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Demonschool Complete Walkthrough – Week 10

Welcome to our Complete Walkthrough for Demonschool.

You’ll recruit half your future squad this week, pick up your first Techniques and Opals, and get thrown into a pile of battles that feel like puzzle boxes with really bad attitudes. But don’t worry — everything is manageable once you get used to how movement, combos, and planning work.

Let’s roll.



MONDAY MORNING

Get to Class

You start in the Entryway as Faye. Before heading to class, feel free to wander around.

  • Town Square: toss a wish into the fountain and talk to the Census guy.
  • Cemetery: pet the dog — this nets you an achievement
  • Then head to class when you’re ready

Prof. Vincent drops the week’s assignment on you:

Find the haunted VHS tape.

Totally normal student life.

Namako officially joins you, time jumps to evening, and suddenly you’re in the computer lab staring at a suspicious machine.

This, naturally, turns into lifting weights in the gym, and that turns into your first fight of the week.


MONDAY EVENING

Goal – Demons Killed : 12
Target 2 Turns

This fight looks messier than it is. Namako’s whole deal is mobility and dragging enemies around, so let her soften things up while Faye does the punching.

Turn 1:
Namako sprints forward, dragging dudes; Faye body-checks her way through the front line.
Turn 2:
Use Namako’s Special to do a bowling-ball sweep, and let Faye mop up the leftovers.

Night falls, and—


MONDAY NIGHT

Head into the back alley and you’ll meet Destin, who is basically “Faye but with fire.” He jumps in just in time for another fight.

Goal: 10 Demons killed
Target: 2 Turns

This battle teaches you:

  • Destin’s Special hits like a truck
  • Namako pulls enemies into neat little punching clumps
  • Faye is the queen of combos

Two clean turns, and you’re done. Head to the Abandoned Wing and speak to the cops.
Tuesday rolls in.


TUESDAY MORNING

Same deal as Monday:

  • Throw a coin in Town Square
  • Head to class

Vincent now wants two more club members. (Meaning: go find party members)

Time jumps to evening.


TUESDAY EVENING

Find Two Club Members

Namako pulls you aside in the classroom, and after some creeping around, you meet the Shadowy Figure — your source for Opals and weird, cursed items.

He hands you a Hideous Doll, which is totally not suspicious.

You can study Untetherable with Namako from the Equipment screen.

Night hits.


TUESDAY NIGHT

Go to the Cemetery, where the doll immediately gets yeeted towards the demons by Faye.
A fight breaks out, and Knute joins your team — the healer who punches like a wet noodle unless you set up combos.

Goal:  15 Demons Killed
Target: 4 Turns

This battle is all about:

  • Buffing Faye with Knute who buffs Attack Up on anyone with full health.
  • Letting Namako drag everyone into neat rows
  • Faye deleting said rows

Four turns and the field gets wiped. Wednesday morning arrives.


WEDNESDAY MORNING

Find Two Club Members

You get another chance to pet the dog at the Town Square and to toss extra fountain wishes.

Head to class → Destin and Knute chat about demons → Plan to photograph demons → time skip.


WEDNESDAY EVENING

Another multi-wave fight happens here. You’re juggling four characters now, so battles start feeling more like tactical puzzles than brawls.

Goals: 12 Demons Killed
Target: 3 Turns

Highlights:

  • Knute buffs Destin → Destin becomes a lawnmower
  • Faye clears anything left standing
  • Namako sets everything up.

Three turns and you’re golden. Destin and Knute still wont join the club. Night falls.


WEDNESDAY NIGHT

Go to the school’s creepy, definitely-not-up-to-code abandoned wing to continue the investigation.

Another fight.
Another 20 enemies.

Goal: 20 Demons killed
Target: 3 Turns  

This one’s all about:

  • Using Special moves to hit big clusters
  • Avoiding getting cornered
  • Reaching the sigils before things get too crowded

Once you land on the sigils, victory hits and Knute + Destin are now fully official party members.

Thursday starts.


THURSDAY MORNING

Find A Clubhouse

This is where mechanics really open up:

  • You can now research Untetherable – if you haven’t done so earlier.
  • Equipping it unlocks two achievements
  • The Town Square fountain will bestow 2 Opals on you.

Talk to Namako in Class to progress the story into evening.


THURSDAY EVENING

You get two optional little character moments:

  • A crow-related disaster in the Cemetery
  • Knute being Knute at the Harbor

Then head to the Entryway for the main fight of the night.

Goal: 20 Demons Killed
Turn: 3 Turns

This battle is a very satisfying “watch Faye plow through a small army” type of map. Use Namako’s pulls to bunch enemies up, and the rest is easy.

Winning the fight gets you a Clubhouse. But you still need and so the Night hits.


THURSDAY NIGHT

Get the Garbage Key

You’re hunting down a key tonight, but — big surprise — you have to fight demons. Head to the entryway at the school.

Goal: 10 Demons killed
Target: 3 Turns

This is one of the shorter fights of the week.
Three turns, max.
Just knock through the groups and hop onto the sigils.

After heading to the Abandoned wing and talking to the police, you realised the cops are in cahoots with the gangsters. Friday morning arrives.


FRIDAY MORNING

One more fountain wish unlocks the Thief Technique.

Tip

Give Thief to Faye and Namako for movement shenanigans, and leave Untetherable on Destin and Knute.

Evening hits.


FRIDAY EVENING

Go to the classroom → get the key → night falls.

You can now challenge the Bell Ringer for an optional fight with new enemy types (including the Balloon and the Regurgitator who drops Acid Traps everywhere).


FRIDAY NIGHT

Head to the Abandoned Wing gate and get ready.

Boss Fight:  VHS Tape (?)

Target: 4 Turns

This boss:

  • Teleports around the map
  • Drops exploding monitors
  • Summons adds
  • Takes 1 damage per hit from anyone

The game really wants you to hit the boss with all four characters every turn.
Think of it like tag — but with more screaming.

Stick close, reposition constantly, don’t get caught in the AoE zones, and pester the boss until it finally gives up the ghost.


WEEK 10 — WEEKEND

Congratulations — you’ve made it through your first real boss fight.
You’d think the weekend would be chill after all that demon nonsense, but nope. Demonschool treats weekends like bonus levels. Lots of errands, lots of secrets, and a surprising amount of VHS-based character development.

Let’s take a victory lap around the island.


SATURDAY

Town Square

Kick things off by heading back to the fountain and tossing another coin in.
If Faye hasn’t bankrupted herself yet, you’re doing fine.


Cemetery

Wander into the Graveyard and head to the northeast corner.
There’s a dusty tombstone up there looking like it hasn’t seen a sponge since the 1800s.

Give it a good scrub → +20 Opals.
Boom. Paid more than your part-time job would’ve.


The Lighthouse

The Lighthouse finally opens this weekend.

To get there:

  • Go northwest on the map
  • Down the rickety wooden stairs
  • Loop south to a weird little glow-y statue

You’ll find a Mysterious Shrine.
Drop a coin in… and yeah — nothing happens. Yet.
(Demonschool loves long setups. We’ll be back here.)


SATURDAY AFTERNOON

Head up to the School Rooftop, where two things are going on:

1. Dennis?

This is basically your introduction to Dennis.

2. Namako’s Event — Namako’s Tamagos

Namako is up here having a moment about eggs, birds, life, etc.
You don’t get any choices, but you do get:

  • +1 Namako relationship point
  • Birds Fly achievement

It’s a cute little character scene that helps build the vibe of the club.


SATURDAY EVENING

Jump to the Clubhouse Exterior — the door is ready to be inspected for the first time.
This unlocks the interior, which is basically your home base for weird movies and weirder upgrades.

Inside, Knute is lounging on the sofa..

Talk to him to meet the Van Man — your friendly, semi-shady VHS dealer who lets you rent one (1) cursed movie per weekend.

Your VHS Options Are:

  • Moontrap (1989)
  • The Spook Who Sat By The Door (1972)
  • The Blob (1988)
  • Talons of the Eagle (1992)
  • Sukeban Deka: The Movie (1987)

No wrong answers — they all lead to unique scenes later.


SUNDAY

Head back to the Classroom and talk to Prof. Vincent, who apparently thinks weekends are perfect for pop quizzes.

He asks six questions. Here are the answers so you don’t have to pretend you’ve been paying attention in class:

  1. What’s my name?
    Thomas Vincent
  2. Do the island and the school share the same name?
    Yes
  3. So what is the island’s name?
    Hemsk
  4. How many members do you need to form a club?
    Four
  5. Who’s the school’s dean?
    Asatiani
  6. If you fail in school, where do you go?
    Prison
    (Demonschool’s guidance counselor really needs a raise.)

A perfect score nets you six Study Credits, which you’ll absolutely be grateful for later.

That ends week 10.


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