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Replaced Complete Walkthrough

Before starting your complete walkthrough on Replaced, it’s important to understand that the game is quite different from other titles in certain respects. The game takes place in an alternate reality in 1980s USA, following an artificial intelligence named R.E.A.C.H. who is forced into the body of a human being in his quest for survival in Phoenix City and the corporation ruling over it.

The walkthrough presented here is aimed at providing players with a guide for all aspects of the game: the core storyline, combat, platforming, and all side collectibles. Expect fluid platforming, Arkham-inspired combat, stealth segments, and many more elements combined with an excellent narrative that should make Replaced an exciting adventure.

Each walkthrough segment will highlight objectives and provide clear instructions without getting in the way and slowing you down too much. If you want to go through the game 100 percent or simply avoid any difficulties, our walkthrough hub has got you covered.



Chapter 1

Warren Marsh leaves a lab that has been blown up, thanks to the help of the artificial intelligence called REACH. During his escape from the burning building, he sees the police killing people and runs away while dodging bullets and drones. When he passes out, he wakes up in the sewers and gets some basic equipment before going out into Phoenix City.

In the Termite Camp area, players are expected to fight using tactics like dodging, countering, and combining moves. Warren fights against the enemy gangs, explores around the area, and gathers information about the story. In the South Labor District, players use stealth techniques to accomplish their goals.


Chapter 2

At the beginning of Chapter 2, outside the railway station, you will get acquainted with David and learn about the enigmatic girl in the arcade. You enter the station hall, talk to the Matriarch, visit important places, collect lore objects and music files, encounter Tempest and get information on meeting him later. You can find more notes around the station.

In the arcade, Susan will ask you to repair her machine, which needs a Rectifier located close to the ticket machine. Moving further left, you come across the hospital where the doctor wants a Vacuum Regulator from Yo-Yo’s laboratory. In the laboratory, you meet Yo-Yo and Tempest, recall the story of your past, and get access to the combat system using energy and finishers.

Returning the regulator, you get an upgraded Med-Stims. At the arcade, after repairing the machine and achieving high results, you get upgrades and binoculars for David, which give you additional health. In the end, you join Tempest again to start hunting for Termites.


Chapter 3

Chapter 3 starts in the Termite Tunnels as you follow Tempest through blocked paths. You will use the pickaxe to climb and cross gaps. You’ll battle armored Termites, break through their defenses, and open new routes. In the Termite Base, you need to avoid light beams while moving through walls and pipes. The Prospero Mine presents puzzles with fuel, platforms, and switches, along with more fighting and collectibles. Later, you shut down the Water Station. You rescue slaves using a radio lock code and guide them safely with flares. After tough encounters in ventilation systems and facilities, you find Uncle Ben’s lair. Defeat him in a two-phase boss fight, then escape the collapsing base.


Chapter 4

Chapter 4 begins with Warren’s flashback before returning to the train station hospital. After regaining control, explore the hospital, scan key documents, and help an old man reunite with his family to gain a health upgrade. Back in the station, meet Edward, who offers escape in exchange for Tempest’s map. Visit the arcade for an upgrade, collect multiple scans and music tracks, and complete side tasks like feeding Excalibur to unlock rewards. Upgrade your weapon in Yo-yo’s lab, copy the map in Tempest’s room, then discover Edward’s death. Investigate clues, attend the council meeting, and follow Tempest to the garage to end the chapter.


Chapter 5

Chapter 5 starts with Tempest and Reach driving toward the Wall before being ambushed, introducing bullet deflection. After clearing enemies, you solve platforming puzzles using powered air conditioning units and batteries to progress. Moving through subways and Old Phoenix City, you collect multiple scans while fighting PCPD forces and unlocking Overdrive. The chapter mixes combat, traversal, and environmental puzzles across rooftops, construction zones, and stealth sections with drones. Inside an office and crane area, you continue navigating hazards and enemies. The chapter ends at a checkpoint with a boss fight against the Commissioner, where you must balance damaging him and destroying a generator in repeating combat phases.


Chapter 6

Chapter 6 begins with Reach landing outside Phoenix City and moving through forest platforming sections before sneaking past PCPD patrols. In the industrial zone, you solve traversal puzzles using air conditioning units and collect upgrades like Kinetic Inductor 3. Progressing through highways and bunkers, you hack gates and disable turrets. Inside a military research base, the chapter focuses on stealth, hacking, and combat while navigating warehouses, labs, and vents, collecting multiple scans and upgrades, including increased health. You manipulate security systems, use robots as cover, and solve environmental puzzles. The chapter culminates in the Central Core, revealing key story elements before escaping with a rescued woman while evading a pursuing drone.


Chapter 7

Chapter 7 begins at the train station, where Reach returns with the rescued woman and relives a memory sequence. Back in the present, you explore the station, speaking with Veronica and others while collecting various scans and notes. A side quest from Tempest has you gathering comic books scattered across locations like the hospital, council chambers, and arcade. You can also earn upgrades, including an Adrenaline Injector from an arcade minigame and increased health from Sandra. Investigation elements involve uncovering a spy using terminal hacks and dialogue. After completing objectives, returning the comics rewards a Balance Unit. The chapter ends with Reach heading to the upper platform and leaving the station.


Chapter 8

Chapter 8 begins in Phoenix City’s Tower District, where Reach navigates crowded streets, blends in to avoid detection, and helps four technicians to gain access past a security checkpoint. Along the way, you explore shops, solve light puzzles, hack systems, and collect scans, music tracks, and upgrades like Rechargeable Ampoule 3. After progressing through sewers and rooftops, you reach Marsh’s apartment, solve clues to unlock a safe, and obtain A.R.G.O. Cutscenes lead into combat on a moving train before returning to the station. After clearing enemies, you face a simpler rematch against the Commissioner focused on dodging and timing. The chapter ends with rescue efforts and preparations for the final assault.


Chapter 9 and 10

Chapters 9 and 10 begin with Reach and the team assaulting the Central Tower. Inside, you fight through PCPD forces while navigating vertical environments using vents, scaffolding, and enhanced movement. You collect scans and upgrades, including a final health increase, while solving electrical puzzles to progress. A major encounter with the Matriarch involves timing movements around deadly currents and disabling generators. After freeing Tempest and advancing, you battle waves of enemies in a massive server room, destroying key panels to weaken the system. The climax unfolds through cutscenes and a final sequence, ending with a flashback as Warren, revealing crucial story details and concluding the game.


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