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Tiny Bunny Complete Walkthrough – All Episodes

tiny bunny walkthrough

Welcome to our complete walkthrough for Tiny Bunny, a visual novel that’s filled with equal parts horror and mystery. The game is told across five episodes, each with its own unique choices that branch out into different incidents. Each decision in the game has a ripple effect that might not even show up until much later on in the story.

In this walkthrough, we’ll guide you through all the episodes in the game and show you the consequences of your choices so that you can get the ending that you want. We’ve gone with the Where’s my boy ending in our playthrough and our choices will reflect the ending.

For more information about the game, check out its Steam page here.



Episode 1: The Owl Will Arrive

tiny bunny walkthrough

The first part of the game is pretty straightforward. You’ll come to know the members of Anton’s family and learn that they’ve recently moved to a house near the forest. Continue running through the dialogues, and eventually, you’ll reach a point where you’re standing in the hallway.

tiny bunny walkthrough

From this point, interact with the following objects:

  • The Crucifix above the door.
  • The Telephone on the doorside cabinet.
  • The spinning top on the stairs.
  • The closet door under the stairs.
NOTE: You can click on the “Eye” icon on to top right corner of the screen to see interactable objects.

Head to the Kitchen afterward.

tiny bunny walkthrough

There are a few more items that you can interact with here:

  • The Calendar on the wall beside the window.
  • The Newspaper on the table
  • The Radio on the window ledge. (Click it three times for the Secret Message achievement)

Once you interact with all three objects, choose the Lie to Mom option.

tiny bunny walkthrough

After Anton’s Mom walks off, click on the note on the fridge. This will show you a phone number. Return to the hallway by choosing the Turn Back option.

From the hallway, click on the main door to head to the Front Yard. Continue running through the story till you reach your first major choice.

  • Run Away (Grants the Run for your life achievement)
  • Take (Grants the Where are you, Vova? achievement)
NOTE: Save your game before you make any major choice in the game.

We decided to take the mitten. Watch the story play out, and you’ll eventually make it to Anton’s Room.

tiny bunny walkthrough

From here, you need to click on the following objects:

  • The Toys on the shelf.
  • The Drawings on the wall.
  • The Curtain on the right.
  • The Book on the bedside table.

Once that’s done, open the drawer. Anton will place the policeman’s number and the mitten from the forest inside.

tiny bunny walkthrough

Let the story continue, and you’ll soon be in Olya’s Room. There are three objects here that you’ll want to interact with:

  • The Piggybank that’s on the shelf on the right.
  • The Window
  • The Teddy Bear on the bed.

Turn on the TV. This will lead to your next choice.

  • Set (Grants the Neverland achievement)
  • Search (Grants the Cursed Tape achievement)

We went with the TV Set option. The story will play out, and the first episode will end.


Episode 2: Time to Play with You

tiny bunny walkthrough

Continue reading through the story till you meet a girl wearing a Fox mask. She will offer you some Turbo Gum, which leads to your next big choice:

  • Take the candy (Grants the Sweet! achievement)
  • Refuse the candy (Grants the Yuck! achievement)

Save your game and try out both options for the achievements. We ended up sticking with the Take option.

tiny bunny walkthrough

When Alisa (the girl wearing Fox Mask) walks you to school, interact with the following objects before you enter through the main door.

  • The Car on the right
  • The group of Students talking on the stairs
  • The Smoking Man by the gate (will disappear when you click on him)
  • The Bird Nest in the tree.

Enter the school.

tiny bunny walkthrough

Continue progressing through the story, and you’ll soon reach another decision as Anton gets into a fight:

  • Fight Back (Grants the No Pain achievement)
  • Endure (Grants the Humiliated and Insulted achievement)

We went with Fight Back.

tiny bunny walkthrough

After the conversation with Polina, you’ll be able to interact with a few more items in the hallway.

  • The Paper Airplane on the floor
  • The Small Bag by the window.
  • The Bucket and Mop on the left.

Once that’s done, you need to make a major story decision. You can either go with Polina or go with Alisa. Both options branch into their separate stories. Save your game now so that you can try out both paths later on.

Choosing to go with Polina (Knightly Vows Achievement)

The story continues as Anton goes on a walk with Polina. There’s a small moment where you’ll see the Smoking Man from earlier in the forest. You only have a few seconds to click on him. This will come in later in the story.

Eventually, Anton and Polina get ambushed by a group of boys in the forest. In the end, you’re left with two choices:

  • Put On (Grants the Masquerade achievement)
  • Tell to F**k Off (Grants the Tough Luck achievement)

We chose the second option. Let the story play out, and the episode will end.

Choosing to go with Alisa (Adventure Achievement)

As the story plays out, you’ll find yourself behind the school. Interact with the following objects:

  • Squirrel in the tree
  • The Smoking Man peeking around the corner
  • Cigerrate Butts on the ground
  • The half-finished Hanged Man drawing on the wall (Save it for last)

Then, examine the pile of snow below the tree to find Alisa. The story plays out normally till you reach the bullies. You’ll have to make the same choice here. If you choose not to wear the mask when you’re with Alisa, you’ll get the No Gain achievement and will win the fight.

Continue with the story, and eventually the episode ends.

Episode 3: On End, The Wolf’s Gray Fur Will Stand

Before you sit down at your bench, inspect the following objects:

  • The box of Firecrackers at the table right in front of you.
  • The Pictures hung up above the chalkboard
  • The Projector on the cabinet on the left.

Sit down once you click on all three.

After a while, you’ll see a policeman walk in. Save your game now. Continue through the story until you’re presented with a choice:

  • Skip
  • Open

When the policeman is facing the chalkboard, open the notebook in front of you. Do this twice successfully to open the file.

This will lead to another choice each with its own achievements:

  • Keep Silent
  • Tell Him

We went with the Tell Him option.

This will lead you to a short gameplay section where you can help the Policeman with a sketch. If you’ve spotted the stranger four times before this point, you can complete the portrait successfully. Check the image above for the correct portrait.

Polina Storyline

Continue playing thorugh the story. You’ll reach another decision point:

  • Refuse (Leads to an Ending)
  • Take (Grants the Shaman King achievement)

We went with Take. Continue along the story

With both storylines, you’ll eventually end up playing a console game with your sister. There are three choices here, each leads to a separate achievement):

  • Complete the game by shooting all the ducks
  • Exit the game
  • Lose to Olya

Continue along the story. If you’re in Alisa Storyline, the episode will end. For Polina Storyline, there will be one last choice you need to make before the episode ends:

  • Polina
  • Alisa

We’re following the Polina Storyline so this didn’t come up for us.

Episode 4: Stomp Your Hooves In Wait

NOTE: This chapter is different depending on which storyline you’re following. We went with Polina Storyline.

Continue following the story and you’ll eventually go to Polina’s house. From the corridor interact with the following objects.

  • The Telephone on the right.
  • The Door on the right.
  • The Ski Equipment.
  • The Portrait of the lady.
  • The Deer Antler Trophy on the left.

Click Wait when you’ve clicked on all the objects.

Khariton, Polina’s grandfather will come in. After some more dialogues, you’ll be in the living room. Interact with the objects listed below:

  • Record Player on the shelf
  • The Piano
  • The Poster on the right.

Examine the portrait afterward. Continue along the story. After the cat tears the poster, you can piece the parts together to fix it.

Continue following the story. Anton will eventually run out of Polina’s house. Outside, he’ll get ambushed by Roma. If you refused the Talsiman in Episode 3, then Anton will get stabbled and the story will end. If not, you’ll survive and the story will continue.

After reaching Grandpa Frost‘s castle, he’ll offer you some candies. You’ll have two choices, each leading to multiple different endings:

  • Accept (Grants the Mr. Hyde Trophy)
  • Refuse (Grants the Dr. Jekyll Trophy)

Things seemed very shady at this point, so we decided to Refuse the candies. Alisa will offer it one more time, but we refused again. Olya gets attacked and the episode ends shortly after.

Episode 5: Bunny, Tasty Meals Prepare!

NOTE: The final episode of the game is vastly different depending on all the choices you made up to this point.

The first part of the episode is pretty straightforward. Continue following the story and Anton will eventually pick up an Axe from the closet under the stairs.

This will lead to a major decision related to the dog:

  • Spare (Grants the Dr. Pavlov achievement)
  • Kill (Opens up multiple endings)

We went with the Spare option.

You’ll eventually end up back at school. Keep following the story and when the school ends you can choose to either:

  • Go with Polina ( Grants the Melody of Love achievement)
  • Go with Katya (Grants the Lame-Legged Cupid achievement)

We went with Polina.

When you go back to her house and agree to stay overnight, you’ll have a chance to make a call from the telephone in the hallway. Interact with the telephone and dial Anton’s number that’s written above the Telephone set.

Moving along the story, Polina will offer to teach you how to play the guitar. This is a mini-game segment, similar to the console game you played earlier with Olya. You have to pluck the same strings Polina plucked in the correct order.

Alternately, you can click End to give up on the mini-game immidiately. There are multiple achievements tied to this segment.

As Anton begins to hallucinate, you get another choice:

  • Take the pills (Grants the Red Pill achievement)
  • Refuse the pills (Grants the Healthy as a Horse achievement)

Taking the pills will cause the hallucinations to stop. This leads to the Dark Vessel Ending.

Refusing the Pill

The story continues if Anton doesn’t take the pill. As the monsters break in Anton wakes up in his home. Use the telephone to Make a Call to the police. .

Eventually this will lead to two choices:

  • Let in
  • Don’t let in

We went with the second option.

Continue along with the story and you reach the final decision where you have to choose who to sacrifice:

  • Anton
  • Olya

We decided to sacrifice Anton which led to the Where’s my Boy ending and Blood for Blood achievement.


This concludes our walkthrough for Tiny Bunny. The walkthrough covers the Where’s My Boy ending which is one of the 20 different endings in the game. If you made different choices throughout the story, you’ll get a different ending.

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