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Dimhaven The Lost Source Full Walkthrough – Part 4

Welcome to the Into Indie Games walkthrough for Dimhaven: The Lost Source.

In Part 4 of Dimhaven: The Lost Source, Emily follows the hiking trail to Kishvar, where she meets Old Lars and agrees to repair the hotel’s electrical system. After exploring the water station, she solves a series of environmental puzzles by repositioning makeshift bridges, restoring a control valve, and deciphering the Vosh lock code to enter the workshop. There she collects key converter components, a portable music player, and clues needed to restore power to the elevator and main gate. With the electrical systems back online, Emily retrieves the Engineer’s Key, unlocks the cable car controls, rides the elevator to the upper level, and discovers a strange key that opens the way to the next area of her investigation.

For more information on Dimhaven: The Lost Source, check out the official website here.


Head up the hiking path till you reach the signpost for Hishvar. Go up the stairs. Keep going till you reach the bulletin board for The Raven’s Nest. Take a look through the binoculars and keep going up. You will find the path is blocked. Take the one to the left and you will find a tent. Inside you will find a flash light.

Dimhaven The Lost Source Full Walkthrough

Go back to the bulletin board and take the other path now. Go past the bonfire site. Turn your flashlight on and make your way through the cave. Go left through the opening, then keep moving north. You will see Kishvar from the distance. Head towards it. Keep going past the bus stop and up the stairs. There is a bike that’s locked up and you will notice the cable car. There is a dog pen that is locked up as well. Go up the stairs to the café and you will see a sign on the door bell.

Dimhaven The Lost Source Full Walkthrough

Knock on the window and talk to Old Lars. You can choose to lie to him or tell him you are a Ravenstone. Play through the conversation till Old Lars asks you to fix the hotel’s fuse box. He will give you a key for the dog kennel. You need to go through it to get to the fuse box. Go back down to the dog kennel and use the key you just got to get in.

Dimhaven The Lost Source Full Walkthrough

Once through, drop down the metal plank to create a makeshift bridge to get across. If you check the fuse box, Emily will comment how its missing some fuses. Pick up the makeshift bridge and bring it to this side. Drop it down to create a path across to the other side.

Dimhaven The Lost Source Full Walkthrough

Cross over and pick up the bridge again, go down to the right and drop it across the water to the broken platform on the other side.

You will find another of these makeshift bridges. Pick it up and go back the way you came. Stop near the middle of the broken walkway but on this side. Drop the bridge to create a path across.

Go to the left pick up the previous one and walk over to the new bridge. Turn right and drop it to create a path to the other side of the railing.

Go through to the chain link fence gate at the end of the walkway and unchain the gate creating a shortcut. Go back and enter the cable car station. You will see a panel for the elevator and a panel for distribution.

The elevator isn’t functional so go down the stairs. Go past the panel marked with B and you will find a Control Valve on the stones.

Go upstairs and to the open valve marked with A.

Plug the valve in and twist. Check the diagram on the wall to see the components for the elevator. Next check the door to the Workshop to find a note.

Dimhaven The Lost Source Full Walkthrough

This is about the Vosh dial on the desk to the right. Pick it up from the desk and inspect it. From the note before you can see which two symbols denotes 5 and 7. Going from left to right fill in the other numbers.

Dimhaven The Lost Source Full Walkthrough
Dimhaven The Lost Source Full Walkthrough

Going back to the note now the base code for the workshop door is – 5-0-6-4-7. The arrow sequence is –

R-D-D-D-R-U-U-U-U-L-U-R-R-U-R-D-D-L-D-D-D-R-U-U-R-R

Now, set the base sequence on the lock first to 5-0-6-4-7 then following the arrow sequence will change the code to – 5-8-0-2-7. When you get this combination, you know you did it correctly. Inside the workshop pick up the Walkman, in this case Runboy from the table.

Dimhaven The Lost Source Full Walkthrough

Check the bluepring on the work bench to see CMP 1-2.S and CMP 2-3.L. You need both of these to get the elevator moving again.

Dimhaven The Lost Source Full Walkthrough

2-3.L is on the bench so pick it up. You can also pick up the fuse combination for Lar’s hotel from here.

Dimhaven The Lost Source Full Walkthrough

Next to it is the manual on how to use the components or rather Converters.

Dimhaven The Lost Source Full Walkthrough

Check the drawers in the table for a card.

Go back down and open the panel marked A.

You can divert power from this panel. Once opened you will see that you have both converters handy. Set them up like the picture below –

This will power the Elevator Engine and the Main Gate. Go back to the Elevator control panel and shift the lever up to send the elevator up. Go back out to the walkway and pick up the makeshift bridge leading to the right and switch it to the left.

Go through to the left and climb the ladder. You will be in the cable car station. Go to the right and towards the ticket counters, you will need to remove the ropes from the barriers to go through. Inspect the Kalman Vosh displays to learn more about his backstory.  At the back of the area you can find the Engineer’s Key.

Pick it up and go back down to the station. Go to the control panel and you will see a key hole with a specific pattern. Its under the elevator controls.

The engineer’s key has four moveable sections. You need to turn each section and line it up so it matches the pattern on the key hole. Solution below –

Insert the key and use it. This will give you access to the controls to the gates. Flip them both to open. Call the elevator down and then get on it. Press the button to go up to F1. Pick up the strange key from the table.

On the right you can pick up the CMP Unit.

Turn the lock on the door and head out. Go back out on the platform and to the door on the right.

Use the strange key that you just picked up to unlock the door.


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