Complete Walkthrough for Dungeons of Hinterberg
[row ] [col span=”1/2″ ]- Day 1 and 2 – Beginner Dungeon and Abandoned Mineshaft
- Day 3 and 4 – Jelly Tunnels and Giant Cavern
- Day 5 – Ancient Tree
- Day 6 – Minecart Workshop
- Day 7 – Waterlily River
- Day 8 – Glacial Galaxy
- Day 9 – Overgrown Cave
- Day 10 – Unlocking Mushroom Isles
- Day 11 – Prisonkeep Island
- Day 12 and 13 – Toxic Archipelago & Quest: A Furry Pal
- Day 14: Mushroom Isles
- Day 15: Tatzelwurm’s Lair
- Day 16: Snowflake Slalom
- Day 17: Desolate Castle
- Day 18: Lighthouse Reef
- Day 19: Old Quarry
- Day 20: Shredding FacilityÂ
- Day 21: Snowy Summit
- Day 22: Windsbraut’s Treetop
- Day 23: Everchanging Grove
- Day 24: Bizzare Towers
- Day 25: Icicle Trail
- Day 26: Basilisk’s Roost
- Day 27: Tower of Trials
- Day 28: Wassermann’s Arena
Welcome to the Into Indie Games walkthrough for Dungeons of Hinterberg. In this part of our Dungeons of Hinterberg walkthrough, we explore the dungeon Bizzare Towers in Hinterwald.
For more information on Dungeons of Hinterberg beyond this walkthrough, check out the official website
Day 24: Morning
Play through the events during the night. Have a chat with Alex in the morning and watch the rest of the events unfold. Head to Hinterwald after for the final dungeon in the region, Bizarre Towers.
Day 24: Noon
Get off the bus and head to Bizarre Towers.

Dungeon: Bizarre Towers
Follow the path and climb up the two ladders and you will reach a gear. Turn it to turn the tower around and climb down. Follow the path around to pick up the sword from the chest on the side of the path.

Now, go down and turn the gear to connect this path to the path above. Follow the path up and to the right now. At the intersection, head down to find the dungeon coin. Then head back up and straight through. Climb the ladder and go past the bomb tree, turn the gear.

Next, turn the gear on this side and move to the far left. Turn the gear there to bring up the goo and eyes. Now go back to the previous gear and turn it. Walk over to the other gear and turn it.

Use the bomb to clear a path. Keep going up the stairs till you reach the first gear and but don’t turn it yet.

Walk to the other gear and turn that first. Now go back to the first gear and turn it. Pick up the 10000 HBs from the chest and run forward. There will be an ambush after you run down the stairs. Take out the monsters and head to the right – till you reach the Waystone. Spin the target on the right to bring up a door. Head through to reach the upper tower. Keep going till you reach the next spinning target.

Spin it to bring up the door, head through and walk to the next gear and turn it. Follow the same path again for a sword enchant in the chest. Go back and spin the target and then turn the gear.

Head through the door to come out the other side. Go down the stairs and up the ladder. Kill the monsters and loot the chest on the left and head right. In the next bit pick up the bomb and stick it to the edge of the wooden railing and turn the gear. This should place the bomb near the eye, blowing up will clear the goo.

Head down now and then through the door. On the other side, go through the door here. Now turn the first gear to get access to the chest containing the leggings.

Now go back and turn the gear to get access to the other gear. Turn that to be able to shoot at the spinning target. Now turn the gear you are standing next to, cross the bridge and turn the other gear. The spinning target has shifted the location of the first door. Now head through the door on this side and the subsequent doors to come out near the stairs.

Head down the stairs and turn the gear at the end of the path to open up a big clearing – for a big fight. Head up the ladder first in the next area – ignoring the gears. Go through the door to get access to the chest. Now go back to the first gear.

Turn it and then go through the door to get to the second gear and turn it. Get your stamp and go back through the door. Turn the first gear and climb the ladder to exit the dungeon.
Day 24: Evening
I spent the evening with Kai.
Day 24: Night
End the day by going to bed.
This concludes the twentieth part of our Dungeons of Hinterberg Walkthrough. You can read the next part here.
Thank you for reading our walkthrough of Dungeons of Hinterberg.
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