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007 First Light – Uninvited Walkthrough

Welcome to the Into Indie Games walkthrough covering the Uninvited mission of 007 First Light.

Just when the team discovers 009 dead and finds that the evidence he wanted Greenway to see has been reduced to ashes, M decides there is little more they can do for now.

With the investigation at a standstill, everyone is ordered to head home and get some rest until further notice.

Note
This is part of our 007 First Light – Walkthrough Hub, so if you want more content about the game, be sure to check it out.

Go Home

At headquarters, Greenway goes to speak with M about what happened, but since the evidence is gone, there is very little that can be done. Bond, as helpless as he feels, is instructed to go home.

You take the car with Greenway, but before heading home, you need to drop him off at the Crosshair Bar. Moneypenny calls Bond to check on him.

She tries to make things a little easier for him and tells him to shake it off, enjoy the rest of his night, and get some rest. It has been a rough few days lately.

Bond makes it back home, but this time there is no Monroe or Cressida, only him. You can look around, interact with a few things, and when you’re done, head to your room.

Defeat The Intruders

To your surprise, you will find a note by the window addressed to you. Just as you put it down, an intruder grabs Bond from behind and tries to finish him off.

Defeat him, then look for his partner. He is in the kitchen and needs a beating as well. Just as you are about to finish him off, a green laser sight appears on Bond, but he quickly uses the intruder’s body as a shield to survive.

Reach The Assassin

Just when you were supposed to have a quiet night, it seems they have sent assassins to finish you off. Now you need to carefully navigate the area and reach the sniper’s location.

Move from cover to cover while avoiding the laser sight so you do not get shot, and make your way to the crane ahead.

When you reach it, climb to the top and enter the control room. Turn on the light to blind the sniper, then rotate the crane toward his position.

It turns out the assassin is one of the blond twins, and now he is trying to escape. You need to pursue him. Just as you are about to catch him, Bond gets stuck on a ledge and the blond twin kicks him down.

Now Bond needs to figure out where he went, so he radios Moneypenny and asks her to track the phone signal and provide a location.

Leave the alley and head toward the Works and Arts Museum. That is where your target is hiding.

Find The Assassin

Go inside the museum and use the Q-Watch to track the phone’s location. This leads you to the bathroom area, where the phone you tracked has already been discarded.

This means there is no longer any way for Bond to track him directly. As soon as he exits the bathroom, he looks up and notices a CCTV camera. That means the blond twin definitely appeared on camera.

Bond asks Moneypenny to help him access the museum’s security network and locate him.

To do that, you need to patch her directly into the network terminal, which means reaching the security room.

Go To The Security Room

There are multiple ways to access the upper floor where the security room is located, and we will walk you through the route we used during our first playthrough.

Head to the left side, where you will see two guards talking to each other. Stand nearby and eavesdrop on their conversation.

You will learn that one of the staff members is missing and that a coworker has been covering for him.

This presents a great opportunity to gain access to the upper floor. Speak to the guard, and he will confirm that he is covering for the absent employee.

The clue comes when he mentions the security roster behind the counter in the café. This will help you learn the name of the missing staff member.

Behind you, on the west side, you will see the coffee shop. Head there. You will find a tablet, and one of the bartenders seems to be missing the login details. His coworker mentions that they are stored in a drawer.

Now you need to get the login details and access the tablet, but first you need to distract both bartenders.

On your left is a radio on a table that you can use to distract the woman. For the man, use either the Dart Phone or the Laser Strap.

Once both are distracted, open the drawer, collect the login details, and access the tablet to view the security roster. With this information, return to the security guard and speak with him again.

You will now see the dialogue option for Harry Sykes. Select it, and the guard will return to his post, clearing the way for you to access the upper floor and reach the security room.

Get Into The CCTV Room

Just as you are about to enter, two guards stop Bond from going inside, which means you need to find another way in.

As always, there are multiple ways to enter the CCTV room. This time, we kept it simple and fought everyone.

One of the guards carries the keycard needed to access the room. If you are having trouble finding him, use the Q-Lens.

Inside the CCTV room, the computer requires a password. Moneypenny suggests that you look around the office for a note containing it.

In the top-left corner of the room, you will find a mug sitting on a desk. Flip it over and you will discover the password written on the bottom. Ironically, it is Password12.

Use it to grant Moneypenny access to the system. Moneypenny successfully locates the blond twin. He is hiding in the museum’s basement archive section.

Find Murto

Leave the CCTV room and use the lift on the other side to reach the basement. Continue forward until you find the path blocked.

Follow the cable on the floor and you will discover that the remote control is inside a locked room. Circle around from the left side, use the Laser Strap on the lock, and squeeze through the opening.

Use the control to open the gate and continue ahead. A cutscene will trigger, showing the lights turning off, which means Murto is nearby and the fight is about to begin.

Defeat Murto

This is not a typical boss fight. Instead, you need to be careful and methodical in how you approach it.

Throughout the basement, Bond and Murto essentially play a deadly game of hide-and-seek. Bond needs to catch him off guard and land attacks. There are several ways to defeat him.

One important thing to remember is that using the same attack method twice will not work, so you need to stay creative.

As the fight begins, wait for Murto to move underneath the chandelier and drop it on him. This removes one segment of his health bar.

For the second segment, sneak up behind him and perform a takedown.

For the third segment, lure Murto toward one of the construction lights and hack it. The bright flash blinds him and removes the final segment of his health.

Afterward, a cutscene shows Bond and Murto fighting directly, but this time Bond finally defeats him for good. You will be able to take Murto’s earpiece and listen to the orders he has been receiving.

It appears that Webb is behind all of this. Moneypenny struggles to believe it because Sir Nicholas Webb is an extremely powerful man, but suspicion alone is not enough. You need real evidence.

Confront Sir Nicholas Webb

Make your way back to the event. To your surprise, the same maid from the hotel is present here as well. Just as Bond attempts to approach her, Damien, Webb’s son, arrives and she asks you to play along.

Damien offers Bond a drink, and Bond accepts it. Unfortunately, it has been drugged, a rookie mistake. Webb arrives to give his speech, and Bond soon begins to feel dizzy.

He loses consciousness and is taken away by Webb’s men. When Bond wakes up, he finds Isola tied to a chair while Nicholas and Damien discuss their plans.

They intend to get rid of both of you, and now you must find a way to survive while simultaneously hacking Damien’s phone.

Hack Damien Webb’s Phone

To successfully hack Damien’s phone, you will need to choose between two dialogue options: Stall and Provoke. Throughout the sequence, Bond has a health bar that you must keep an eye on.

Choosing Provoke causes Damien to attack Bond, which brings him back within hacking range and allows the hack to progress. However, each attack deals damage to Bond, lowering his health.

If Bond’s health drops into the red, select Stall to recover some health before provoking Damien again. This is why managing your health correctly is the key to completing the hack.

The dialogue order we used to successfully hack Damien’s phone is:

  • Provoke → Provoke → Stall → Provoke

Escape

After completing the hack, Damien has had enough and orders his men to kill you. Just when things seem hopeless, Isola manages to free herself and take down both guards.

She then unties Bond, and the two of you begin searching for a way out. All of the doors are locked, as expected, but there is a balcony window that might work as an escape route.

Just as Bond boosts Isola up to reach it, company arrives. Isola leaves Bond behind to handle the situation on his own. Now you need to deal with the enemies and find your own way out.

It seems that Damien is the one responsible for the murders, but his father is far from innocent as well. It is time to regroup and escape the museum.

Moneypenny points out an old backlot behind the exhibits that can be used as an exit. From here, you can either sneak past the enemies or take down one of them, steal his weapon, and eliminate the rest.

The path ahead is fairly straightforward, but it is packed with enemies, so deal with them however you prefer. Eventually, you will reach the loading dock.

As expected, it is an ambush. Enemies are waiting for you, and with no weapon available, you need to move from cover to cover until you reach the cargo truck.

Get inside quickly and use the vehicle to escape. Do not worry about obstacles along the way, as you can smash through everything in your path.

Check On Greenway

With your new ride, head back to the Crosshair Bar to check on Greenway. You will find that he has already dealt with the assassins sent after him.

From here, it is up to Bond and Greenway to make the first move and deal with the Webb situation.


Thank you for checking out another Into Indie Games walkthrough covering 007 First Light.

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