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Dragon Quest 7 Reimagined – Walkthrough Part 5: Frobisher’s Automatons

Dragon Quest 7 Reimagined Walkthrough

Dragon Quest 7 Reimagined takes you on a journey on Estard Island, a piece of land surrounded by endless ocean. Here, you’ll have to gather stone fragments and place them on the pedestals inside the Shrine of Mysteries to make other islands appear in the ocean. For more information on the game, don’t forget to visit the game’s official Steam page here.

By now, you’d have freed the village of L’Arca from the curse and have gathered enough stone fragments to travel to the Frobisher region.



Frobisher Village

As you arrive in this new region, you’ll find enemies that you haven’t seen before on the island. Make your way straight to the village, as it’s right in front of the teleporter.

Once you enter the village, you’ll find a commander talking to a soldier. After finishing their conversation, the commander will turn to you and advise you to leave because of the harsh circumstances.

Explore the village a little more, and you’ll find that the village is under attack by automatons. You can find some of the defeated automatons in the village.

Once you’re done exploring, attempt to leave the village. When you do so, you’ll hear a scream of a villager being attacked by an automaton.

Faraday Castle

You’ll then have to fight against the automaton. Once you’ve defeated it, the commander will ask you to come with him to the castle and join his troops in the battle against the automatons because they’re currently short-handed.

The Faraday Castle is a little to the west of the village. Once you arrive there, make your way straight to the throne room.

The king will discuss the ongoing situation, while the princess suggests that they should ask Autonymus for his help, as he’s an engineer and quite proficient with the machines.

Both Commander Thaddeus and the king put the idea on hold. It appears that this Autonymus is the commander’s brother.

The commander then tasks you to go to the watchtower and be on the lookout for any danger. You can exit the castle on the second floor, and you’ll be on the roof. Make your way towards the southwest direction, and you’ll find the watchtower.

Once you arrive in the watchtower, you’ll immediately spot an injured soldier barely making it to the castle. The soldier brings grim news. Frobisher village has fallen to the automatons.

Institute Of Automatry

Commander Thaddeus will then suggest that they need Autonymus’s help. He’ll ask you to come with him to talk with Autonymus.

Autonymus resides in the Institute of Automatry, which is further west of the Faraday Castle. You can find Autonymus in the building right in front of the entrance. However, there’s another building here, and you can find a stone fragment in it.

Go and talk to Autonymus after picking up the stone fragment. Thaddeus will try to convince his brother, but Autonymus refuses to help the kingdom. As you leave the building, a faulty automaton would have found its way to the Institute of Automatry.

Autonymus comes out to check the robot and is amazed by the design. Seeing the automaton for the first time, he agrees to help Thaddeus. This automaton also looks a little different as it is entirely pink, unlike the other automatons you might’ve seen so far.

Salvaging For Parts

While Autonymus agrees to help Thaddeus and the kingdom, he’ll need some spare parts to repair the pink automaton. For that, you’ll have to go to Frobisher Village and find the defeated Automaton there to salvage their parts.

There are a total of three broken automatons in the village that you can salvage the parts from. You can find them with an orange icon on top of them. Once you’ve gathered the required parts, Autonymus will leave for the Institute of Automatry, where Thaddeus is.

Sudden Invasion

Autonymus asks you to return to the castle and report to the king of their findings so far. You have to leave the village and head to the castle now.

Once you arrive at the castle, you’ll find it attacked by an army of automatons, and the soldiers are barely holding on. Head to the main gate of the Faraday Castle, and here you’ll have to fight against several automatons.

Seeing that there’s no end to the automatons, Kiefer takes the stand and asks you to go and get Autonymus and Thaddeus from the Institute of Automatry, while he defends the castle by himself.

The party will reluctantly leave Kiefer behind. You have to go to the Institute of Automatry and inform Thaddeus of the current situation of the castle.

Breakthrough

As you arrive at Autonymus’s place, he’s almost done repairing the pink automaton that he has named E.L.L.I.E. However, the automaton is currently not ready for battle, according to Autonymus.

After a few words from your party and Thaddeus, Autonymus finally agrees to let Ellie help. He asks you to go to the castle and give them a few minutes as he’s just adding some finishing touches.

Head back to the castle, and here, you’ll find Kiefer almost defeated. However, just in the nick of time, Ellie will arrive. Autonymus has equipped Ellie with radio waves that render any automaton nearby incapable of fighting.

All the automatons in the area will be disarmed. Thaddeus has thought of a plan to end the automaton’s reign once and for all, but for now, you and Kiefer need to rest.

The Plan

After resting, you’ll have to head to the bottom floor of the watchtower to have a meeting with Thaddeus. He suggests that they should attack the automaton’s base with Ellie to completely wipe out whoever is controlling these machines.

Once the meeting is over, you’ll have to go and talk to Autonymus and Thaddeus in the other watchtower’s bottom floor. The exchange between Thaddeus and Autonymous reveals that there’s more story behind the name Ellie.

Anyhow, you’ll then have to talk to Thaddeus outside of the castle, and he’ll ask you to go to the Automaton Stronghold. He’ll be following you with Ellie and Autonymus.

The Automaton Stronghold is toward the east of the teleporter. Once you arrive there, you’ll have to walk towards the north entrance, where you’ll find a statue, as well as many automatons guarding the stronghold.

Invading The Stronghold

As you try to enter the stronghold, you’ll be stopped by a soldier. In the meantime, Thaddeus and Autonymus will arrive with Ellie, and it’ll disable all the automatons guarding the stronghold so you can safely head inside.

After you enter the Stronghold, you’ll have to travel through the elevators here. There’s an elevator towards the northeast, and some chests towards the northwest. The chests aren’t accessible from here, so head down the elevator.

Once you go down, you’ll arrive in the Basement Level 1. You can take the elevator to the left from here to reach the chests on the upper level that you encountered before. Keep in mind that one of the chests is a Cannibox, and it will attack you if you open it.

If you go towards the south, you’ll find an elevator, and another one further more to the south, but that one only starts working after you’ve defeated the boss of the area.

If you take the elevator in the centre of the Basement Level 1, you’ll arrive downstairs, where you’ll find a man standing with an automaton. You’ll have to fight against them. There’s a statue here, so don’t forget to heal before and after the fight.

The man is the Automatrist, and defeating him is fairly easy; if you can beat a bunch of automatons, the Automatrist should pose no threat to you.

Tinpot Dictator

After defeating the automatrist, you’ll have to head deeper into the stronghold. You’ll find the Tinpot Dictator in the next room. Before you can fight him, you’ll have to beat three automatons.

Tinpot Dictator can be a challenging battle. The boss will continuously summon automatons to the battle, but you only have to defeat the boss to end the battle. Keep in mind that all automatons are weak to lightning damage.

Cast Oomphle with your character on Kiefer and have him repeatedly cast Lightning Slash every turn on the Tinpot Dictator. Keep the allies healed with Maribel and your character, while Ruff should just do the attacking.

Shortly after, you’ll be able to defeat the Tinpot Dictator, but the battle isn’t over yet.

Slaughtomaton

After being defeated, the Tinpot Dictator will use its trump card. He’ll summon the Slaughtomaton, a machine so powerful that it can destroy the island by itself. The Slaughtomaton will jump on Tinpot Dictator, and you’ll have to fight against it.

Similar to the TInpot Dictator, the Slaughtomaton is also weak to lightning. Buff Kiefer with Oomphle, and use his Royal Flush to further increase his damage and repeatedly keep casting the Lightning Slash.

Keep in mind that Slaughtomaton hits hard, and you have to try to keep the HP of your party members above 50%. Cast Ocean’s Devotion as soon as it becomes available.

Have Maribel cast Crack repeatedly. If the Slaughtomaton starts to glow, it will get increased physical attack resistance. But that will also make it weaker to magic attacks. Have Maribel cast Crack and Kerfrizz, depending on your remaining MP, to deal consistent damage to the boss.

On defeat, the Slaughtomaton will drop a Blue stone fragment. You can then return to the castle to celebrate, but don’t forget to check the elevator on Basement Level 1, as you can get a Steel Broadsword from the chest below.

To The Present

As you return to the castle, you’ll have to head straight to the throne room. Here, the king will reward you with a poison moth knife, a weapon capable of paralyzing your enemies.

Once all that is done, it’s time to return to the present to see if the island has appeared on the map. When you return, you’ll find Frobisher Island towards the southeast of Estard Island.

Head straight to the Faraday Castle and go to the throne room. Here, you’ll find a new and young king who’s quite interested in technological progress.

As you’re talking to the king, a soldier comes in, reporting that they finally found an automaton after centuries, but it’s in the restricted area towards the west of the island.

An Automaton In The Present

A man called Ambrose tries to stop the king from going to the restricted area. However, the king leaves to find this automaton. Ambrose then turns to you to ask for help to stop the king.

You’ll then have to head west to the restricted area, where the Institute of Automatry used to be. Here, you’ll find Ellie in a worn-down state. It’s still serving its master, or what remains of him.

The king will shortly arrive in the building, and he’ll take Ellie with him to the castle. You’ll have to head to the castle now. Here, you’ll find that the new king’s scholars have started to dismantle Ellie to research on her, despite Ambrose’s efforts.

Ambrose’s Favor

The king has Ambrose thrown into the dungeon due to his interference. However, he doesn’t lock him up, just asks him to stay there for a while. You’ll then have to find a way to reach him and talk to him.

The castle is like a maze. You have to go out from the second floor of the castle, and head to the staircase on the right.

You’ll find a level here, and that will unlock the door. There’s another staircase behind the unlocked door, and you’ll find the dungeon below.

As you enter the dungeon, you’ll find a stone fragment here. Talk to Ambrose after picking up the stone fragment, and he’ll reveal to you that Autonymus was his ancestor. He’ll ask you to find his granddaughter in the Frobisher Village.

Ambrose’s Granddaughter

Head to Frobisher village. Ambrose’s house is towards the southeast corner of the village. Talk to his granddaughter, and she’ll reveal that the spare parts are hidden by the waterway.

Exit Ambrose’s house and head towards the bridge to the left of the inn. There’s a door here, and you’ll find a stone fragment here.

Get out of there and go up the stairs to the bridge. Keep going north until you find a gate. As you enter, you’ll find it to be the church, take the stairs leading down. Once you’re down, exit from the door to your right.

There’s a barrel here, break the barrel, and interact with the location. You’ll end up digging Ellie’s spare parts, alongside the blueprints. As you’re heading back, Ambrose’s granddaughter will join you, and she’ll tell you that her name is Bobbie.

Ellie’s Tragedy

Return to Faraday Castle. Go to the bottom floor of the right watchtower, and you’ll find Ellie there. Bobbie will fix up Ellie, but it mistakes you for her master.

The automaton tries to correct itself, but shortly King Faraday will arrive. He’ll hear Ellie talk about Autonymus, and that changes something in him. The king then orders his guards to escort Ellie back to its home.

Once Ellie returns to its master’s home, it starts tending to the bones of its master again, hoping that the soup it keeps reheating for years will eventually revive its master.

King Faraday is amazed by all this human-like behavior from the automaton, and asks his scholars to research this behavior, without disturbing Ellie.

Now that Ellie is safely back at its master’s home. Ambrose will give you a stone fragment that Autonymus had been keeping in the family.

After getting the stone fragment, you can return to the Shrine of Mysteries to prepare for your next adventure.


This concludes Part 5 of the walkthrough for Dragon Quest 7 Reimagined. For more walkthroughs and story progression, visit the game’s main hub here. If you’re looking for more to read, don’t forget to check below:

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