[ivory-search id="137303" title="AJAX Search Form"]

Asylum Walkthrough – 11:00 PM


Welcome to the Into Indie Games walkthrough for Asylum. In this part, we meet Dr. Miller and find out about Bertrand.

For more information on Asylum beyond this walkthrough, check out the steam page here.


Head back to Bruno’s office and pick up the keys from the wall again.

Exit the room and head back up the stairs. Back through the infirmary and then through the cafeteria again. Head to the Laundry room and enter the Courtyard.

Go across the fountain and use the wirecutters on the door on the otherside.

Head back in through the Laundry room and turn right. And take the second door on the right to enter the Therapy Room.

Another flashback ensues. Pick up the patient file for Bertrand Laroche from the projector table. Next pick up the reel under the patient file.

Turn the projector on to watch a recording of Bertrand. Next check the reel on the left of the first one.

Next, check the one underneath the first one, the one at the bottom, and finally, the one on top. You will see that the reel is missing. Head towards the filing cabinets and on the right is a tape recorder.

Exit the room and head to the right and through the large double doors at the end. Once inside the activity room, pick up the red crayon from the table.

Check the objects around the room and then head to the left to the Library. In the aisle between Pharmacology and Physiology sections – you can pick up journal notes from the right shelf.

You can pick up a journal in the aisle between the Neurology and History section. Finally, unlatch the doors at the room’s end and exit the hall. Go back on your steps and through the Activity room back to the other side of the hallway. Enter the gallery opposite the Laundry room – on the right.

Check everything here – but the door leading out is locked. Head back out and to the right and then up the stairs. Up on the second floor, head right from the map and you will find the Museum. Pick up the glass slide and tweezers from the display on the left.

Asylum Walkthrough

Exit the room after checking everything of interest and head to the other side of the hallway to the Morgue. There is a switch for moving the hook and a lot of cells for storing bodies.

Asylum Walkthrough

The cells have tags and numbers on them. Check around the room now and exit the morgue. Enter the room on the opposite side – the Solarium. Pick up the newspaper from the chair on the opposite side.

Asylum Walkthrough

Exit the room and head to the left and enter the Laboratory. Here, you will meet Dr. Miller.

Asylum Walkthrough

Speak to him about all the relevant topics in your notebook. Exit the room – in the next room, you will meet Lenny again. Talk to him about the basement and Bertrand. Exit this room now and head back downstairs. Back through the cafeteria – through the infirmary. Go to Room 102A.

Asylum Walkthrough

Use the key and enter Bertrand’s room. Give the man inside the red crayon.

Asylum Walkthrough

Check the chess board on the small table next to the heater. Another flashback. Exit the room and the clock will strike 12:00 AM.


This concludes the first part of our walkthrough of Asylum. You can find part 5 here.

Thank you for reading this walkthrough for Asylum! For more interesting articles on all things indie games, be sure to check out the links below.

Share By

Related Posts