- Part 1: Strach Mansion
- Part 2: Underground
- Part 3: Graveyard of Melodies : Camp
- Part 4: Graveyard of Melodies: Garden and Mausoleum
- Part 5: Graveyard of Melodies: Lethicia’s Study
- Part 6: Spiral Castle : 1st Floor
- Part 7: Spiral Castle : Clocktowers
- Part 8: Crystal Cave : Goliath
- Part 9: Spiral Castle : Adapted Source Chamber
- Part 10: Graveyard of Melodies : The Great Fissure
- Part 11: Cathedral
Welcome to the Into Indie Games walkthrough for Enigma of Fear.
Enigma of Fear is a game of investigation and mystery in Pixel Art/3D where your deduction is your guide. Play and enjoy this story in the way that you want to, so we highly recommend that you explore and interact with its world as much as possible.
For more information on Enigma of Fear beyond this walkthrough, check it out on Steam.
Table of contents
Introduction Puzzle
After you select the difficulty setting, you will be greeted with a sigil. Select the symbols marked with blood to light up the sigil.

Entrance to the Mansion
You will be playing as Mia. Step out of the car and talk to Lupi, your dog. Talk to Sam to find out more about Verity, Mia’s father. Next talk to Agatha about her role in the Order. Head up the path between Sam and Agatha and you will find Verity’s Car.

Interact with the trunk to find a weapons case. Leave it and interact with the open door to find Verity’s driver’s license. Follow the path to the wooden gate – you will see a small opening in the fence. Switch to Lupi and go through.

Open the gate with Lupi and head through. Once you get up to the entrance of the mansion, head to the left and you will come across the entrance to the cellar. There is ammo in the crate behind the cans where you can practice shooting.

Entering the Mansion
Once inside the cellar, head to the left to pick up the Crowbar from the table.

One of the corpses you passed will come to life and charge you. Killing it will give you new dialogue option with Agatha. Use the crowbar to break the crates near the door – to get more ammo. More ammo and a medkit are in the crates near the bottom of the screen. Check the table near where you picked up the medkit for a cryptic letter.

If you switch to the UV light on your flashlight you can see more text on the back of the letter. The door on the right is locked so head back up. Go to the main entrance we passed by earlier. There is a zombie here on the pathway, so kill it. Executed zombies don’t come back to life, so you are always better off finishing them. Switch to your crowbar and unbar the entrance to the mansion.

Mansion – First Floor
Hallway
Check the photograph on the right with your UV light to see the glyphs on the family portrait. Enter the toilet to pick up a medkit.

Check the recorder on the coffee table. We learn that the Strach family owned this mansion. After listening to the recording, you can check the photographs on the side tables. Pick up the ammo from the shelves near the stairs.
Living Room
Go past the stairs into the large living room and kill the Zombie in there. Beyond the zombie, you can find the Agent file for Calisto Besatt. Go through the door on the left.

Once inside, break the crates and pick up the mission briefing for Perimeter. Break more crates and pick up the Medkit. Next, listen to the tape recorder on the table. If you use your UV light on the wall on the right you will unlock a new Samuel dialogue option.

There is a locked door on the top part of the room, but it is locked. Head down and to the left to exit through the door there to enter the Kitchen.
Kitchen
As soon as you enter you will see another Zombie. Take it out. Pick up the ammo from the counter, next to the microwave. Check the calendar on the wall and use the UV light on it.

Check the fridge and it’s contents next. Exit this room to enter the Piano room.
Altar Room
There is a book on a podium next to the piano. Check it out after killing the Zombie.

Check out the recorder on the piano stool. Check out the child’s drawing from the bench. Check out the eyeballs on the counter next to the door. Near the bottom of the room you will find a drawing that shows the most effective way to kill the Zombies. Exit this room to be back in the Hallway. Go into the living room and into the Storage room, past the clock.

Storage Room
In there, you will find the map of the mansion. If you use your UV light you will see some clues. Check the weird lock on the door for a dialogue option with Samuel.

Next, check the radio equipment on the table. Talk to Samuel and Agatha. Pick up the medkit and pet Lupi before heading upstairs – to find the clues to the Advanced Lock.
Second Floor
Kill the Zombies here and check the grandfather clock – but don’t mess with anything. Check the alarm clock that just went off but again don’t mess with it. Head to the left and check the photographs. Enter the Master Bedroom here.
Master Bedroom
Kill the Zombie here and pick up the bloody knife. Listen to the recording as well. You can check out the photograph and the drawing strewn out across the room. Check the set of diagrams on the table near the entrance.

There are schematics here with scribbles on them. Inspect the middle on with the strange symbols. Remember the following order : Hours, Minutes, Seconds. The schematic on the top has several shapes on it. Remember the following : a six pointed star, two circles, and a circle with a triangle that points down. The last one has a drawing of the grandfather clock we saw earlier and a question mark with multiple shapes. Exit the room and head to the right. You will find a locked door and a scribbled note.

If you flash your UV light on it you can see a clue – The Exact Time when the Strachs had the vision. Enter the room behind you, which is Yuri’s bedroom.
Yuri’s Bedroom
Go to the desk near the window to find Yuri’s diary. The last two pages hold two more clues when inspected with UV light. We can see the exact hour of the vision is when Thiana plays the piano.

Next, check the crumpled note at the bottom the bed. Leave the room and head to the bathroom on the far left of the floor to pick up a medkit, before heading into Goliath’s Bedroom – the room next to the alarm clock – make sure it’s still set at 4:00.
Goliath’s Bedroom
Lots of skulls around the room. Check the notes strewn out across the floor and the table. Go to the wall on the right – the place where a lot of eyes are drawn on the wall. Use your crowbar to break an opening for Lupi.

Enter through the small hole as Lupi now into Thiana’s Bedroom.
Thiana’s Bedroom
Ignore the ghost playing the piano and open the door to the landing. Go back to Mia and enter Thiana’s bedroom as Mia. If you go to the balcony you will see a glowing fire far off into the forest. Next inspect the sheet music “Memoria Timoris” – under UV light you can see the title is marked by the same clock sigil we have been seeing everywhere.

Inspect the vinyl records around the room, till you find the Memoria Timoris one and you will see once again under UV light the same sigil pointing to 3 (III).

So far we know that Hours relates to 4 (IV) and Minutes relates to 3 (III). Head to the grandfather clock on the landing and use your UV light on it.

4 (IV) points to a hexagon and 3 (III) points to a circle with scribbles in it. Head back to the Advanced Lock downstairs. Knowing what we know – the solution is as follows. Hexagon, a Circle with scribbles and a circle with a triangle pointing down.



Head into the cellar.
Cellar
Kill all the zombies as you make your way through. If you head straight through, you can unlock the door in the cellar we saw earlier. Otherwise enter the door in the left. In this room covered with black paper notes and scribbles – kill the zombie and examine the paper in the middle of the room. Note down the 3 marked symbols – also the marking on the back.


The game will glitch out and bring us back to the puzzle we started the game out with earlier. But this time we need to use the symbols we just learnt of.

This time you will be playing as Verity, Mia’s father. We take the same path we did as Mia and enter the cellar. Kill the zombies on your way in. After entering the cellar enter the room Mia was in, last we saw her and you will find Calisto. Prepare for a boss fight.
- Maintain your distance and shoot Calisto down.
- He will teleport around the room and stab at you. Block and counter immediately.
- He will go to the middle of the room and summon a tornado. Walk up to him and stab him.
Verity will get knocked out and a man will carry him off.
This concludes Part 1 of our walkthrough for Enigma of Fear. You can find part 2 here.
Thank you for reading this Into Indie Games walkthrough of Enigma of Fear! For more articles on all things indie games, be sure to check out the links below!
- Into Indie Games Homepage
- Great God Grove Walkthrough
- Sorry We’re Closed Review
- Death of the Reprobate Walkthrough
- Selfloss Review