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BrokenLore: Unfollow Walkthrough Chapter 2 – Back to School

brokenlore unfollow walkthrough

Welcome to the second part of our walkthrough for BrokenLore: Unfollow.

This walkthrough will cover the second chapter of the game as we get a first-hand look at the bullying Anne faces at Harmony High School.

Note
This is part of our BrokenLore: Unfollow Complete Walkthrough Hub, so we suggest starting there if you haven’t already.

For more information about BrokenLore: Unfollow, check out their official website here.



Reaching the School Gym Hall

When the chapter begins, you’ll find yourself in the storage room of Anne’s school. Start walking forward. You can pet the cat if you want. But other than that, there’s not much else to do here.

You’ll reach the School Hall soon enough. There are yellow lockers on both sides and doors leading to different classrooms. But all of them are locked. Continue moving forward.

One of these lockers will have some harsh words scribbled on top of it. It’s obvious that it’s Anne’s locker and shows you the extent of bullying she has to face in the school.

Continue past the locker and keep moving forward along the hall. You’ll find an Elysium Symbol on the side of a locker.

Walk to the end of the hall, and the last classroom on the right will be unlocked. You can see some dark mannequins inside. Head through the door.

Go to the front of the classroom by crouching under the table.

Pick up the document (Invisible) from the table.

Turn around and crawl under another set of desks and tables to reach the door on the other side. Ignore the two mannequins that shift position as you get near. They won’t hurt you.

Open the door and head inside. Move along the corridor filled with mannequins till you reach the door to the Principal’s Office.

Interact with the door to trigger a cutscene. When the cutscene ends, open the door and head into the office.

Pick up the Batteries from the desk to reload your Flashlight.

Head out of the office and turn right. You’ll note that a new path has opened up.

Go forward and turn right to reach a big, dark, and creepy gym hall.

Head straight for the center of the hall to trigger a short cutscene. The three screens above the hall show you how Camilla, Rob, and Leo bully Anne.

When the cutscene ends, you’ll see a ballot box up ahead. To use it, you have to find the Student’s IDs.

The School Shower (Camilla’s ID)

From the ballot box, go left through the open door.

You’ll find a document (Let me disappear)on the table under the blue Harmony High School banner. Pick it up and then continue left, along the corridor.

Interact with the tight space between the lockers and the wall to squeeze through to the other side.

Turn around immediately to spot another Elysium Symbol on the back of the blue locker.

Continue forward through the door to reach the girls’ shower.

Go forward and turn right to spot a door. Go through it to reach a dark bathroom. There’s a document (Open Doors)here that you can pick up.

Now go back to the main shower and head ot the other end. Follow the red light, and you’ll see the area change. The shower feels bigger and seems to go on infinitely.

Continue walking, and you’ll find another document (Fiery shower) in a laundry basket.

Keep moving through the area, and soon you’ll get ambushed by Camilla. This triggers a chase sequence.

You have to run around the shower as Camilla hunts you down. Just keep running and continue avoiding here. Keep following the Red Lights, and soon you’ll hear a glitchy sound.

At this point, you just have to run toward the Exit sign, and you’ll see a set of pipes up ahead. Head to the pipes to crawl under them and get to safety.

This takes you to a small locker section. You’ll find Camilla’s Stuend ID on the bench. Pick it up.

Head for the TV on the wall to trigger a small cutscene.

After the cutscene, the door opens. Head through it to find yourself at the entrance of the shower. Now you can make your way back to the ballot box in the gym hall

The School Library – First Section ( Leo’s ID)

From the ballot box, head right to reach the western section of the school. The door up ahead leads to the School Library

Continue along the corridor until you reach the library. From here, go through the first set of shelves. You’ll see a menacing figure standing up ahead as you squeeze through. This is Leo.

Leo is guarding the left zone of the library. Go through the door straight ahead and continue walking.

You’ll find the document (A nice trim) on a table up ahead.

Keep moving forward, and eventually you’ll reach a door. It’s locked, and you’ll need to find a key to open it. Unfortunately, the key is on the side that Leo is guarding.

Backtrack to the earlier section of the library and slowly make your way to the side. Unlike the Camilla sequence, Leo isn’t actively chasing you.

If you move slowly and stay away from his line of sight, he won’t attack you. And even if he sees you, you can run away and he’ll stop chasing after a moment.

Use the bookshelves and the desks as cover and make your way to the other end of the library. You’ll find a table with a lit table lamp. This is where you’ll find the Metal Key. Pick it up.

Once you have the key, work your way back to the door from earlier and head through. Squeeze through the bookshelves up ahead, and you’ll find Leo’s Student ID on the table right in front of you.

The School Library – Second Section (Rob’s ID)

After picking up Leo’s ID, continue forward. You’ll be able to squeeze through another set of bookshelves on your left up ahead.

As you take a few steps forward, you’ll see a set of bookshelves behind you shift. This is your cue that Rob is about to come in. Don’t waste your time trying to get a good look.

Sprint straight forward to the end. The path is linear, and you can only run forward.

Continue running until you see a cutscene of Rob grabbing your arm. Mash the prompt button to free yourself and escape.

Go straight ahead to find Rob’s Student ID on the table at the end. Pick it up.

The door behind you will open, and you can now return to the gym hall with all three Student IDs in your possession.

Escaping the School

Go back to the ballot box and interact with it. Place all three student IDs inside the box.

This will trigger a long cutscene of how Anne is constantly bullied by the three students. In the end, you have a choice:

  • Green Button – Let Go
  • Red Button – Revenge

Even if you press the Let Go button, the white-masked figure from Chapter 1 will force you to choose Revenge. This will trigger another cutscene.

When the cutscene ends, head past the cage to the other end of the gym hall and head through the door.

Go into the room on the right to reach the School Kitchen.

Here you’ll find a CD and a mini Anne Doll in the trashbin near the TV. We’ve marked the location in the above image.

Interact with the TV and watch the video.

When the video ends, return to the previous corridor and head through the large double door on your right. This will trigger another cutscene as the monster reappears and wants you to feed it.

This time, you need to make the Crying Over Spilled Blood.

Return to the gym hall and interact with the Cage where the bullies were to trigger yet another horrific cutscene.

When the cutscene ends, return to the school kitchen. Interact with the burning stove near the TV to create the dish.

Collect the dish and head back to the monster. Interact with it to complete the chapter.


This concludes the second part of our walkthrough for BrokenLore: Unfollow. For more interesting articles related to indie games, check out the links below.

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