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Edgar Allan Poe’s Interactive Horror Complete Walkthrough

Edgar Allan Poe is one of the most famous poets of past generations, and his work is still regularly discussed in literary communities. In 1995, video game publisher Inscape brought his stories to life with a video game adaptation titled The Dark Eye.

Now, in 2026, GMedia has released a preserved version of the game digitally to a broader audience. With numerous quality-of-life updates, The Dark Eye, now titled ‘Edgar Allan Poe’s Interactive Horror: 1995 Edition’, is as eerie as it was decades ago, remaining true to its roots.

This walkthrough of Edgar Allan Poe’s Interactive Horror: 1995 Edition will show you how to complete the game efficiently.



Prologue

Edgar Allan Poe The Dark Eye
The main menu of The Dark Eye

In the menu, make your save file. On an oddly illustrated face, click on its eye to start the journey into Edgar Allan Poe’s madness.

Here, the narrator, a madman who never dreams, will begin to explain his psychosis. Click the faceless face to start the prologue; it will lead you to a house door.

Knock, and wait for the older man to open it for you. He will greet you and presume you to be the young master called by Mister Edwin. Enter the house and visit the room with a window ahead, where you’ll find Edwin painting portraits on the canvas.

The older man inviting you inside

Converse with Edwin and take the paint thinner from him. Be sure to explore the room if you would like to understand his ideas. According to him, this pain thinner can drive anyone angry, including another painter who went through unfortunate circumstances.

Interact with the painting between the windows, and talk to Edwin again. He mentions your brother, Henry, who currently lives on the second floor of the house with his cousin, the love of his life, whom Edwin opposes.

Henry with his cousin

Exit Edwin’s painting quarters and head to the second floor from the main hall. Enter the only available room to find Henry and a woman. Talk to both of them. Once the conversation ends, time will pass, and the voices in your head will begin to talk.

Entering the first short story

Interact with the bottle on the table to see your reflection, and the prologue follows up with another of Poe’s short stories: The Cask of Amontillado.

Note: If you are having trouble interacting with the bottle, go to the three windows in the room, turn around, and drag the cursor to the bottom center of the screen. From here, click on the bottle. 

The Cask of Amontillado – Part One

The player character’s reflection

After wearing the mask, move the cursor to either left or right and click in that direction. Proceed down the street and interact with the man on your right.

Once he leaves, continue moving forward to find another individual who asks you about a person’s whereabouts. Talk to him, and look at the bridge to examine a man in a blue costume named Fortunato.

Looking at Fortunato

Head to the bridge and interact with a group of women. Again, take a step back and look right to converse with Fortunato. Next, return to the street and look at the bridge to find him again. This time, he takes you to his villa, where you have to explore its underground ruins.

Enter the villa and turn right to find the entrance to the ruins. Take the torch before exploring the ruins, and then head downstairs to find two different paths, of which the left one is blocked. Turn right and keep moving forward until you reach a dead end with closed corridors.

Exploring the underground ruins

Move right from there to find another hallway with wine bottles and a drop below. Proceed forward and look to your left to take a bottle, then give it to Fortunato.

He will drink the wine and become dizzy. Interact with the face to hear his thoughts. Turn right to find a new corridor, and move around to proceed in the direction of a skull.

Giving the wine bottle to Fortunato

Ahead lies a large area covered with skulls; turn right again and place the torch in its holder. A new door opens in the area, which is where you have to tie up Fortunato.

Lastly, take a step back and move left to find a set of bricks. Pick them up, and brick by brick, trap the chained man in there as he begs for his life. Without showing remorse, the character you’re controlling will continue adding bricks as Fortunato explains his life and screams in fear.

Trapping Fortunato

From here, turn around and exit the underground ruins. However, before anything else happens, you’ll return to Henry’s room from the prologue and learn that you had a nightmare.

Talk to Edwin, and pick up a note from the other room. Next, find Henry in the third room on the second floor. Then, head downstairs to the first floor and interact with all the painting-less frames. Turn around to find Henry again on the staircase, having a conversation with Edwin.

Harry Talking To Edwin.
Note: If Henry is not on the staircase, make sure you have completed the following prerequisites:

-> Meet the Old Man in the Basement
-> Interact with Edwin's Painting again

After the conversation ends, the voices in your head will begin to speak. This is your cue to return to the room where you met Henry for the first time, and then interact with the wine glass to begin the second part.

The Cask of Amontillado – Part Two

Starting the second part of The Cask of Amontillado

In the second half of The Cask of Amontillado, you take control of Fortunato, who looks at his reflection in the river. Look around the bridge to find the person you were initially controlling: Montresor.

Interact with his face to get a closer look. Later, turn left to talk with your accomplice, inspect the glass they give you, and then converse with everyone present on the bridge.

Inspecting Fortunato’s accomplice’s glass

After talking to the woman under a sculpture, move forward and get off the bridge. Proceed down the street, then turn left to find a kid; interact with him, then turn right to find Montresor.

Montresor takes off his mask and exchanges a few sentences with Fortunato. Similar to what happened in the first part, you will reach Fortunato’s villa with Montresor and begin to explore the underground ruins again.

Numerous skeleton feet

While the left path at the beginning is now accessible, it unfortunately leads to a dead end. Now, return to the entrance and turn right. Go inside and interact with the skeleton’s feet to your right, which initiates a dialogue between the two men.

Ahead, you will find the wine bottles again. Move forward until you reach a dead end, and turn right to talk to Montresor. Make a U-turn, and click twice on your right from the vine bottles to find a new hallway.

Montresor

Explore the hallway to visit the skeleton hallway again, but there will be something different this time. You will find a chain with a face cemented into the wall. After the dialogue ends, move right to find Montresor, and then proceed in this order: Forward, Left, Forward.

With this, you will return to the room where Fortunato is trapped. Place the torch in its holder, then enter the small area where Montresor ties you up. It’s the same scenario from the first part of this short story, and now you get to feel what it’s like to be trapped inside a cave walled off with brick and cement.

Montresor trapping Fortunato inside a cave

Inside, Fortunato recalls his family as you interact with the items inside. Just before he closes his eyes, you will return to Henry’s room once more. Check on Edwin and have a conversation with him and inspect his paintings if you wish.

Then head to the second floor and enter the room where you first met Henry. You will find the woman inside, who hands you a sheet of music and requests you to play the piano. However, after the piano is played, she will suddenly act weird.

The woman giving you the note

Before something happens, the voices will get louder again, and everything will go dark. Return to the first floor and head into the room inside Edwin’s painting quarters. Interact with the knife to begin the second short story: Berenice.

Berenice – Part One

The knife on Egaeus’s table

The second short story begins with the character looking at their knife. Move the cursor to the bottom to interact with a letter, and then look to your right. There will be a desk in front of you.

Interact with the middle drawer to find a necklace inside. Turn around, and you will find yourself in an antique-esque room that doesn’t exactly radiate positive vibes; it feels extremely ‘eerie’.

Egaeus’s room

Inspect the paintings on the wall, and then pick up the Ponyton Family History book from below the white lady’s painting. The entire room is filled with sculptures and gloomy oil paintings. After interacting with each and every item available in the room, return to the desk and pick up the note along with a pen nearby to write a letter addressed to Mr. Reynolds.

This reveals your character’s name: Egaeus. Put down the letter, and then Egaeus’s cousin, Berenice, will enter the room and ask him to go outside with her. Suddenly, three expressions will appear on her head; interact with the top one.

Berenice

Inspect her face, and you will go to the room’s exit with her. However, she collapses to the floor before you head outside with her. Berenice gets back up and runs outside after having put herself in an embarrassing situation.

Once again, you’re alone in the room. Move left three times, then interact with the hand fan to make Egaeus hallucinate Berenice. Interact with everything, and you will see her hallucinations all over the place. It’s borderline intense how possessive Egaeus is.

The hand fan

After interacting with the window to the right of the head sculpture, time will pass into the afternoon. Pick up the letter from the table to see oddly written letters on it, and explore the room until someone knocks.

Open the door to find Berenice again, but unlike previous interactions, Egaeus inspects her face with an unsettling smile. She runs away. Then look at all the paintings in your room and replicate her smile on them.

Berenice’s smile

Inspect the window again to pass the time, and head outside to find a maid. She reveals that Berenice unfortunately took her own life. The maid is a key witness as she saw her hanging, but something is off.

Back in the room, read all the books on the table until you hear knocking again. While the maid is happy to see Egaeus alive, his hands, the dirt-covered shovel, and teeth hidden in the box tell a story that no one can perceive. Before the truth is revealed, you find yourself in the small room inside Edwin’s painting quarters.

Teeth from the box

From here, head to Henry’s room and pick up the note from the piano. Exit the room, turn left, and enter the first room to find Henry, and then pass him the note.

Suddenly, the older man knocks on the door and reveals that Edwin’s mistress, Elise, has passed away. Visit Edwin in the next room and pay your respects. He will ask you to bring the lamp from his painting quarters.

Edwin’s late mistress

Exit the room after completing his request, and the voices will grow louder once more. Return to the small room in his painting quarters, and interact with the bird cage to begin the second phase of Berenice’s story.

Berenice – Part Two

Entering Berenice – Part Two

The second part begins with Berenice’s point of view. As in “The Cask of Amontillado,” you will view the story from the other character’s perspective.

Berenice looks at herself in the mirror. Look down and open the drawer to pick up a note addressed to Egaeus. Explore the room to understand her backstory, which also provides a little rundown of Berenice and Egaeus’s relationship.

On a table, you will find a book along with a pen. Interact with the book to find a small easter egg: Edgar Allan Poe’s short poem “To Helen.” Now, pick up the pen and note from the table to write down Berenice’s name on it.

Head to the bed, and wait for the maid to come in. She will greet you and ask about your health. When she leaves, exit the room and head towards the main door on the first floor.

Main double door

Turn right and knock on the door. Inside, you will find Egaeus busy with his work; a distance of miles between these two, despite living together physically.

Interact with him to initiate a conversation about their livelihood. Once it ends, you will return to Berenice’s room, and time will pass. Examine all items present in this room, until the maid knocks on your door.

The maid

Open it, and later visit Egaeus again. However, the situation takes a turn when Berenice becomes dizzy. Navigate to her room and interact with the table to find the medicine. Unfortunately, Berenice collapses before you can reach it.

Time passes, and Berenice later finds herself inside a coffin. Screaming for help, she sees Egaeus with a shovel in his hand as the coffin cover opens. But instead of helping her, he takes the shovel and closes her life’s chapter once and for all.

Egaeus holding a shovel

With this, the short story ends. Once again, you will find yourself back in Henry’s room. Visit Edwin, Henry, and the older man in their room as they prepare Edwin’s mistress’s coffin. Lead them into the underground ruins below the house, and leave the lamp there.

Talk to Edwin, and as you try to return to the upper floors, another wave of voices will overwhelm you. From the art gallery on the first floor, turn left and enter the first room. Inside, go across the hallway and interact with a meat cleaver to initiate the third and final short story by Edgar Allan Poe in the game.

Tell-Tale Heart – Part One

The younger man

This short story opens from a young man’s perspective as he looks at himself in the mirror. Look around the main hall you’re in, and interact with the newspaper on the table to learn about a premature burial. Explore more if you would like to learn about the protagonist of this short story.

Once done, go through the hallway and enter the room to your right. Inside, go to the table and pick up the chalk to draw a disturbing illustration on one of the papers. Head outside and turn left to find an older man having soup at the table.

The older man having soup

Sit down, and he will offer you a bowl as well. However, the protagonist remains skeptical and inspects his face thoroughly. Do not eat the soup, and wait for the older man to fall asleep in his room.

Interact with the wall clock on the wall to pass the time, and when it rings, move down the hallway to close and pick up the lantern to your left. Turn right to enter the older man’s room and light the lamp while facing toward him.

Shining a lamp on the older man

Exit the room, return to the main hall, and look through the window to pass the time. Look behind you to find the older man again, and he will silently walk into his room. Take the lamp and repeat the process.

But this time, the narrator reveals that he never sleeps. He gets up after seeing you in his room and trembles in fear, afraid of noises in the dark. Shine the lamp on his face to blind him, and suddenly, the protagonist will pick up a pillow and end his story.

Holding the pillow

You will return to the main hall. Go to the wall clock, turn right, and click on the handsaw. This tragedy deepens. Now enter the room at the end of the hallway. There, collect blood-coated bags and hide all of them under the wooden floor.

Return to the hall and open the main door. Three inspectors will arrive and inform the protagonist that someone has reported a scream from the house.

Three inspectors

Lead them inside, and enter the room where you hid those blood bags. The inspectors will ask you to sit in a chair while they investigate the room, but it will only take a few minutes for them to discover the truth.

This concludes part one of Tell-Tale Heart, after which you will return to Edwin’s house. Head to his painting quarters to have a conversation, and back to where you interacted with the meat cleaver, this time do the same with the Fish Eye to enter the second part of Tell-Tale Heart.

Tell-Tale Heart – Part Two

The story from the older man’s perspective

Now you’re in the goody two-shoes of the older man. After looking in the mirror, go into the room at the end of the hallway. Interact with the drawer to collect coins, and remember your late wife after seeing her ring.

The younger man arrives at the house. Pour him soup from the kitchen, and head to your room to sleep; do not forget to read the book. However, you will not make it through the night as the younger man arrives in the room and repeats the scenario.

It’s all a blur

With every story witnessed in the game, you will now wake up before a throne room, which is entirely covered in mysterious paintings. Turn around and exit through the double doors, but you will be met with numerous areas from all the stories in the game; continue moving forward, no matter what.

Progress through the areas until you reach the cemented wall where Fortunato was trapped. Break it with a pickaxe, and then you will find Edwin’s mistress’s coffin inside.

Edwin’s mistress

After she comes out of her coffin and speaks, The Dark Eye concludes.

And with this, our walkthrough of Edgar Allan Poe’s Interactive Horror: 1995 Edition comes to an inevitable end. It’s a relic of its time that shows how creative the developers were despite the hardware limitations.


Don’t forget to read more of our guides on famous indie/AAA games to help you:

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