- Part 1: Strach Mansion
- Part 2: Underground
- Part 3: Graveyard of Melodies : Camp
- Part 4: Graveyard of Melodies: Garden and Mausoleum
- Part 5: Graveyard of Melodies: Lethicia’s Study
- Part 6: Spiral Castle : 1st Floor
- Part 7: Spiral Castle : Clocktowers
- Part 8: Crystal Cave : Goliath
- Part 9: Spiral Castle : Adapted Source Chamber
- Part 10: Graveyard of Melodies : The Great Fissure
- Part 11: Cathedral
Welcome to the Into Indie Games walkthrough for Enigma of Fear. This guide will try to cover as much of the puzzles and mysteries as we can.
Enigma of Fear is a game of investigation and mystery in Pixel Art/3D where your deduction is your guide. Play and enjoy this story in the way that you want to, so we highly recommend that you explore and interact with its world as much as possible.
For more information on Enigma of Fear beyond this guide, check it out on Steam.
Table of contents
Underground
Back at the Underground, this path leads back to the Spiral Castle. Pick up the letter on your way in. Talk to Agatha and Samuel and head back to the Castle again.
Spiral Castle
Back in the library now pick up the letter from the table in the middle of the room. Check the recorder on the floor.

After that head up the staircase at the bottom of the room.
Clocktower 1
Check the note on the table.

Get up the stairs in the middle of the room and interact with the clock tower gears to synchronize its beats to the underlying beat.

Get down and head back down. Go back through the garden and into the main corridor. Head through the door on the right.
Immortal Lounge

In this room run past the statue and kill the Ooze skeleton. Go past the display cases and head into the room on top. Pick up the clipboard from the middle table.

Go through the door here and head down to the Dungeon.
Dungeon
Pick up the letter from the table on the right after getting down the stairs. There are multiple Ooze Skeletons around here. Take them out but they will eventually come back. Check the note on the floor.

Go through the door on the left and kill the Ooze Skeleton. There is an ooze covered generator here. Check the clipboard on the floor about the Tyrant imprisonment. There is a switch here that activates the dented door – but it doesn’t work now. Go up to the generator we passed earlier. Shine the UV light on it.

Switch to Lupi and activate the switch that didn’t work earlier. This will open the door.

Go through the dented door. Head to the left and check the note on the fridge.

Check the recorder on the table in the middle of the room.
Clocktower 2
Head up the stairs and check the note on the table near the plant.

Go up to the stairs once more. In this room pick up the schematic for the Tower Synchronization System.


Climb up the central clockwork machinery and use your UV light on the mechanism.

Synchronize the clock with the ticks. You can see the door behind you have two green lights now.

Head back down the stairs and exit through the door into the bottom into the Team Office.
Team Office
Keep heading to the right to exit the Castle and back into the Perimeter.
Perimeter
Keep going straight till you hit the sign for the Crystal Cave.

This concludes Part 7 of our Walkthrough/Guide for Enigma of Fear. You can find part 8 here.
Thank you for reading this Into Indie Games walkthrough of Enigma of Fear! For more articles on all things indie games, be sure to check out the links below!
- Into Indie Games Homepage
- Great God Grove Walkthrough
- Sorry We’re Closed Review
- Death of the Reprobate Walkthrough
- Selfloss Review