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Gothic 1 Remake – Chapter 5 Walkthrough: The Custodians Of The Portal

Gothic 1 Remake Walkthrough

Gothic 1 Remake is an adventure RPG where you play the role of a nameless hero inside the valley of the mines. The hero is trying to break the barrier, just like the rest of the people in the Colony, but none have succeeded yet. You’ll have to gather friends, acquire knowledge, and defeat the mysterious deity that has been the reason behind the barrier’s power in this strange land.

For more information on the game, please visit its official Steam page here.



Orc Enclave

After brandishing the Ulu-Mulu on the bridge, you’ll be allowed to enter the Orc Enclave. However, just as you walk in, an Orc Champion will challenge you to a duel.

You’ll have to defeat him first. Talk to Ur-Shak after winning the duel, and he’ll ask you to find a way to enter the temple.

Note that the temple is inside the village. The structure right ahead of the bridge isn’t the temple, but you may find something useful there, as well as an orc who’d teach you the mastery over Orcish Weapons without spending any LP.

As you enter the village area, you’ll be stopped by an orc named Umukhal. He’ll tell you that he’s supposed to follow you around so you don’t do anything suspicious.

From here, you can either charge straight into the temple or find an alternate way. Charging straight into the temple will have you fight against every orc in the area.

If you go to the village, you’ll find an orc called Muk here. Muk asks you to bring him the same food he ate near the Old Camp, and he’d be willing to show you a secret entrance to the temple. He’ll give you hints, such as it had meat.

Now, you have to give Muk some Meatbug Ragout. Once you give him the food, Muk will open a path for you. This will allow you to enter the temple. However, you’ll need to have learned the climbing skill.

The temple is mostly empty, so you can just walk straight in. You’ll find an outer barrier inside the temple, over a bridge. If you approach it, three orcs will appear behind you, and you’ll have to defeat them.

Sleeper Temple

As you enter the barrier, you’ll arrive in the depths of the Sleeper Temple. There would be many undead enemies in the area.

In the first hall, you’ll find the main door locked. There are three wheels to the right. Each wheel corresponds to a different level on the pillar in the front. You have to put the right glyphs in the right order on the pillar to open the gate.

There’s a room on the left side of the hall. When you get there, you’ll find three statues, each of which is pointing in a different direction. You can rotate the statues.

There are symbols on the bottom of each statue, as well as on the nearby pillars. Now, you have to make the statue point towards the pillar that has the same symbol. Once you do that, a pillar will emerge from the ground with the correct glyphs and order.

Get back up and use the wheels to put the same symbols on the pillar ahead. This will cause the gate to open up.

There are more enemies in the next hall. You can jump into the hole to your right. You’ll find some minecrawlers here, as well as Temple Guards.

First Stone

Keep going deeper, and you’ll eventually enter a room with a coffin in the middle, surrounded by blue flames.

There are many wheels here that control the dials on the ground. You have to make the dials rotate, so they fit perfectly with one another.

An undead orc will awaken from the coffin. You’ll have to fight and defeat them. Once you’re done, you can loot its body to get a stone called Lightbringer.

In this area, you have to find a total of five stones. You may spot gates with a uniquely colored light glowing on top of them. This path leads you to five undead orcs, with each one giving you a magical stone.

Second Stone

Return to the main hall after you’ve acquired the first stone. There’s another gate in the front with two lights glowing on it.

Strike the circular glowing device with an arrow or a magical projectile, and that will open the gate.

You’ll find the second undead orc inside. Defeat it and take the stone from it. After that, you have to return to the main hall. There will be two switches here, with one of them having a broken lever. You might’ve found an orc lever while going through the chests when you were down below, while looking for the first stone. Use the lever on the switch here.

Now, you have to position the two pillars in such a way that you can jump over them to reach the third pillar, and jump on the other side from there.

Third Stone

As you jump on the three platforms, you’ll find the third gate shortly ahead if you take the next turn right. There will be a red glowing light on top of it.

You’ll find the third undead orc inside of it. Defeat it and collect its stone from its body.

Return to the main hallway and keep going deeper until you enter a red room. There’s a barrier ahead and two rooms on each side. If you go left, you’ll be attacked by spikes.

Go to the left room, and before stepping in, shoot the red glowing light with an arrow or a projectile. This will temporarily disable the spikes. There’s a lever to your right. Pull the lever and leave the room.

Go to the room on the right. Move a little ahead and look back up at the entrance to the room on the right. You’ll find the same glowing red light here as well. Shoot it, and it will open up the lever in the room.

Pull the lever, and it will enable the liquid to start flowing. Now, use the left and right levers in the room.

First, you have to make sure the liquid flows into the containers on the other sides. Once both containers are full, the third lever will pop up in the room.

Once the third lever is up, rotate it to make the middle platform in line with the rest of the mechanism.

Now, go back to both left and right levers, and direct them towards the centre.

Go back to the main room now. Interact with the switch here. A demon will pierce the barrier, and you’ll have to defeat it. You’ll be able to progress after that.

Once the path is open, you’ll find more temple guards ahead. Keep going, and you’ll find the path to the fourth stone shortly ahead.

Fourth Stone

From here, you’ll see a path leading upwards. Before you go up, you’ll fight a path to your right that leads you underground.

There will be something like a drainage for liquid to flow on the ground here. You have to reach for the source of it.

When you reach its source, you’ll find a huge mechanism here. Rotate it to activate the lava, and it will start flowing freely through the pathway.

Return to the main area, which had you going upward for the fourth stone. Now, there are three chambers on the way.

In each of the chambers, you’ll have to fight against a demon. Once the demon is defeated, its soul will go to the top of the bridge. After you’ve defeated all three demons, a bridge will appear.

Once you cross the bridge, you’ll have to fight against the undead orc. It will drop a stone on defeat. Furthermore, a sword will appear in the middle of the platform.

Take the sword, but don’t teleport out of the temple just yet. You still have to look for the fifth stone. If you miss it, you’ll have to return to the temple later to find it.

Fifth Stone

The fifth stone is the easiest to miss. If you’re missing a stone, it’s likely this one. Return to the area with the gate that had a blue light on top of it. There’s a chamber here.

You’ll find a path to climb inside the chamber. You’ll have to learn the climbing skill to get to the fifth stone.

There are locked gates in the area ahead. However, you will also find a path going downwards. Keep going down here.

The path will allow you to come to the main level once again, and you’ll find a switch here. This switch will unlock the gates on the lower platform of the area.

Just ahead of the switch, you’ll find a path leading to the upper floor. Here, you’ll find the switch to open the main gate.

Go through the main gate, and you’ll eventually arrive near the Sleeper’s Altar. This is the main location and the deepest part of the temple. When you reach the area, you won’t be able to break the barrier, but an undead orc will appear.

The orc will give you the final stone. Once you’ve got it, you can teleport to Xardas.

Uriziel

When you return to Xardas and show him the strange sword, he’ll tell you the story behind it. He’ll ask if you found five stones alongside the sword.

If you’re missing any of the stones, you’ll have to get back to the temple to get them. Give Xardas all the stones, and he’ll put them on the sword.

However, to return the sword’s true power, you’ll need to use up the ore pile that the Water Mages have been gathering. Xardas asks you to seek Milten’s help.

Next, you’ll have to teleport to the New Camp. Talk to Milten, and he’ll agree and ask you to get Gorn’s help as well to get the guards away.

Gorn can be found outside of his hut in the New Camp. Talk to him, and he’d be willing to get the guards away, but he asks you to knock out any of the other guards you see near the ore pile, without killing them.

Next, you have to return and tell Milten about Gorn’s help. Milten will then lead you to the ore pile. A guard is waiting for you below.

It might trigger a dialogue sequence that allows you to give the mercenary 200 ore nuggets for him to let you pass safely. Or, you can just knock him out.

Get to the ore pile. Once you’re there, talk to Milten. However, Saturas will appear there. If you had been truthful instead of lying to him early on in the story, Saturas would let you use the ore pile to recharge the sword’s magic.

Uriziel will regain its power, and Milten will ask you to teleport out immediately. The rest of the New Camp will become hostile to you after you’ve used up the ore pile.

Use any of the Rune Stones to teleport out of the New Camp. This will also bring an end to Chapter 4.


This concludes the walkthrough for Chapter 5 of Gothic 1 Remake.

If you’re looking for more walkthroughs and guides, please visit the game’s main hub here. You may also like the following walkthroughs:

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