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Dispatch Walkthrough – Episode 6 – Moving Parts

In Episode 6, you deal with the possibility of not being Mecha Man ever again. Invisigal comes up with a plan to get the Astral Pulse back and runs into trouble.



Royd’s Lab

As this episode starts, the Z-Team is there supporting Robert start up Mechaman. Chase needs to be updated on what happened. These choices will depend on what you chose last night.

I went with “You missed 3 am tacos.” Next up, choose your pose.

After the accident and the logo reveal, you wake up in a hospital.

Infirmary

Chase and Royd are waiting for you to wake up. You now get to choose how to react to Royd telling you that he cannot recreate the Astral Pulse.

I picked “I believe in you”. This would give a boost to your relationship with Royd. He will remember this.  Next up you need to tell Chase why you are soft on Invisigirl.

I chose “She’s Challenging”. Chase will remember this.

Robert’s Desk

Cat Sitter Wanted

Recommended s: Invisigal or Punch Up or Golem

Options:

  • Invisigal/Punch Up:
    • Stand your ground (Requires Vigor)
    • Run. Just run (Requires Mobility)
  • Golem:
    • Make a new friend (Golem exclusive)

On Standby

Recommended s: Golem or Invisigal (using our builds)


Housekeeping (Reach the Charisma requirement to get extra XP)

Recommended s: Prism or Golem or Invisigal / someone with Mobility


Cyberbully (Hacking Sequence)

Steps:

  1. Move down and to the left to complete the first sequence.
  2. Then move right and down to complete the second sequence.
  3. You’ll see an Antivirus ahead — lure it toward you, then circle around it to reach one of the electrical currents and break it.
  4. Once destroyed, grab another electrical current and check the first part of the passcode at the top: Up, Up, Down.
  5. Place the electrical current in the double lightbulb space.
  6. Then grab the electrical current above, complete the double lightbulb, and view the second part of the passcode: Left, Right, Left.
  7. Bring one electrical current back to the top lightbulb, then enter the full code: Up, Up, Down, Left, Right, Left.
  8. Complete the last sequence and reach the exit.

#1 Phenoma-Fan

Recommended Team: Punch Up and Coupe or Phenomaman


Haunting on Cravens Ave

Recommended Team: Sonar/someone with Intellect and Charisma and Malevola

Options:

  • Malevola: Phone a friend (Malevola exclusive)
  • Sonar/someone with Intellect and Charisma:
    • Investigate the pipes (Requires Intellect)
    • Calm the homeowner (Requires 7 Charisma)

Roast of Mayor Yao

Recommended: Prism or Sonar


Red Alert (Reach the Charisma requirement to get an XP boost)

Recommended Teams:

  • Punch Up and Coupe
  • Sonar and Malevola
  • Flambae and Prism

Hero Training

Recommended s: Any available hero you want to power up


LARP Gone Wrong

Recommended s: Any hero — choose the role that matches their strongest skill:

  • Play as a rogue (Requires 7 Mobility)
  • Play as a barbarian (Requires 7 Combat)
  • Play as a bard (Requires 7 Charisma)
  • Play as a knight (Requires 7 Vigor)

Yachtie Afterparty (Reach the Mobility requirement to get an XP boost)

Recommended Team: Invisigal and Golem


Delivery Bots (Reach the Vigor requirement to get an XP boost)

Recommended s: Phenomaman or Golem or Sonar (beast mode)


Ice

Option 1 – Melt the Ice:

  • Recommended : Flambae
  • Reward: Flambae receives 200% XP on success

Option 2 – Break the Ice:

  • Recommended Team: Flambae/Coupe/Malevola and Golem or Phenomaman and Punch Up / someone with high Combat and Vigor
  • Reward: Entire Z-Team receives XP on success

Shipment Down (Meet the Intellect requirement to get an XP boost)

Recommended Team: Invisigal and Golem or Punch Up and Coupe and someone with high Intellect (for XP boost)


Destroy the Bot

Recommended Team: Punch Up and Coupe or Phenomaman or Sonar (beast mode) and Malevola / someone with high Combat and Vigor


Sewer Surveyance

Recommended s: Sonar or Prism / someone with high Charisma or Intellect

Options:

  • Sonar: Find common ground as hybrids (Sonar exclusive)
  • Someone  with high Charisma or Intellect:
    • Engage in diplomatic relations (Requires Intellect)
    • Win them over with kindness (Requires 8 Charisma)

Robert’s Apartment

Back at Robert’s Apartment, you are having a nice conversation with Beef, the good boy and you have to make a choice.

I picked “I don’t wanna die in the suit”.  You will soon have guests.

I went with “I’m in my underwear”. Next set of choices.

I went with “Thanks Guys”. This give a boost to your relationship with Invisigal and Royd. They will remember this. The party then kicks off. I dance with Blazer since I have been romancing her, you will have a different outcome depending on who you have been romancing. Pretty soon, Invisigal will have the location pinned down for the Astral Pulse. You have a choice to make.

I went with “We go tonight.” This bumps up your relationship with Invisigal, but you take a hit to your relationship with Blazer. The other two choices will be a positive with Invisigal or a positive with Blazer. Everyone will remember this choice. Chase will loose his cool at this point so you have another choice to make.

I went with “Back off Chase!” which gives a positive effect to your relationship with Invisigal. Invisigal disappears and then punches Chase before leaving.

I went with “You Okay, Chase?” Everyone leaves the party and Blazer kisses you on the cheek and starts to leave. Flambae shows up and decks you. As you are taking the trash out you see Chase.

I went with “You punishing yourself?” On the balcony now and you have to tell Chase why you are a hero.

I went with  “It’s the right thing to do.” This has a positive impact on your relationship with Chase. Soon you will have get a notification on your pc. Invisigal is trying to get to the pulse. You need to complete a few hacking sequences to help her.

Hacking Sequence 1

Start by moving to the right and interacting with the Map space to reveal all spaces on the board.
Next, head up to the top-left corner to obtain the passcode: Up, Up, Right.
Once you have the code, go to the bottom-right Build path and enter it to unlock access to the right side of the map.
From there, make your way around the bottom, through the middle, and left to locate the frequency.


Hacking Sequence 2

Move up and around to reach the first Build path.
Then, continue to the top-right Build path and collect an electrical current.
Bring it back to the lightbulb, which will reveal the passcode space: Left, Left, Up, Right.
After that, proceed to the locked space at the top and input the code to unlock the exit.


Hacking Sequence 3

Head right and then down to the first Build path to access the electrical current.
Carry the current to the top-right lightbulb, activating the next Build path.
Take the current again, move toward the bottom-left lightbulb, and activate it to open the way to the exit.


Hacking Sequence 4

Go around to the right side and interact with the Build path.
You’ll encounter two Antiviruses in this section. Stay low and eliminate the first one before checking the passcode.
Dodge the second Antivirus near the bottom and use the Build path to get an electrical charge.
Return to the top and read the passcode: Left, Left, Left, Right.
When your route to the middle breaks and the second Antivirus comes after you, bait it around the top, then grab another electrical charge to destroy it.
Once clear, move back to the locked space, input the code, and reach the exit.


Hacking Sequence 5

Start by going right and completing the first encryption — this unlocks the rest of the board, now filled with multiple Antiviruses.
After triggering it, go left and down to use the first electrical point to disable one Antivirus.
Next, move right and use the second electrical point, then proceed through the middle to the top, where another electrical point takes out a third Antivirus.
Head to the right side for the next encryption, using a nearby electrical point to eliminate another Antivirus (the one at the bottom won’t spot you unless you get too close).
Collect that encryption and quickly move to the left side of the map.
In the top-left area, lure the remaining Antivirus downward and use the bottom electrical point to destroy it — it’s safer than the one directly beside it.
Finally, collect the last encryption to complete the sequence.


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