- Part 1: Strach Mansion
- Part 2: Underground
- Part 3: Graveyard of Melodies : Camp
- Part 4: Graveyard of Melodies: Garden and Mausoleum
- Part 5: Graveyard of Melodies: Lethicia’s Study
- Part 6: Spiral Castle : 1st Floor
- Part 7: Spiral Castle : Clocktowers
- Part 8: Crystal Cave : Goliath
- Part 9: Spiral Castle : Adapted Source Chamber
- Part 10: Graveyard of Melodies : The Great Fissure
- Part 11: Cathedral
Welcome to the Into Indie Games walkthrough for Enigma of Fear. This guide will try to cover as much of the puzzles and mysteries as we can.
Enigma of Fear is a game of investigation and mystery in Pixel Art/3D where your deduction is your guide. Play and enjoy this story in the way that you want to, so we highly recommend that you explore and interact with its world as much as possible.
For more information on Enigma of Fear beyond this guide, check it out on Steam.
Table of contents
From the entrance go to the small camp and pick up ammo. Keep moving left till you reach an abandoned car.

Keep moving left and you will come up to the Graveyard of Melodies.
Graveyard of Melodies
Camping Area
Check the clipboard on top of the crate to find the Agent file for Lethicia Vergeten. Shine your UV light on it for a clue.

Operations Tent
Enter the Operations Tent and check the table. You will find a bunch of sketches of the area. Check the post-it notes to figure out how to navigate the area.


You will also find the clues to how to get to the Masoleum.

Right now there is no clue as to how to get to the Great Fissure.

The other two locations are blotted out.


Check the clipboard on the table behind you. You will see that you will need to follow “marks” and music to navigate this area.

As you move around the tent, you will see 3 ghosts appear. Tune in to listen to them speak.

Exit the tent and go right. Pick up the ammo from the chair. Head into Amy and Beto’s tent.
Amy and Beto’s Tent
Tune in to listen to the ghosts inside the tent.

Check the recorder on the table and then the clipboard containing the Agent Files for Uriel Theodoro Portlash, Amy Fiori, Daniel Ferrero de Rossi, Roberto Monteiro and Fernanda Silvino. Leave the tent. Head up and on to the bridge. Kill the Zombie here. Check the recorder next to Lethicia’s tent.

Tune into the ghosts near the tent here. Enter the tent.
Lethicia’s Tent
Inside the tent, check the letter to Lethicia on top of the speakers. Check the bookshelf for Medical Attendance Form on Fernanda. On the table on the left you can find a more complete map than earlier.

Exit the tent and head to the right near the fence and break the fence open with your crowbar.

Head in to this area and you will be attacked by a spirit. Avoid it and head down and break the glowing tombstone here.

Next to this is Theo’s Tent. Enter the tent.
Theo’s Tent
Enter Theo’s Tent and read the letter here. On the table on the right, you can pick up a drawing for a lock.

Use your UV mode to see more details.

Go behind the tent and kill the Zombie. If you go farther back, you will also get a dialogue option for Samuel. Head back to Lethicia’s tent and head up the stairs. Tune into the ghost near Rossi and Fernanda’s Tent.
Rossi and Fernanda’s Tent
Inside the tent check the photograph. Use the radio to talk to Samuel and Agatha. Exit the tent and head down the stairs. At the bottom of the stairs, you can tune into the ghosts there.

Head back up and into the Maze.

This concludes Part 3 of our walkthrough/guide for Enigma of Fear. You can find part 4 here.
Thank you for reading this Into Indie Games walkthrough of Enigma of Fear! For more articles on all things indie games, be sure to check out the links below!
- Into Indie Games Homepage
- Great God Grove Walkthrough
- Sorry We’re Closed Review
- Death of the Reprobate Walkthrough
- Selfloss Review