Crown of Greed is a city builder RTS game where you rule with indirect influence. The game doesn’t let you directly control your units or heroes, but you’ll have to entice them with gold. The game offers a variety of scenarios where you’ll have to complete certain objectives. In this walkthrough, we cover the initial three scenarios of Crown of Greed.
For more information on the game, please visit its official Steam page here.
When it comes to the initial three scenarios that are available in the game’s campaign, you can pick any scenario first. However, it is recommended to pick the Price of Gold scenario last, as it is a little complicated compared to the rest of the scenarios available at the game’s start.
Table of contents
Contracts
In Crown of Greed, you have to offer contracts to influence your heroes to do certain tasks for you. You can offer an Attack contract on an enemy or an enemy structure, and your heroes will start attacking them.
There’s also a Defense contract. You can point at a structure of your own, or a carriage with the Defense contract, and your heroes will try to defend it to the best of their ability.

The game features an Exploration contract as well, and it allows you to send out your heroes to check out an area. They’ll fight against any enemies they may encounter on the way or at the destination.
Once a contract has been created, you’ll have to add gold to it. Keep an eye on your treasury. In most cases, 100 gold is enough to convince one hero to do a task for you. If you want more hands on the job, you can just add a few more hundreds.
Furthermore, if multiple contracts are active, you can increase the value of the one that you want to prioritize over the rest. Keep in mind that the gold leaves your treasure the moment you add it to the contract. If you destroy the contract without getting the job done, you won’t get your gold back.

Night Of The Fangs
I picked the Night of the Fangs scenario as the first one, but you may pick any other scenario that you like at first. Each scenario has a main quest and some optional side quests.
When you begin the scenario, you’ll find out that you can build three different types of economic buildings and three different hero headquarters. The rest of the structures are locked for now, except for the guard tower.

First, you have to set up either a barracks or a hunter’s camp. This will allow you to recruit some heroes to defend yourself.
After that, place a blacksmith and an inn. You should also build a marketplace. Setting up a few guard towers around the castle is also a great option, as they protect your buildings from enemies. Once all of the structures are in place, all you have to do is wait for the leader of the pack to appear.

Note that you can place multiple hero headquarters. Each building has its own separate limit for the units, which increases when you upgrade the building.
For example, you can set up another barracks, and you’ll be able to hire two more warriors from there. Upgrading the barracks will let you hire an additional warrior. This works for all types of hero headquarters.

Red Eyes
Red Eyes is the main quest of the Night of the Fangs scenario. At first, you simply have to wait for the leader of the pack to appear and build your forces and focus on exploration in the meantime.
As the leader of the pack appears, you’ll notice a strange golden glow on it. It always attacks with its fellow wolves, but you can’t deal any damage to the leader yet. Here, you just have to get rid of the smaller wolves.

After you’ve defeated the packs, the leader will leave, and your advisor will tell you that a caravan is about to arrive with silver armaments to help fight against the leader of the pack.
Now, you’ll have to wait till around Day 20. Till then, the leader of the pack may attack you many times with the other wolves, but you just have to hold on till then.
The main quest requires you to wait and build your forces, so it’s a good idea to do the optional quests in the meantime.

Once Day 21 is about to begin, the caravan will finally enter the map from the south, and you have to create a defense contract on it to protect it.
Make sure it safely reaches your castle, but note that the leader of the pack may decide to attack you at the same time. Then, you’ll have to focus your heroes on defending against the pack and making sure the caravan reaches the castle safely at the same time.

Once the caravan enters the castle, the leader of the pack will no longer be invulnerable, and you’ll be able to take it down. Create an attack contract on it, and you’ll be able to bring it down in no time.
Completing Red Eyes will also mark the completion of the scenario, but you can continue playing until you’ve completed the other optional quests.
If you want to return to the scenario selection screen, open the pause menu and select the intermission option from there.

Prize To Be Shared
Your heroes may wander off towards the southeast of the castle by themselves, or you can create an exploration contract for it, and here you’ll find a mercenary camp.
The camp asks for your help against the beasts until their leader arrives, and they promise to offer you their help. Shortly after, the camp will be attacked.

You have to create a defense contract to send your heroes to the mercenary camp. If you manage to successfully repel the beasts from the camp, the mercenaries will join forces with you.
With time, the mercenary camp will send its units towards your base to defend it. It will help fend off the packs of wolves as well as against other enemies that may attack your base.

No Rest For The Wicked
No Rest for the Wicked is an optional quest where you have to locate the Caves of the Wicked and destroy them.
The Caves of the Wicked are different from regular lairs of enemies. There are a total of three Caves of the Wicked in the scenario. The first one is towards the east.

You can find the second Cave of the Wicked towards the southwest of the castle.

The third and final Cave of the Wicked is located at the northernmost edge of the map.

Each Cave of the Wicked features some werewolves, and you should send at least five to six of your heroes to attack it to destroy each of these caves.
New Frontier
Before you jump to the next scenario, it’s best to go to your own castle in the scenario selection screen. Here, you can use the heritage points that you’ve acquired by completing the first scenario.
In the scenario New Frontier, you have to gather 20,000 gold and destroy enemy habitats around the area. You may also build a trading outpost on one of the designated areas on the map.

Additionally, there are several bandit camps on the map that you’ll have to destroy. Most of these are optional requirements, but your primary goal here is to gather the required amount of gold.
First, you’ll have to set up your structures. There are several habitats close to the castle, so make sure you don’t place your buildings too far from the start. Let your heroes gradually clear the habitats as you expand.

The castle is built on a road, and this road passes through one end of the map to the other. You have to clean up the area around this road so that the caravans can safely travel to your castle.
To find all the habitats, you can either let your heroes travel around by themselves or create exploration contracts and send them to every corner of the map to locate the hideouts. Once the entire map is free of enemy habitats, and you’ve also gathered the required amount of gold, you’ll be able to progress to the next scenario.

Villagers’ Problem
To the north of the castle, you’ll find a small village troubled by beasts and bandits. You’ll have to get there and get rid of the wolf’s lair and bandits.
Once all that is done, you’ll be able to gather the tax from the village, which will allow you to reach your goal much faster.

The Importance Of Trade
If you head south on the road from the castle, you’ll find a place where you can build an outpost. Make sure one of the heroes is nearby to give you a view of the area and provide protection as your workers work on the trading outpost.
Once the trading post is completed, you’ll have to send your heroes to defend it against the beasts. Several flying enemies will appear near the outpost shortly. You’ll have to defeat them all.

Price Of Gold
The Price of Gold is another scenario that’s available at the beginning of the game. Here, you’ll have to manage your gold wisely and protect several caravans sent by the merchant’s guild. You must not lose more than three caravans to the monsters or the scenario will end with your loss.
These caravans will head towards your marketplace, and you’ll have to protect your marketplace from being destroyed as well.

At the start of the game, you have to immediately start with your barracks or hunter’s camp. The south of the castle has an enemy habitat nearby, so make sure you recruit heroes immediately. This will allow you to fight against the enemies and defend your structures.
The first caravan arrives from the west, so make sure you’ve cleared the nearby habitat. Send one hero to scout the area. You’ll find a Defense Tower on the way, and it will help you guard the caravans and deal damage to nearby enemies.

The Safe Route
As the quest progresses, you’ll have to escort many caravans to safety. A day before the caravan’s arrival, the advisor will tell you the location from which the caravan will be arriving.
If you keep clearing the habitats from the way the caravan is coming, you won’t have to send your heroes to guard the caravans. You can also create a defense contract on these caravans to defend them.

Periodically, some enemies will appear some time before the caravans arrive. For example, the wolves will attack from the west, or the bears will arrive before the caravan with honey.
You should try to clear these enemies before the caravans arrive. Note that this is optional, and even if you let some of them live, the caravans pass safely, it won’t stop your quest progression.

Around Day 20, the Cowstealer will arrive on the map. You have to defeat the Cowstealer, and it’s fine if you put a big bounty on it to make all of your heroes fight it.
During the quest, you may have to split your forces into two or three because multiple caravans arrive at the same time on the map. For this reason, it’s recommended to set up multiple hero headquarters to increase the number of heroes to at least 20+.

Towers Of The Old Kingdom
For this optional quest, you have to locate three towers on the map. You can do so by sending out exploration contracts on the roads.
You can find one tower on the road to the west. There’s another tower is north of the castle. A third tower can be found toward the northwest of the north tower.
Alongside finding the towers, you’ll also have to upgrade the blacksmith and one of the barracks buildings to level 2.

Bandit Crimes
There’s a village towards the southeast of the castle. As you discover the village, you’ll find it full of bandits. Send an exploration contract to the village, and they’ll likely clear all the bandits there.
Then, you’ll have to defeat some coastal bandits and destroy their camps and towers. These bandit camps and towers can be found to the north of the village. Defeat all the enemies, and that will complete the optional quest.

Once you’ve completed all three scenarios, three new scenarios will appear on the scenario selection screen.
This concludes Part 1 of the walkthrough for Crown of Greed.
Check out more walkthroughs for Crown of Greed here. If you’re looking for more to read, please check out the following pages:
- Into Indie Games Homepage
- Aether & Iron Walkthrough Hub
- Grime II – Walkthrough Hub
- Nova Roma – Guides Hub
- The Seven Deadly Sins: Origin – Walkthrough Hub
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.