In the final episode of Dispatch, we take the fight to Shroud and discover Invisigal’s true purpose.
DISPATCH EPISODES
Table of contents
- SDN
- Robert’s Desk
- Return of the Kaiju
- Witch Hunt
- Boom!
- Escape Artist
- The Summoning
- Lockdown (Hacking Sequence)
- The Torrance Terrors
- Attack Coupe/Sonar
- S-S-S-S-Sewer Bomb
- Eastside Gang
- Help Pom Pom
- Roadblock
- Coffee Run
- Attack Coupe/Sonar 2
- Defeat Mister Fister
- Housing Crisis
- Help Brickhouse
- Defeat SmileMore
- Neighborhood Watch
- Atomic Automatons
- We Meet Again
- Entrapment
- Pursue Red Ring
- S-S-S-S-Sewer Bomb
- Bridge Rescue
- Get to the Chopper
- Defeat Mindf*cker (Hacking Sequence – Timed)
- Help Equilibrium
- Hospital Takeover
- Return of the Delivery Bots
- Attack Coupe (Final Mission)
- Royd’s Lab
- Courtyard
- Aftermath
SDN
After the Irish Coffee delivery by the cat mascot – you see Blazer putting out fires all around.

I picked “Just come back.” She will remember that.
Robert’s Desk
Return to Crypto Night
Deploy Punch Up.
Evacuation Order
(Reach Charisma 7 for XP boost)
Send Prism.
Capture Experiment 1067
Use Golem
Bomb Threat
Assign Prism and Punch Up or Golem.
Note: From this point onward, failed calls will reduce City HP.
Keep the city’s HP from reaching zero to complete the scenario successfully.
Locate the Tracker (Hacking Sequence – Timed)
Start by moving down to the Build path, then head right toward the Antivirus.
Bait it away and use the Build path directly behind it — it’s faster than the top route.
After creating that path, go up to the top area and activate the second Build path quickly. This allows you to grab the electricity and destroy the Antivirus.
Once the Antivirus is gone, continue to the third Build path and proceed right to reach the Tracker spot.
Now locate both calibration spots:
- The first one is on the middle-right side
- The second one is on the top-right side
Rescue Flambae
Use Golem or a hero with Mobility and Vigor.
Help Brainbook
Assign Prism or a hero with Intellect.
Shopping Spree
(Reach Combat 6 for XP boost)
Use Punch Up and Flambae or Golem, or someone with Vigor and Mobility.
Locate Sonar/Coupe OR Phenomaman/Waterboy
(Two Options – Hacking Sequence)
Move up to the Tracker spot to begin the sequence. Be cautious — the Antivirus cannot be destroyed this time, so you’ll need to avoid it.
- The first frequency is on the top-left side of the area (safe from the Antivirus).
- The second frequency is on the top-right side, accessible via a Build path.
Use the left Build path first to lure the Antivirus away, then activate the bottom Build path to try trapping it. Quickly reuse the left Build path to access the frequency spot.
Rescue Sonar/Coupe
Send Flambae or Golem, or someone with Mobility.
S-S-S-S-Sewer Bomb
Use Prism or Sonar, or a hero with Intellect.
Rescue Phenomaman/Waterboy
Deploy Flambae and Punch Up/Malevola, or Golem, or a hero with Mobility and Vigor.
Help Sweetalker
Send Prism/Punch Up/Malevola or Sonar/Coupe.
- Someone with Charisma: Try a Z-Team inspirational speech (Requires Charisma 8)
- Sonar: Ease nerves with a Red Ring Roast (Sonar exclusive)
- Coupe: Host a last-minute combat training (Coupe exclusive)
At this point, you will have to convince either Waterboy or Phenomaman, depending on who you got to to join the team earlier – to join the team now.
The calls now are completely randomized. I have listed the ones I encountered on my final playthrough.
Return of the Kaiju
Recommended Team: Punch Up or Malevola and Phenomaman (or someone with Combat and Vigor)
- Attack it with everything you’ve got – Requires Combat 10
- Break off the Red Ring collar – Requires Vigor 10
Witch Hunt
Recommended Team: Prism, Punch Up, or Sonar (heroes with Charisma or Intellect), or Phenomaman
- Phenomaman: “You know them, right?” (exclusive)
- Someone with Charisma or Intellect:
- Rally them against the real enemy – Requires Charisma 6
- Reason with them – Requires Intellect 6
Boom!
Recommended Team: Flambae, Golem, Phenomaman, or Invisigal and Waterboy (someone with Mobility)
Escape Artist
Recommended Team: Phenomaman, Golem, or Invisigal (someone with Mobility and Vigor)
The Summoning
Recommended Team: Flambae, Malevola, or Invisigal and Punch Up, Phenomaman, or Golem (heroes with Mobility, Vigor, and Combat)
Lockdown (Hacking Sequence)
- Go around the center to the top-right Build Path and open a path to the passcode:
Left, Left, Right, Up - Return to the locked spot and enter the passcode to access the electricity node.
- Bring the electricity to the top-left to unlock the next Build Path.
- Grab the second electricity and bring it down-right to open a path toward the center.
- Use the center Build Path to create a path downward.
- Return to the right, grab the electricity, and place it in the center double-lightbulb spot.
- Bring the final electricity from the top-right to the center lightbulb.
- Once both are in place, the exit becomes accessible.
Note: After this, Coupe and Sonar will begin flying around as part of active calls (marked by blinking red). Completing these reduces the Red Ring’s HP bar in the upper-right corner.
The Torrance Terrors
(Reach the Vigor goal of 8 for XP boost)
Recommended Team: Punch Up or Golem and Flambae or Malevola (heroes with Combat and Vigor)
Attack Coupe/Sonar
Recommended Team: Prism or Sonar and Punch Up, Golem, or Phenomaman (heroes with Intellect, Charisma, and Vigor)
S-S-S-S-Sewer Bomb
Recommended Team: Sonar, Prism, or Waterboy (heroes with Intellect)
Eastside Gang
(Reach the Vigor goal of 8 for XP boost)
Recommended Team: Punch Up or Golem and Flambae, Malevola, or Phenomaman (heroes with Combat and Vigor)
Help Pom Pom
Recommended Team: Flambae, Golem, or Invisigal and Punch Up, Phenomaman, Sonar, or Golem (beast mode) (heroes with Mobility and Vigor)
Roadblock
Recommended Team: Punch Up or Golem and Flambae, Malevola, or Phenomaman (heroes with Combat and Vigor)
Coffee Run
(No consequences if failed)
Recommended Hero: Flambae, Golem, or Invisigal (Mobility required)
Attack Coupe/Sonar 2
Recommended Team: Prism or Sonar and Flambae, Coupe, Phenomaman, or Invisigal (heroes with Intellect, Mobility, and Combat)
Defeat Mister Fister
(Do not exceed the Combat restriction of 6)
Recommended Hero: Punch Up or Malevola (Combat, Vigor, and a bit of Mobility)
Housing Crisis
Recommended Team: Waterboy and Golem, Punch Up, or Phenomaman (heroes with Vigor)
Help Brickhouse
Recommended Team: Flambae or Invisigal and Punch Up, Phenomaman, or Golem (heroes with Vigor and Mobility)
Defeat SmileMore
(Do not exceed the Charisma restriction of 9)
Recommended Hero: Sonar or Prism (Intellect and Charisma)
Neighborhood Watch
Recommended Hero: Golem, Phenomaman, or Punch Up (Vigor, Mobility, or Charisma)
- Aid them in the fight – Requires Combat 7
- Move them to safety – Requires Mobility 7
- Convince them to turn back – Requires Charisma 7
Note: After this sequence, a short cutscene plays. From here, travel time decreases but injury risk increases.
Use healing items, or deploy Malevola and/or Waterboy to help restore HP.
Atomic Automatons
Recommended Team: Phenomaman or Punch Up and Coupe, or Flambae and Golem (Mobility, Combat, Vigor)
We Meet Again
Recommended Team: Flambae, Malevola, Coupe, or Invisigal (Combat and Mobility)
Entrapment
Recommended Team: Sonar or Prism (Intellect), or Waterboy or Flambae
- Waterboy: Get wet (exclusive)
- Flambae: Get hot (exclusive)
- Someone with Intellect: Get smart – Requires Intellect 8
Pursue Red Ring
Recommended Team: Flambae, Coupe, Phenomaman, or Invisigal and Punch Up or Golem (Mobility and Vigor)
S-S-S-S-Sewer Bomb
Recommended Hero: Phenomaman, Golem, Flambae, or Invisigal (Mobility required)
- Phenomaman: Send the bomb into space (exclusive)
- Golem: Absorb the blast (exclusive)
- Mobility Hero: Run it to the ocean – Requires Mobility 8
Bridge Rescue
Recommended Team: Golem, Invisigal, or Phenomaman and Punch Up or Golem (Vigor and Mobility)
Get to the Chopper
(Reach Combat 8 for XP boost)
Recommended Team: Sonar or Prism and Flambae or Coupe and Punch Up, Golem, or Phenomaman (Vigor, Mobility, Intellect)
Defeat Mindf*cker (Hacking Sequence – Timed)
- Go right, hit a dead end, go left to another dead end, then right again to the Build path.
- Cross the invisible section past the Antivirus.
- Go above the Antivirus, continue right, and cross another invisible section.
- Controls reverse (Up = Down, Left = Right).
- Top-right Build spot: Up, Left, Left, Right
- Bottom-right Build spot: Left, Right, Up, Up
- Final Build spot: Right, Left, Up, Up, Down, Right, then reach the exit.
Help Equilibrium
Recommended Hero: Flambae, Golem, Phenomaman, Coupe, or Invisigal (Mobility required)
Note: Blonde Blazer joins your team after this mission.
Hospital Takeover
(Reach Vigor 6 for XP boost)
Recommended Team: Golem or Punch Up and Coupe or Flambae (Vigor and Combat)
Return of the Delivery Bots
(Reach Intellect 6 for XP boost)
Recommended Team: Sonar, Prism, or Waterboy and Flambae, Phenomaman, Coupe, or Malevola (Intellect and Combat)
Attack Coupe (Final Mission)
Recommended Team: Blonde Blazer and any hero with high Combat and/or Vigor.
Royd’s Lab
You will run into Invisigal in Royd’s lab.

I picked “What is going on?” After Invisigal has settled down, you will see Red Ring show up at SDN. A few story important choices now –

I picked “We need the Z-Team.” Royd will leave now, leaving you to have a heart to heart with Invisigal.

I picked “Why didn’t you tell me?” Thumbstick will show up outside the door. You now have a choice.

I chose to “Untie her”. This will affect your relationship with Invisigal positively. The other choice will negatively impact your future with her. This also effects how you deal with Thumbstick. She will remember this choice. The next choice is a bit less important.

I picked “You do it.” After you watch Royd getting beaten, run to your suit. Insert the Astral Pulse. Its time to kick some ass.
Courtyard
Despite the threat of broken arms – come up with a response.

I chose “Come and claim it.” Shroud will now show up in his Spider Mech.

I went with “Can we skip this part?” For the fight sequences, pick whatever options you feel are cooler. It doesn’t affect the story.


At the end of the fight, when Shroud has Beef and you are handing over the Astral Pulse – you have a choice to make.

I chose to give him both. Shroud will remember this. The choice here seems to determine how the next sequence plays out. Based on your relationship with Invisgal, she will now either kill Shroud or subdue him and give you the choice.
Aftermath
After the conversation with Royd. Go speak to Mandy (Or Invisigal – depending on your choices).

I chose to “Forgive.” In your final romance scene with Blazer – you get to wonder what Invisigal will do –

I went with “I just hope she’s okay.” Blazer will remember this.
That concludes our story walkthrough for Dispatch. Thank you for reading and staying with us.
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