing from all over the building. Follow these pigs to make your way back to the throne room.

Stand and wait in front of the gap in the floor. The pigs will keep coming and falling into the gap.

After a short while, the entire fracture will be filled, allowing you to reach the throne easily.

Just before you can reach Her, the throne will go up into the sky, and a giant serpent will come out and swallow you.

The Painting Puzzle

Make your way back to the throne room, but this time, you’ll find a few paintings here and there. Every time you approach the snake, it will just eat you up, and you’ll have to walk all the way back.

Get into the painting and make your way to the top of the hill.

There will be an unfinished canvas, with another completed painting beside it.

First Sword Piece

Pick up the other completed painting and put it anywhere. Jump into it to find an injured deer in a snowy area.

Interact with the deer, and the wanderer will be able to pull the arrow out of it. This act will coat the wanderer’s hand in blood.

Go out of the deer painting and wipe the blood on the unfinished canvas, turning it into a completed painting where you can jump into.

Now, go back inside the deer painting, and the deer will be completely healed. You’ll find a part of a sword in front of the deer.

Second Sword Piece

Jump out of the painting and head into the other one. You’ll find a cat inside of it that you can pet, so we’ll refer to it as the cat painting.

There’s another painting on the chimney here. Pick it up and place it anywhere. You’ll find a swan standing in the middle of a lake here.

There are also some pieces of wood near the shore. Interact with the wood with the Cutting instrument and take the wood back to the cat painting.

Put the chopped firewood into the chimney and light it up using the Burning Instrument.

Now, pick up the swan painting and place it inside the deer painting. The cold of the deer painting will also affect the weather of the swan painting, causing the lake to freeze.

Approach the swan, and it will hand you the second piece of the sword as it flies away.

Third Sword Piece

Pick up the deer painting and take it to the cat painting. The bonfire has made everything warm, and placing the deer painting there will bring about spring in it.

Now that the snow has melted, you can spot a path on the ground and take it to find your final piece of the sword.

After the sword is finished, approach the giant serpent. The wanderer will be able to kill it, causing the serpent to die and leave behind its skeleton.

Towards The End

Go on top of the skeleton and keep going up until you find the part of the skeleton that leads out of the castle.

Jump on it and head out.

Once you’re out, drop to the path to your right.

You’ll find some roots on the wall, which can be used as a ladder.

Here, you have to approach the wall and interact with it.

The wanderer will use its ribs to climb on top of the gigantic structure that had your heart beating in the middle of it.

You have to keep walking on one side here. Keep walking endlessly until you’re able to spot a faint blue ghost-like being from a distance.

Keep walking until it comes close and interact with it. You’ll finally be able to hug Her.

This will initiate the final cutscene, where the two are finally together, and the gigantic structure falls apart.

The end shows Her arriving at the wanderer’s door, marking the end of the game.


This concludes our complete walkthrough of Eclipsium.

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