Welcome to our Fatekeeper Walkthrough.
Fatekeeper throws you into a dark fantasy world filled with dangerous enemies, hidden secrets, and plenty of opportunities to shape your own playstyle. Whether you prefer charging into battle with a sword, relying on powerful magic, or mixing the two, there’s a lot to discover as you explore its interconnected world. This walkthrough will help you navigate each area, find important items, and overcome the game’s toughest challenges while uncovering everything Fatekeeper has to offer.
Table of contents
Once the game starts, speak to Kor Guran, the rat.
The Journey Begins
Reach Haven
Take the left path but take the small detour to the right and down. At the end of the path you will find Blue Dogbane.

Go back up and you will find more blue dogbane on the path. Follow the path up till you reach the stone bridge and keep going past it.

Move up to the higher grand and veer left. You can pick up some Northern Firecap mushrooms here.

Turn around and head further up at the end of the path. Go to the clearing on the right from the fallen tree for more dogbane. Keep moving till you reach the cave and go through. Once you exit the cave, you can pick up some Rockflower on the right.

On the left you can pick up more Northern Firecap. A little bit further up you will find Haven
Find the Portal Room
The house at the bottom is a blacksmith’s house.

You can pick up a Dagger and a Full Helmet from the table below the anvil where the blacksmith is working. You can also pick up metal fragments from here as well.

Head down the stairs on the right. This will lead you to the Portal Room.
Interact with the Altar
You will see the altar in a bit. Inspect it.

Kor Guran will instruct you to press the runes and once that’s done, step through the portal. You will be in a pocket realm now.
Back to form (Tutorial)
Play through the tutorial now.

Clear the Enemy Waves
Use melee and magic to clear the waves of enemies.

During the tutorial you will gain a level. Once you are done go back to the lodge.
Activate the Portal back at the lodge
Use telekinesis on this sigil to get back.

Inspect the Map Table to travel to the Ancient Haulways
You can check the skill tree to assign points before heading upstairs. The skill tree is huge and is split into – Health, Melee, Spells and Alchemy.

I chose 10% more melee damage. Go upstairs now to the second floor.

In this lodge, you can save at the campfire at the end of the room. Otherwise, the map table is right in the middle. Open the map and travel to the Ancient Haulways.

Use the Alchemy Lab (optional)
If you want to complete the optional object, head down the stairs on the right of the lodge.

At the end of the path you will find the Alchemy lab. You can pick up the recipe for Explosive Grenade and Rotvein powder from the table. Interact with the Alchemy pot on the right. Pick up the various ingredients from the table next to the pot. You can combine different ingredients in the pot to create various potions.
More indie games
For more articles on other indie games, please check out the links below: