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Crimson Desert – Chapter 4: The Price Of Knowledge Walkthrough

Crimson Desert

After you establish a camp for the Greymanes in Crimson Desert, everyone is happy to gather together once more, and they decide to celebrate this new beginning.

With plenty of food and even more drinks, the Greymanes truly know how to celebrate. The next morning, as Kliff tries to sober up, a nearby explosion catches his attention, and he decides to investigate.

Note
This is part of our Crimson Desert – Walkthrough Hub, so if you want more content, guides or walkthrough about the game be sure to check it out.

Mysterious Iron Pot

Make your way to the marker on your map toward the Kilnden Workshop; this is where the explosion came from.

When you reach the location, speak with the guy with the golden helmet.

You will learn that his workshop needs to be fixed and you need to help him reactivate the whole station.

Fix The Ancient Generator

The first thing that you need to do is fix the generator nearby. There is a crank at the bottom that you can rotate and some symbols above. The goal here is to align all the symbols to look the same using both the yellow level and the wooden one.

In order to do so, follow the steps ahead:

  1. Start by pushing the yellow level to the right, then push the wooden level to the right to align the first and second symbols.
  2. Next, go back to the yellow level and move it to the middle, then push the wooden level to the left until you align the third symbol with the remaining one.
  3. If done correctly, all four symbols will be aligned and they will turn blue; this will activate the generator but that is not all.

There are three more locations that you need to fix around the main workshop, and you can do them in any order.

Fix The Disconnected Kiln

Make your way to the kiln and to the side of it, you will see that the cable is not connected to it. Interact with it to connect the two.

Now that the power is reaching the kiln, use the wooden level to rotate the structure and activate it.

Fix The Dismantled Kiln

For your next kiln, it is dismantled and you need to build it again. Thankfully, you can use your Axiom Force to pick up the pieces and Force Palm to put them back together.

However, you must arrange the fragments in the right order, otherwise it will not work.

The first part that you need to pick up is the broken circular one to the right. Use the Axiom Force to pick it up and move it toward the kiln. As you stack it on top, it should automatically align itself to the right position.

The second piece that you need is sitting behind the kiln, and it looks like the chimney. The same as before, pick it up with Axiom Force and then stack it on top of the kiln.

Now you will notice that the pieces are not fully stacked together, which means that you need to climb to the top of it and jump, then use Force Palm in order to connect the pieces together.

Before moving to the next one, push the wooden lever to the maximum in order to activate the kiln.

Put Fuel Into The Kiln

The last kiln that you need to repair is the furthest one. Make your way there and you will need to put fuel into it. The fuel in question is the electrified balls that you can spot.

What you need to do is use Axiom Force to pick them up and then shove them into the hole in the kiln. These fuels will be marked on your map but we will mention their locations briefly.

  • The first two are sitting next to the kiln.
  • The third fuel is just at the small cave entrance.
  • The fourth fuel is just behind the kiln.
  • And the last fuel is sitting on the eye placement of the bird statue.

You just need to do them one by one and put them in their designated place, then just like all the other kilns, you need to rotate the wooden level in order to activate it.

With all kilns repaired, head back to Grimnir and report to him. He will be happy that his workshop is back to working. As a token of his gratitude, he will make you a present.

Obtain The Mysterious Iron Pot

You will need to wait for some time until Grimnir finishes his present, after that head back to him. He will ask you to take the honor in order to move the stone pillar and open the door.

As you turn the pillar, a large amount of smoke will come from it and a pot will jump out from the entrance. With that being done, head back to the worker, Togrum, in order to learn about the pot.

He will mention that the pot can be used to contain anything of any size. Kliff, however, finds it hard to believe because it is so small.

Now, to demonstrate this for you, he will ask you to lift the boulder and put it inside the pot. It will indeed be stored inside the pot if you check your inventory, so the item is working.

Daily Life

After you finish at the Klin Workshop, return to Howling Hill. Here, Andrew wishes to speak with you about Yann, as it seems he has gone missing.

During the conversation, Duane will come running and mention that Yann is in trouble, what a coincidence. It appears he caused some chaos at the fighting pits, so you must ride with Duane to assess the situation.

Save Yann

Ride with Duane to the destination, and you will find Yann trapped inside a small cage like an animal.

When you speak to them, it seems Yann has caused them financial trouble, and you need to provide some form of compensation.

They will not accept your money, but what they want is for you to participate in the fighting pit and get the crowd hyped. The host will be standing next to the pit, but before you talk to him, make sure you equip your “fists” from the quick menu.

There is a small fee in order to participate in these fights, and you need to win three of them. You must not use any weapons, bows, or anything else except your fists, otherwise you will be disqualified and the match will stop immediately.

After you win all three fights, head back to Yann’s cage and speak to the guards there.

They will release Yann and let you continue on your way. Call your horse and ride with Yann back to Howling Hill.

As soon as you reach the camp, Yann will mention Naira and something about an archery contest that you should go and sign up for.

This is where you need to go next, so ride your horse there without delay.

Win The Archery Contest

Speak to Naira, and you will find her sitting at the bonfire with Duane; it seems she is making fun of Duane because he performed so poorly in the archery tournament.

Duane does not seem to take it well, and he has grown tired of her teasing, wanting to show her what he can do. Since he is bad at archery, he asks Kliff to join and win on his behalf.

After you ride to the contest location, speak to the host there and prepare for the contest. The rules are simple: you need to be the first to hit ten targets to win.

The best advice for this is to keep your bow aimed around the middle target, as this makes it easier to adjust your aim to any target you want.

After you score ten hits and secure the win, Duane will finally be relieved because this will make Naira believe he accomplished it himself, and that his earlier embarrassment was just a bad day.

Forbidden Knowledge

It seems you received a message to visit Hernand at a specific location toward the south. As you walk along the street there, a random man will bump into you and hand you a letter before leaving.

You will receive Alustin’s letter, which you need to open in your inventory and read. The letter mentions something about the Scholastone Institute, but it will not be easy to access, at least not without the proper attire.

This is why you need to visit the Hernand Fence and speak to the owner there. Tell him you are here to collect the belongings of the alchemist, and he will hand over the attire you need to gain access.

Follow the letter’s instructions: head to the fence, speak to Darroch there, and he will give you the Scholastone attire so you can use it later.

Find The Scholastone Institute

The objective marker will take you to the very southwest of the map, so it will be a long journey to reach your destination. When you arrive at your objective marker, climb the mountain and you will find a cave entrance covered in diamonds.

Here you will learn a new skill called Focused Force Palm, which allows you to penetrate targets and gain access to new areas. In this case, you will be able to charge Force Palm through a wall and destroy the rock blocking it.

This will give you access to the Scholastone. Climb up the hill until you reach a few people standing near a rock. Equip the Scholastone attire you obtained earlier and speak to the large man there.

Kliff will ask him about the dean, and he will guide you toward the objective you need. Follow him to the point where he shows you the institute’s location. From there, you must continue the journey on your own.

After you reach the institute, you will find the dean there wearing blue and white.

Following your conversation with him, follow him as he leads you to a scholar who is studying the Abyss.

It seems the scholar is attempting an experiment and needs your help.

He is trying to open a path to the Abyss and believes he can succeed. Since you have been to the Abyss and can access it, you agree to assist him.

Help Octavius With The Experiment

The day of the experiment has arrived, and there are a few tasks you need to complete before it can begin. As Octavius explains his experiment to the crowd, you need to activate the mechanism.

Head to the underground and interact with the hatch there. On this panel, you need to press the buttons in the following order to unlock it:

  • Top left corner button
  • Bottom right corner button
  • Bottom left corner button
  • Top right corner button
  • Middle button

Doing this will power up the device above and open the hatch. Return to the top, and in the round plaza, you will find four cube batteries that must be inserted into four different pillars.

Use Axiom Force to pick up a battery and push it toward the hole. Deactivate Axiom, then use Force Palm to shove it inside. Repeat this process for all four pillars.

After you activate the device, Octavius will begin his attempt to open the Abyss portal.

During the process, you will notice that things are unstable, and you must use Axiom Force to remove the unstable core.

Just as you remove the unstable core and attempt to stop the experiment, Octavius will push you aside and continue trying to complete it.

What he does not realize is that he will be taken by the Abyss, creating a strange creature known as Tenebrum.

Defeat Tenebrum

Tenebrum is a special enemy that uses ranged attacks, but you will not be able to reach it with normal attacks.

The only way to defeat it is by using flight mode and then striking it with Force Palm. This can be extremely frustrating rather than difficult, as controlling your flight while aiming Force Palm is challenging due to constant movement.

There is no alternative method, so prepare for the challenge. Remember, when you run out of spirit, simply land on the ground and use the skill to restore it.

After you defeat Tenebrum, you will notice that the tower up the hill has created a portal to the Abyss. You need to go there and investigate it.

Head To The Spire Of The Stars

Make your way toward the spire and use the cube the dean gave you to open the door. Inside, you need to reach the top by activating the elevator there.

However, before you can do that, there is a puzzle you must complete. You need to activate the mechanism in a specific order before powering up the elevator.

First, use Force Palm on the three yellow panels on the sides of the room. This will activate them and reveal a small cube item called Engraved Stone.

Pick up all of them and place each one into one of the sockets on the wall. This will activate the symbols assigned to each and allow the elevator to move all the way up.

These four symbols must be positioned in a specific order. If you are curious, the solution is displayed on the wall on both sides of the room.

The correct order, from left to right starting from the top, is: top slot, second slot, fourth slot, and third slot. The image below showcases the solution.

Solving this puzzle will activate the elevator, allowing you to ascend and reach an Abyss rift. Interact with it to travel to the Abyss.

Investigate The Abyss

After you pass through the rift, you will be teleported to the Abyss. Here, you will see Octavius going mad and asking you to stop whoever is on the other side from tearing open the rift.

Kliff must go to the other side and face whoever is there. You can use Triple Force Palm and glide to reach your destination.

As you arrive, you will encounter a strange man speaking, and he will use Force to push you back into the real world.

As you fall back to the institute, the dean is there checking on you and wants to know what happened in the Abyss. Kliff narrates the events, and it seems to puzzle everyone listening, as no one knows who the person is.

After dealing with the chaos there, head back to Howling Hill and rest at your tent; this will complete chapter four of the game.


Thank you for checking out another Into Indie Games article covering Crimson Desert.

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