[ivory-search id="137303" title="AJAX Search Form"]

Demonschool Complete Walkthrough – Week 9

Welcome to our Complete Walkthrough for Demonschool.

Week 9 kicks off with one of those deceptively busy Mondays where the game pretends you have free time… and then the week hands you 40 errands, three battles per day, and a small fishing career. Let’s go through it step-by-step so you don’t miss a single achievement or scene.



MONDAY — MORNING

When you load in, resist the urge to sprint into the day. First, you’ll notice Namako and Knute hanging around outside the Clubroom. This is your cue: save your game before touching anything, because both of them trigger event-heavy hangs.

Hang Out with Namako

Namako drags you into a karaoke session. Easy, cozy, slightly embarrassing content.

Hang Out with Knute

Knute’s stop isn’t a playable event, just a dialogue sequence. No rewards here except character flavor.

Now that the morning’s warm-ups are done, the game basically sets you loose in town with a mini scavenger hunt.

Optional To-Dos Around Town

  • Pet the cemetery dog.
  • Drop coins at:
    • The Lighthouse Shrine
    • The Town Square Fountain
  • Talk to the Census-Taker in Town Square to update your mysterious life paperwork.
  • Grab the Newspaper from the blue box near the east entrance.

Harbor Event → Knute’s Sidequest Pt. 2

Head to the Harbor and talk to the fisherman.

Knute: “Knute Found Something Weird – Part 2”
…which immediately escalates into a battle.


BATTLE — Knute’s Sidequest (20 Enemies, 3-Turn Target)

This fight is basically a puzzle disguised as a fish story. Follow the pathways as close as you can to make this smooth.

Turn 1

You’re setting up a domino effect:

  • Faye and Destin dive forward clearing groups of Grunts.
  • Namako lines up pulls.
  • Faye continues sweeping the flank.
  • Knute gets into buffing position.

After the full movement chain everything positioned for next turn’s poison setup.

Turn 2

A Balloon pops some Grunts, and poison neatly hits Faye, Destin, and Knute—this is intentional.

You clear out both Regurgitators and push forward aggressively with Faye’s Special while positioning Namako and Knute for the final turn.

Turn 3

Balloons explode where you want them, new enemies appear, and now it’s all cleanup:

  • Namako pulls the next wave into attack range.
  • Faye wipes groups.
  • Destin seals a circle while swatting stragglers.

Finish the quota → battle done.


Post-Battle Rewards

  • Forcefield technique
  • The Harbor now unlocks Fishing, which you’ll use this evening
  • If you’ve been following sidequests consistently, you should also receive Sidequester

Once you’re done wandering, return to the Classroom.
Prof. Vincent gives you the Curse Buff technique and 6 Class Credits, plus your next lead: finding a haunted paintbrush.

Morning complete.


MONDAY — EVENING

If you wrapped Knute’s part earlier, swing back to the Harbor. Talk to the fishermen again to begin:

Demon Fishing

This system opens up fully now.

Strongly recommended:
Fish until you get an Empty Bottle, which unlocks Trashcans for your Clubhouse.

You can continue fishing at the Lighthouse as well for Demon Fishing Pt. 2.

When you’re done casting lines, head to the Entryway and talk to Namako to move the story on.

You’re introduced to a whole set of colorful weirdos:
Kestrel, Ocean, Primrose, and Steve.

Now then, you fight a group of demons that crashed the meetup.


BATTLE — 12 Enemies, 3-Turn Target

A straightforward combat puzzle.

Turn 1–3

  • Knute sets up buffs in his usual zig-zag.
  • Faye sweeps down the right, then leaps across the field cleaning up large clusters.
  • Destin pushes into the center, bouncing Balloons and finishing reinforcements.
  • Namako positions for drags.

By Turn 3, you only need one more takedown before the fight ends.

This one’s simple compared to the morning battle.


MONDAY — NIGHT

You’re dropped into the Town Alley—go straight to the karaoke spot tucked between two store signs.
Bring Destin with you for a +1 relationship point.

Afterward, return to the Clubhouse Exterior and talk to Destin.
He starts his first relationship quest, which (of course) becomes another battle.


DESTIN’S RELATIONSHIP BATTLE — 11 Enemies, 3-Turn Target

Same crew as usual.

Turn 1

  • Namako tackles the Undead Dragoon by interrupting it with a pull.
  • Faye shoves a Balloon out of the way.
  • Knute converts a TV into a projectile to finish an enemy.
  • Cleanup continues with tight combos.

Turn 2

  • Balloon clears some enemies automatically.
  • Namako sets up a big pull on the Unfinished Being.
  • Destin hits the fire extinguisher to clear more.
  • Knute heals and removes poison.
  • Namako drags a Possessed Student in.

Turn 3

  • Namako fires off her Special and destroys half the battlefield.
  • Destin cleans up the Flesh Flayer with a Special.
  • Faye moves into sealing position.

Battle over, character growth achieved.


Alley → Final Night Combat

Head back to the Alley. Cross to the opposite side of the shop to trigger one more battle.


BATTLE — 16 Enemies, 3-Turn Target

Another big wave-fight, but enemies are weak.

Turn 1 Summary

Destin and Faye chew through the front line while Knute reinforces buffs.

Turn 2 Summary

More combos: Faye clears a Gangster, Destin pushes deeper into the mob, Knute boosts Faye again.

Turn 3 Summary

  • Faye’s Special nukes a whole group.
  • Destin seals while knocking out stragglers.
  • Everyone else can reposition as optional moves.

That’s the final combat of the night.


TUESDAY – MORNING

Wander into the Entryway, where you’ll meet someone absolutely committed to fashion and absolutely convinced you have opinions. This begins the Fashion Icon sidequest. When the conversation veers toward Destin’s involvement, pick the line:
“Of course he didn’t.”
That nets you +1 Destin affection.

Once that’s sorted, head into the Town Alley. Behind the shop, buried under a suspiciously symmetrical pile of trash, you’ll find a Junk Heap that coughs up an old Microwave. Congratulations: your clubhouse now has a microwave.

Your second stop is the Town Square Fountain. Take a moment to admire your shimmering reflection like a JRPG protagonist contemplating destiny. After that, swing by the Lighthouse Shrine and drop in a coin — today the spirits hand you 10 Opals for your generosity.

Finally, make your way to the Computer Lab to find Namako — and a new face, Aina. The scene wraps the moment you meet her, and the day shifts forward.


TUESDAY – EVENING

Destin and Knute are free to get back to research. Pick whichever of the two spells you didn’t assign yesterday — Curse Buff — and let them study while you run errands.

Night classes (or whatever passes for them on this island) kick off with more studying. Have Faye and Namako research whichever technique you didn’t finish earlier.

Return to the Entryway, where Namako is waiting. Something’s clearly off, and before long you’re thrown into tonight’s first fight.


BATTLE — 8 Enemies (3-Turn Target)

This one is a warm-up: a cluster of Possessed Students who pose no meaningful threat but insist on rushing you anyway.

Turn 1

  • Knute shuffles one tile west to supercharge Faye.
  • Faye proceeds to carve a straight line through the first two enemies.
  • She sidesteps, moves again, cuts down another, sidesteps back, takes one more step, downs another — a whole dance routine with knives.
  • After the chain, she swings north-west for one more takedown.

By the time the Action Phase resolves, half the map is already clear.

Turn 2

Faye eats a hit (barely a scratch), and the horde crowds in.

Then:

  • Faye steps east and cleaves three more at once.
  • Her Special activates → she lunges east and deletes two more bodies.
  • Knute scoots right and angles southeast to toss a buff toward Destin.
  • Destin charges straight ahead, snapping one student, then pivots west to finish the last.
  • Faye walks into the sealing circle because someone has to start closing the portal.

Battle done in two turns.


TUESDAY – NIGHT

SIDEQUEST: BELL RINGER — PART 2 (20 Enemies, 4-Turn Target)

Head to the Town Square, chat with the Bell Ringer, and another fight breaks loose.

Set up with Namako, Destin, and Knute.

Turn 1

  • Namako sidesteps left, then moves two forward to pull a Regurgitator.
  • Knute moves northwest to buff Destin.
  • Destin goes west and instantly obliterates a Student, Regurgitator, and Grunt in one combo.
  • Sidestep → stride forward → crush another Grunt.
  • Sidestep → inch forward → shove an Unfinished Being out of position.

Turn 2

Destin gets poisoned — that’s normal.

Then:

  • Destin steps forward, knocking out a Grunt and bumping two enemies back.
  • His Special sends both the Unfinished Being and its Student friend to the afterlife.
  • Faye sidesteps, moves ahead, and slices two Grunts.
  • Namako sidesteps left, moves three tiles, and abducts another Student.
  • Faye wanders northeast to finish a Grunt.
  • Knute walks forward to set up healing.

Turn 3

Fresh threats warp in while Namako is poisoned (also normal).

  • Destin shifts west and wipes a Grunt + Regurgitator pair.
  • Namako leaps forward and yoinks a Flesh Flayer.
  • Faye steps southeast to end a Grunt, then activates her Special, flying northwest to take out a Grunt + Student combo.
  • One more northeast move → another Student down.
  • Namako sidesteps → activates Special → sweeps east to vaporize three Grunts.
  • Knute heals Destin.

Turn 4

Almost nothing meaningful is left.

  • Namako pulls the last lingering Student.
  • She walks straight onto the sigil circles and starts sealing.
  • Faye, Knute, and Destin can pick off leftover stragglers if you want, but it’s optional.

Once the ritual resolves, the fight ends.


Before calling it a night, head to the Computer Lab. Check one of the terminals to push the clock into Wednesday and conclude the day.

If your sidequest count is high enough, you’ll also lock in the Sidequester achievement here (or now, if it didn’t trigger earlier).


WEDNESDAY – MORNING

Wednesday starts off deceptively wholesome. Head over to the Town Square, toss a coin into the Fountain like you’re paying tuition to the eldritch gods, and make sure to pet the dog hanging out nearby. Your reward? A Rug for the Clubhouse. Yes, now the game includes interior decorating.

From there, wander back to the Lighthouse and drop another coin into the Mysterious Shrine. This time, it actually reacts—so something spooky is definitely brewing – which is it bascially gifting you 10 opals.

Swing by the school’s Shop Room and talk to the guy in the southeast corner. He’s deep into a sandwich crisis, but if you choose “Let him do what he wants”, Destin gets +1 relationship point

If you let Destin form a blood pact with the Savant, it will get you +1 to your relationship with Destin.

Head to the Town Alley and find Namako by the top exit. A short scene plays, and—surprise—it’s another battle.

Battle

Goal: Defeat 8 enemies
Turn Target: 3


A quick and clean fight. The Gangsters try, but honestly? They don’t have much going on.

Turn-by-turn, your team deletes everything in reach, with Knute providing buffs, Faye steamrolling lanes, and Destin finishing cleanup. You’ll be sealing sigils again by Turn 3.

After the fight, you get an 80% shop discount and formally meet Triops—a great moment to splurge if you’ve been hoarding Opals.

Available Techniques

Furniture is also available, but if you’re following the walkthrough philosophy of “strategies first, décor second,” feel free to wait. Techniques will matter more later.


WEDNESDAY – EVENING

Afterward, head back to the Town Square and inspect the west-side bench. Three shady NPCs will appear, each representing a different relationship boost:

  • Fidgety Guy → +1 Namako
  • Bad Hair → +1 Knute
  • Stinky Man → +1 Destin

Pick “Fidgety Guy” for Namako, then click through the other two. After Destin’s option, you’re thrown into another Gangster battle.


Battle — Gangster Gauntlet

Goal: Defeat 16 enemies
Turn Target: 4
This is the classic Gangster spam scenario, but with a longer clock and more bodies to break through.

Each turn is a loop of:

  • Knute buffing people
  • Faye deleting clusters
  • Namako relocating unlucky targets
  • Destin hitting anything that’s still standing

By Turn 4, you only need two more kills before sealing the sigil. Easy.


WEDNESDAY – NIGHT

Afterwards, visit the Clubhouse and talk to Namako—she’ll throw you straight into a battle.

Battle — Flesh Flayer Frenzy

Goal: Defeat 13 enemies
Turn Target: 3
Flesh Flayers keep Tethering Destin, which is rude but manageable. The main trick is freeing him quickly so he can continue turning enemies into mist.

Turn-by-turn you cycle Specials, clear the board, and finish the seal. It’s a tight fight but extremely doable with the plan laid out.

After the battle, you finally meet Mercy, who joins your party.


THURSDAY – MORNING

Thursday starts with that “I should probably be responsible today” vibe — so naturally, you wander over to the Clubhouse Exterior, where a worried kid flags you down. Congratulations: you’ve stumbled into the That’s Not My Dad side quest before you’ve even had breakfast.

You head to the Town Square Fountain, and then swing by the Lighthouse. Drop a coin into the Mysterious Shrine.

Finally, you swing back to the Entryway, tap the marker, and move the story forward.


THURSDAY – EVENING

Next stop: the Harbor, where you continue They’ve Got My Sandwich – Pt 2 with the Sandwich Savant. When the monstrous sandwich appears, pick “Spin around to confuse it.” Destin likes that. (+1 relationship point for him.)


Pick anything else and you get thrown into a fight — but we’re assuming you want the battle, so here we go.


Side Quest Battle – They’ve Got My Sandwich (Pt 2)

Goal: Defeat 16 enemies
Turn Target: 3
Team: Faye – Namako – Knute – Destin

This fight has a lot of enemy variety, but your squad can bulldoze through it with the right moves.


Turn 1

Knute buffs Faye, Destin gets set up, and the whole squad pushes forward.
Faye wipes the first row, Destin deletes a Dragoon + two Students, and Namako advances to anchor the formation. You end the turn with the board already heavily tilted in your favor


Turn 2

Poison tiles drop in, but your team stays clear.
Namako pulls enemies into range, Faye picks off a Grunt, and Destin goes on a tear—cleaning up a Regurgitator, a Grunt, and triggering his Special to finish another pair. By the end of the turn, almost everything is already dead


Turn 3

Poison and explosions handle most of the remaining enemies.
Destin steps forward to take out the one enemy you still need, then moves into position to start Sealing. Everything else—Faye’s bonus Special hits, Namako pulls, Knute buffs—is optional flair if you want extra style points

If you head to the clubhouse exterior now, you can engage in the next part of Destin’s relationship quest.


Back to the Entryway — Another Battle Awaits

As soon as you tap the marker, you’re thrown straight into another fight.


Battle – Gangster Pack

Goal: Defeat 12 enemies
Turn Target: 4
Team: Faye – Namako – Knute – Destin (or swap in Mercy if you’re feeling adventurous)

Small warning: enemy movement can drift slightly. Restart if you want pixel-perfect replication.


Turn 1

  • Sidestep Namako left.
  • Move Namako back 1 → combo-kill a Gangster.
  • Move Knute southeast 1 → buff Destin.
  • Move Destin southwest 1 → kill a Gangster.
  • Move Destin northeast 1 → another Gangster down.
  • Move Knute west 1 → buff Faye.
  • Move Faye northwest 1 → defeat a Gangster.

Turn 2

More Gangsters appear, Faye & Destin eat a hit.

  • Move Namako forward 3 → combo a Gangster.
  • Sidestep Faye right.
  • Move Namako northeast 2 → pull a Gangster.
  • Move Faye forward 2 → defeat a Gangster + push another back.
  • Move Destin northeast 1 → hit a Gangster.
  • Move Knute forward 1 → heal Faye.

Turn 3

Everyone’s Specials unlock.

  • Move Faye forward 2 → kill a Gangster.
  • Activate Faye’s Special → forward 2 → kill 2 more.
  • Move Destin northeast 1 → kill a Gangster.
  • Move Namako forward twice → pull 2 Gangsters.
  • Activate Destin’s Special → forward 2 → defeat both.
  • Move Knute forward 3.

Turn 4

Reinforcements show up, but you’re already done.

  • Move Faye forward 3.
  • Move Faye forward 1 to start Sealing.
    Rest optional (Namako stun combo, Destin cleanup, Knute heals).

Fight complete and the Gangster boss shows up.


THURSDAY – NIGHT

Then you swing by the Medical Room, chat with two girls, and kick off the Darer side quest. Namako gets +1 relationship, and suddenly you’re in another battle.


Side Quest Battle – Darer

Goal: Defeat 7 enemies
Turn Target: 4

Important note: Ghosts don’t count toward your kill total.
You MUST defeat Bloody Mary (the red ghost) to finish. Let the normal Ghosts multiply — that’s fine.


Turn 1

Knute buffs Faye, who immediately cuts through an Excavator and a Hand Slinger. Knute then buffs Destin, letting him secure another Excavator kill. Solid opening control.


Turn 2

New enemies and multiplying Ghosts appear.
Faye wipes most of the Ghost wave and a Hand Slinger using her Special. Namako pulls an Excavator into range, and Destin clears more Ghosts before Knute buffs him again. Destin’s Special finishes another Hand Slinger. Momentum stays fully in your favor.


Turn 3

More Ghosts spawn but are quickly erased.
Faye keeps Bloody Mary pressured while deleting ghosts, Namako drags the last Excavator toward the team, and Destin double-cleans additional ghosts. Everyone shifts into final formation.


Turn 4

Namako sets up the Excavator for a combo-kill, Destin wipes the remaining Ghosts and finishes Bloody Mary with his Special, and Faye steps forward to begin Sealing.

Fight ends cleanly, and you unlock the Firewalker technique.


Talk to Namako at the Clubhouse, enjoy the scene, then get tossed into a fight.


Battle – Possessed Students & Gangsters

Goal: Defeat 13 enemies
Turn Target: 3
Team: Faye – Namako – Knute – Destin


Turn 1

  • Move Namako onto the sigils → pulling all Students behind her.
  • Sidestep Faye right.
  • Move Faye forward 1 → defeat all pulled Students in a big combo.
  • Sidestep Knute left → move forward 1 → buff Faye.
  • Sidestep Faye right.
  • Move Faye northwest 2 → defeat 2 Gangsters.
  • Move Faye northeast 2 → clear the rest.

Turn 2

More enemies appear, but you already have enough for an instant finish this turn.


FRIDAY – MORNING

Your first stop is the Town Square Fountain, where you toss in a coin and make your standard prayer that the demons on campus stop trying to kill you before midterms. You follow it up with a quick visit to the Lighthouse Mysterious Shrine, which spits out Poison Heal.

If your relationship is high enough with Namako (and it should be), you can do her relationship quest on the roof now.

While still in an errand-running mood, you duck into the Town Alley, rummage through the Junk Pile, and—jackpot—20 Opals.


After the battle, the Crypt on the Island Map opens. You head inside, take a few uneasy steps, and it’s time for fight number two.


Crypt Battle

Goal: Defeat 12 enemies
Turn Target: 3
Party: Faye, Namako, Knute, Destin

This one’s pretty straightforward: Possessed Students and Gangsters. Nothing spicy.

Turn 1

Knute buffs Faye, who leaps in and instantly clears three enemies. Knute then powers up Destin, who deletes a Gangster. Faye and Namako clean up stragglers, and you end the turn with a tidy enemy cluster behind Namako.

Turn 2

Gangsters slap Faye and Namako a bit, but it’s nothing they can’t shrug off.

You combo enemies with Faye’s Special, Namako pulls more targets into her vortex, and Destin cuts through three Possessed Students in one swing.

Turn 3

Namako opens with a Special to shred the new arrivals.
Knute buffs Faye.
Faye mops up Gangsters and immediately begins Sealing.
Battle handled.

You walk out with the Paintbrush and the right to enjoy a few hours of peace.


FRIDAY- EVENING

Destin and Knute are now ready to research a new technique—pick Poison Heal or Firewalker depending on your playstyle.

As if that weren’t enough action for one day, returning to the Clubhouse triggers another fight with Namako.


Clubhouse Battle

Goal: Defeat 10 enemies
Turn Target: 3
Party: Faye, Namako, Knute, Destin

This one is basic—just take out Possessed Students crowding the barriers.

Turn 1

A little buffing, a little pulling, and Destin’s clean three-hit charge clears the first cluster. Namako lines up targets for the next round.

Turn 2

A wave of four spawns near the barrier. Namako pulls two at a time while Destin hits a triple combo. Faye softens the fourth.

Turn 3

With everyone’s Special ready, the fight ends in a stylish sweep—Namako drags, Faye slashes, Destin seals. Easy.


FRIDAY – NIGHT

Rest? No. You wander into Town Square, inspect a random bench, and suddenly you’re fighting Dry Bones, a giant skeleton who hates benches (I think).


Boss Battle — Dry Bones

Goal: Defeat the boss
Turn Target: 9
Party: Faye, Knute, Destin, Mercy

This fight is chaotic. The boss points at random tiles and summons hordes of demons, and you can’t hit him until he exposes his weak point.

Key things to know:

  • The boss’s finger will target tiles—don’t stand there.
  • Enemies come nonstop; deal with the big ones first.
  • When the finger stays on the field, hit it to push it away.
  • Keep doing this until the boss exposes its weak point.
  • Hit that weak point once for ⅓ of the boss’s HP.
  • Even Knute can slap the finger, which is great for his self-esteem.

Destin and Mercy’s resistances keep the frontline safe while Faye does most of the actual dirty work. Eventually the boss gives up, reveals its core, and you finish it off.

You earn the Hangnail achievement for your first finger smack and Socked the Skeleton when the fight ends.


Week 9 — Weekend

You start the weekend with another round of goodwill donations—coin in the Town Square Fountain, coin at the Lighthouse shrine.

At the Cemetery, cleaning a gravestone gives you 20 Opals.

You take Namako to karaoke, then head to the Van to watch Battle For The Lost Planet (1986)—a movie so bad it’s perfect.

At the Science Lab, a TV sparks a scene between Destin and Namako, giving both of them +1 relationship, no matter what you pick.

Finally, you head to the Rooftop for a meet-up with Dennis? (with a question mark, because it always feels like he’s both there and not there).

The weekend ends with a quiz from Prof. Vincent:

  • Q: What happens when two demon hunters attack simultaneously?
    A: A combo
  • Q: Does every demon hunter have their own special attack?
    A: Yes
  • Q: When a demon hunter shifts slightly left or right, what’s that called?
    A: Sidestep
  • Q: What are demons weak to?
    A: Almighty

You ace it for 4 Credits, and with that, Week 9 fades out.


Share By

Related Posts