In Episode 5, you go through a flashback of a fight you had a while ago and you face a choice regarding your secret identity.
DISPATCH EPISODES
Table of contents
SDN Gym
After the cool introduction sequence, where we see how Mechaman isn’t just the suit – Flambae shows up to give us a spot and we are faced with our first choice of this episode.

I picked “Heroes get hurt.” After the conversation with Flambae is over, Blonde Blazer will show up to talk to you about the date last night. (Depending on whether you chose Invisigal or Blazer) She will ask you out on a “real date” but you have to choose between Blazer or Mandy.

I chose “Mandy”. This has a positive effect on your relationship with Blazer. She will remember this or rather Mandy will.
Robert’s Desk
And so the shift for the day starts.
Talent of Torrance
Use Prism or Punch Up (or anyone with high Charisma).
Rescue Transit Workers
Deploy Invisigal and Golem or Invisigal and Sonar.
- Invisigal and Golem: Choose between Squeeze through, Clear a path (Golem exclusive), or Speed is key (Requires 9 Mobility).
- Invisigal and Sonar: Use Survey a path (Requires 6 Intellect).
Talent of Torrance Throwdown
Send Punch Up, Prism, or Sonar and Malevola (or someone with high Charisma).
Aliens Among Us
Assign Phenomaman, Sonar, or a hero with high Charisma.
- Phenomaman: Tell them about Urgot-52dc (Phenomaman exclusive).
- Sonar or a Charisma/Intellect hero: Improvise a made-up planet on the spot (Requires 5 Charisma) or Enlighten them about life on Planet 424 (Requires 5 Intellect).
Hero Training
Send any non-busy hero to gain a new power-up.
Stalker Stalking Film Shoot
Use Sonar or a high Intellect hero, or choose Prism (using the recommended build).
- Sonar/Prism Options: Serve a restraining order (Requires 5 Intellect), Pretend to be Deirdre Zee’s partner (Requires 6 Charisma), or Delete all of his files (Hacking Sequence).
Anti-Bullying Seminar
Use Punch Up and Phenomaman, or Prism (or a hero with high Charisma).
Your Big Break, Kid
Select Punch Up or Prism (or anyone with high Charisma).
Sewage
- Sewage Spill (High injury risk — entire Z-Team gains XP):
Invisigal and Golem OR Punch Up and Coupe, or heroes with Intellect, Mobility, and Vigor. - Sewage Clog (Low injury risk):
Punch Up and Golem or Phenomaman.
Performance Art
Choose Punch Up, Prism, or Sonar (or a hero with strong Vigor and Intellect).
Refinery Explosion
(Don’t reach the Combat limit.)
Use Invisigal and Golem OR Punch Up.
SDN Break Room
Once the shift is over, chat with Prism and Malevola about your secret.

I went with “I’m double jointed.” They will both remember that.
Royd’s lab
While working on the suit, you have to answer a heavy choice.

I went with “Heroes don’t kill people.” Chase will remember that.
Robert’s Desk
Lost Pet
Use Flambae and Prism or Punch Up and Coupe/Phenomaman.
West Torrance Power Outage (Hacking Sequence)
Head right, then up to the electricity space and grab the electrical current.
Bring it down and connect it to the lightbulb space to open a new route.
Follow the new path downward to the Build spot and use it to create a path to the electrical spot.
Carry the electricity right and activate the top-right lightbulb.
Once it’s powered, grab the second electricity and move it to the bottom lightbulb to open another route.
Return to the top-right lightbulb, retrieve the electricity, and take it along the newly opened path below.
Finally, place the electricity in the bottom lightbulb and continue to the green exit space.
Power Outage Looting
Send Punch Up and Phenomaman/Coupe or a hero with high Mobility and Vigor.
Missing Teens
Deploy Flambae and Prism or Sonar and Malevola (Search the beach).
- Flambae and Prism: Be cool, don’t force it (Requires 6 Charisma)
- Sonar and Malevola: Shove them through a portal (Malevola exclusive) or Lecture them on drug use (Requires 6 Intellect)
Multi-Car Pile-Up
Use Punch Up and Phenomaman/Coupe or Sonar and Malevola, or anyone with Vigor and Mobility.
The Wheelies
(Meet Charisma 7+ to gain an XP boost) — Use Flambae and Prism.
Central Torrance Power Outage (Hacking Sequence)
Move right, then down to the bottom electricity spot.
Carry the electricity up to the top-left lightbulb to reveal the passcode: Up, Left, Right.
Grab the same electricity again and place it into the bottom-right lightbulb to open a new path.
Next, grab the second electricity and move it to the double lightbulb space.
Take the first electricity from the bottom-right lightbulb and use it on the double lightbulb to complete the circuit.
Enter the code (Up, Left, Right) at the lock and move to the exit.
Evacuation Assistance
(Meet Intellect 7+ for an XP boost) — Use Sonar and Malevola or Punch Up and Coupe, or anyone with Charisma, Mobility, and Intellect.
Thwart Graffiti Vandals
Choose Phenomaman or Invisigal and Golem, or Punch Up and Coupe.
Stabilize Experiment
(Do not exceed Combat limit of 4)
Use Invisigal and Golem or Sonar (non-bat form) and Punch Up and Waterboy (using your build), or anyone with Intellect and Mobility.
VANDLABS Robbery
Select Flambae and Prism or Punch Up and Coupe/Phenomaman (Flying character must have Flight Training).
- Fly it away (Flying heroes exclusive)
- Fight the Red Ring (Requires 10 Combat)
- Consume the serum (Requires 10 Vigor)
- Decompose the serum (Requires 10 Intellect)
Hero Training
Send any non-busy hero you want to power up.
East Torrance Power Outage (Hacking Sequence)
Head right and grab the electrical current to disable the Antivirus.
Move to the Build spot and create a path forward, then immediately go to the next electrical point below to destroy the next Antivirus.
Go to the top section, collect another electrical current, and eliminate the next Antivirus.
Use the Build path to open a route to the right.
Take the electricity downward, insert it into the top lightbulb, then grab the second current and use it on the bottom-right lightbulb.
Proceed to the exit.
Plane Landing (Z-Team will remember this)
Air Team Rescue (All flying heroes gain XP — requires Flight Training):
Use Flambae/Sonar/Coupe/Phenomaman (Requires Vigor and Mobility).
Ground Team Rescue (All non-flying heroes gain XP):
Use Malevola and Sonar (if not trained for flight) or Prism and Flambae (if not trained for flight), or a hero with high Vigor like Punch Up or Golem.
- Give them a light (Prism exclusive)
- Open portal, force water landing (Malevola exclusive)
- Catch the plane (Requires 10 Vigor)
Senior Home Check-Up
Use Sonar (non-bat form) and Malevola or Flambae and Prism, or a hero with Charisma, Mobility, and Intellect.
Repairs Required
(Do not exceed Combat limit of 6) — Use Invisigal and Golem.
Super Tantrum
(Meet Vigor 7+ for extra XP) — Use Punch Up/Prism and Phenomaman/Golem.
Shipment Robbery
(Meet Mobility 5+ for an XP boost) — Use Flambae and Golem/Phenomaman or Punch Up and Coupe.
Sardine
At this fine establishment, defend your honor.

I picked “You’re buying next.” After a very revealing flashback, you get to choose the next dialogue option.

I picked “I’m not done with you yet.” Your heart to heart with Invisigal will be interrupted by cyborg.

I picked “Let me buy you a drink.” Everyone will remember that.
Mexican Restaurant Courtyard
After a flashback with some very cool editing, it’s time for you to own up with the Z-team.

I picked “I am Mechaman”. The Z-Team will remember this. Flambae will get heated and fly away.
Option 1: “I Am Robert” Path
- Maintains your civilian identity
- Preserves romantic flexibility with all characters
- Opens unique dialogue options in later scenes
- Recommended for players prioritizing relationship building
Option 2: “I Am Mecha Man” Path
- Reveals your superhero identity
- Unlocks exclusive action sequences
- Changes team dynamics permanently
- Best for players seeking dramatic story progression
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