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Zero Parades: For Dead Spies Walkthrough Hub

Welcome to Into Indie Games’ Zero Parades: For Dead Spies Walkthrough.

ZERO PARADES: For Dead Spies is a surreal narrative RPG from the minds behind Disco Elysium, blending espionage, political tension, and deeply reactive dialogue into one strange and gripping experience. Set in the crumbling city of Portofiro, the game throws players into complex investigations, difficult choices, and tense encounters where every decision can reshape the story. This walkthrough hub will guide you through each chapter, major choice, puzzle, and branching path as you uncover the secrets hidden beneath the city’s collapsing facade.



Day 1

Part 1

In this part of the walkthrough for ZERO PARADES: For Dead Spies, playing as Cascade, you wake up in a rundown Portofiro safehouse beside the body of your handler, Pseudopod, and begin investigating the room for clues. As you search through pockets, notes, and hidden items, conversations with your controller Melita slowly reveal the disastrous state of Cascade’s last mission while mechanics like Anxiety and Delirium start shaping the experience. The chapter ends with you uncovering a cryptic cipher message, examining Cascade’s dossier, and finally stepping out of the safehouse to begin the assignment.


Part 2

Part 2 of our walkthrough for ZERO PARADES: For Dead Spies expands the investigation beyond Cascade’s safehouse and deeper into the chaotic streets of Portofiro. After speaking with Constanz in the photo shop and uncovering more details about Pseudopod’s condition, you begin exploring Party Alley, Quisach Roundabout, and the canals in search of new leads. Along the way, you repair equipment, discover new Loose Ends, meet shady figures like Goat Eyes and the Party Alley GM, and slowly piece together clues surrounding the mysterious Bootleg Bazar and Miracle Line. The chapter ends with even more questions than answers as Cascade pushes further into the city’s strange underworld.


Part 3

In Part 3 of Zero Parades walkthrough, you deal with the unstable Dr. Gonza, who believes Marco is spying on him, and after getting one of Marco’s teeth, you finally learn that Pseudopod is suffering from LASS and receive the treatment for it. The story then takes you through the eerie Backways, where you investigate Gonza’s shady past with Dr. Hugo Abe, discover strange Polaris-related secrets, and eventually access the mysterious Miracle Line payphone to speak with the Duchess and uncover more unsettling details about the world around you.


Part 4

In Part 4 of the walkthrough of Zero Parades, you continue exploring the Backways, learning more about the mysterious Miracle Line and the pilots connected to it, while picking up a new task to deliver a gift to the Duchess’ kids. The journey then takes you through the rundown Old Docks and Bootleg Bazaar, where you uncover rumors about thefts, boar infestations, shady businesses, and even clues about crafting your own firearm. Back in Party Alley, you scavenge supplies, discover new thoughts and loose ends, and slowly piece together more of the city’s strange atmosphere before finally heading into The Fogged Mirror bar.


Day 2

Part 5

In Part 5 of the walkthrough for Zero Parades, you dig deeper into the mystery surrounding Pseudopod while exploring The Fogged Mirror and Bootleg Bazaar. At the bar, Lucia points you toward a strange former spy known as the Man with No Heart, who reveals disturbing details about EMTERR, secret prisons, and a mysterious concept called “IT,” while also hinting that people are after Cascade’s heart. After picking up new thoughts and clues about building a firearm, you continue through Party Alley and the Bazaar, speaking with teenagers obsessed with Ultra Violeta and a rare media vendor who confirms she’s missing. Along the way, you uncover more strange disappearances tied to payphones, learn that Pseudopod may still be reanimated, and collect even more odd items and loose ends scattered throughout the city.


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