In Craftlings, the difficulty sees a significant jump in each stage. The Expedition is the fourth stage in the game, and the final stage of the forest biome. Here, you’ll have to build three ships and have them set sail. However, the enemies here are stronger than anything you’ve faced before. For more information on the game, check out its official Steam page here.
This stage is quite different from the previous ones because the platforms here are floating in the air. If you’re not immediately planning ahead after starting the stage, your Craftlings will continue to fall from great heights.
Table of contents
Setting The Ladders
As soon as the stage begins, your Craftlings will start falling from the portal onto the platform in midair. You have to immediately set up a ladder here to the right of the portal.
Once the Craftlings are up, turn the ladder off and place a stopper on each edge of the platform. There’s an incomplete Military Academy foundation on this platform.

On the right side of the platform, you’ll find a tiny ladder, leading up to a tavern and three vegetable beds that are producing grapes. You don’t need any of that right now, and it’s best to turn the small ladder off at the start.
There’s not much to do on this platform, so you’ll have to build another ladder, leading to the topmost platform. There are plenty of trees here, and it is a perfect place to set up a Lumberjack’s Hut.

You can use the dynamite to destroy some of the trees here to place the structures. You should also place a Mining Shed on this platform. Destroy a few blocks of the terrain towards the left, and that would make the stone deposit available to your Craftlings.

Securing Gold
You don’t start with much gold, and after setting up a Lumberjack’s Hut and a Mining Shed, you’d be mostly out of all of your gold coins. Set up a market immediately.
The market should be on the middle platform, so that it has access to everything you’re going to produce later on. If you run out of gold before being able to finish the market, you can still get a few bonus coins from the barrels in the sea.

Now, you should use the dynamite to open up a path towards the bone reserves on the right. There are a total of 3 bones in this reserve, which can easily secure you 90 gold coins. This is enough to get you started until you’re selling your own extra resources for gold.
Once the market is ready, you can enable access to the tavern on the middle platform. You won’t be able to sell wine at the market, but you can place a cauldron and use the wine to generate mana. It’s also much more convenient to build a terrain path instead of enabling the small ladder.

Setting Up A Lumber Mill
You’ll need planks to upgrade your Town Hall. Set up a Lumber Mill on the top platform, near your Lumberjack’s Hut. You should also set up a Sapling Farm here to grow new trees.
This will get you started on producing planks. Set up Cargo Lifts and Cargo Balloons to trade resources between platforms, and also for delivering the planks to the Town Hall.

By now, most of your Craftlings should be on the top platform. Leaving two on the middle and two on the bottom platform is enough for now. Turn the ladders off and place stoppers on each edge to prevent Craftlings from going anywhere you don’t want them to be.
You should also be done with the Military Academy by now, with the only resource remaining to be the statues, which will be crafted by the Artist.

Leveling Up The Town Hall
You’ll need to upgrade the Town Hall to Level 5 to gain access to the Artist building and the rest of the necessary structures. However, to upgrade the Town Hall, you’ll need Iron Ore.
Now, you need more Craftlings. Set up a few homes. Build a ladder leading to the bottom platform where your Town Hall is. Clean up the area of trees with the dynamites.

You can now place all the required structures to produce Iron Ore here on this platform. Start with the Farm and the Chicken Coop. Build a Well and send some more of your craftlings to the bottom.
You might also have to set up a Lumberjack’s Hut and a Mining Shed for the axe and pickaxe. Once everything is ready and you’re finally producing iron, it’s time to upgrade the Town Hall, which will give you access to more advanced structures.
Alternatively, you can set up only the Wheat Farm on the bottom platform, and shift the Chicken Coop and the Iron Mine on the top platform, where the Lumberjack’s Hut and the Mining Shed are already working. You can then send down the iron ore using a Cargo Balloon to where it needs to be.

Building Artist And The Rope Factory
Before you set up the Artist building, it’s best to have a worker’s outpost built on the middle platform. You’ll also be building the Artist on the middle platform because you’ll need wine and a hammer to craft statues, alongside stones.
The Worker’s Outpost needs a bowl of food to be delivered to it to produce hammers. You’ll have to build a kitchen nearby. Furthermore, set up cauldrons to burn extra wheat and food bowls so most of your Craftlings are free for other work.

Note that if you run out of hammers, interacting with the barrels in the sea will give you one hammer instead of any gold coins.
You’ll also need to set up a Rope Factory. The Shipyard will need a lot of rope, so it’s best to build the structure on the bottom platform. You’ll also require flax to produce rope. Set up a few vegetable beds and make them produce flax.

Reaching The Shipyard
Now that you’re ready with the resources, you need to reach the Shipyard. There are two armored skeletons guarding the way, and you won’t be able to fight them with just pitchforks.
You can try fighting them with spears, but you’ll have to send multiple soldiers to defeat just one skeleton. Instead, it’s recommended to finish building the Military Academy and use the maces obtained from there to defeat the armored skeletons.

If you want to use spears, you’ll have to set up a Small Armory and then produce spears from pitchforks. However, if you finish building the Military Academy, you’ll gain five spears automatically.
The Military Academy uses a spear and two iron ores to craft a single mace. One soldier carrying a mace and buffed with spells can easily take down each armored skeleton. However, you’ll still need at least three maces for the ships.

Once you have a mace ready, you can build the terrain, connecting the bottom platform to the armored skeletons. Maces are consumed on use, like other weapons. However, each armored skeleton drops a mace on defeat, so you’ll essentially lose none.

Crafting Ships
After you’ve reached the Shipyard, all that remains is to deliver the resources to it. You’ll also have to deliver wine to it, which is something you’re already producing since the beginning. Send the wine down with a Cargo Lift and have the Craftlings carry it to the Shipyard.
Furthermore, you’ll also have to deliver ropes, planks, and a mace to it for each ship. This process takes a fair amount of time, but if you’ve crafted one ship, you’ll easily be able to craft the other two with time.

Once all three ships have set sail, it will mark the completion of the Expedition stage. For your next stage, you’ll be heading to the desert biome.

This concludes our walkthrough for the Expedition stage in Crafltings. For more walkthroughs, don’t forget to visit the game’s main hub here.
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Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.