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Gothic 1 Remake – Chapter 6 Walkthrough: The Sleeper’s Halls

Gothic 1 Remake Walkthrough

Welcome to the Into Indie Games walkthrough for Gothic 1 Remake.

Gothic 1 Remake is an RPG where you play the role of a nameless hero who gets thrown into a barrier. This barrier doesn’t let any living thing leave, and many people have been stuck here for a decade. Now, you must find a way to defeat the deity that keeps this barrier standing to free yourself and all of the people stuck inside it.

For more information about Gothic 1 Remake beyond this walkthrough, please visit its official Steam page here.

For other walkthroughs for Gothic 1 Remake, be sure to check our walkthrough hub for it here!



Preparations

After you’ve restored Uriziel’s power, talk to Xardas in his tower. He’ll ask you to go and break the barrier and put an end to the Sleeper, but he also warns you that something has changed inside the Temple.

Now that you’ve got a powerful sword, you’ll need some armor as well. The best armor in the game is Gomez’s Ore Armor. You can find it inside his castle, but you’ll also need to fight everyone in the way to get to it.

Gothic 1 Remake Walkthrough - Gomez's Ore Armor

Teleport to the Fire Mages’ halls by using the rune from the Xardas’ Sunken Tower. Head inside the castle and defeat the nearby guards. Go to the upper floor.

Gomez’s room is the first one to the left. It has a red carpet leading up to it. Once you’re inside, you can check the chests in the room to find the Ancient Ore Armor.

If you’re playing a mage build, you may also want to get the Robes of the Dark Arts, the same ones that Xardas wears. You’ll have to go to the depths of Xardas’ Sunken Tower to get it.

The Sleeper’s Halls

Once you’ve got everything you need and a ton of potions, you can head to the Sleeper’s Temple once again. When you reenter the village, you might come across Umakhal, the orc that was supposed to keep an eye on you.

If you go for Muk’s secret path while Umakhal is following you, Muk won’t let you come close and may ask you to drive Umakhal off. To do that, you’ll have to find the nearby hut of the warchief.

Gothic 1 Remake Walkthrough - Umakhal

When you enter the warchief’s hut, Umakhal will have to stay behind. There’s a hole here that you can use to sneak out, and he’ll stay there waiting for you to come out. You can then circle around to get to Muk’s hut to enter the temple again.

When you reach the bridge, you’ll find Ur-Nazkrog waiting for you just before the bridge leading into the Sleeper’s temple. She’ll tell you that Cor Kalom was here, and he’s the chosen one.

Now, as you walk inside the temple, you’ll find many Templars and will have to fight them alongside the other enemies.

Gothic 1 Remake Walkthrough - Templars

Here, you have to reach the final platform, where you had found the fifth stone for Uriziel in the past. When you get there, you’ll find Xardas, but he’s worn out and weakened.

Xardas will tell you that the Sleeper has five hearts, and you have to destroy them to completely cut it off from the world. He’ll then disappear afterwards. You’ll have to use the Uriziel to pierce the barrier and head deeper into the final chamber.

Gothic 1 Remake Walkthrough - Xardas

Keep going deeper into the area. You’ll find more Templars here. In the final corridor, you’ll find Cor Kalom.

He’ll disappear after talking to you. Keep walking, and you’ll find the Sleeper. Here, you have to approach the altar, as that’s where the hearts are. However, when you approach it, the Sleeper will put you into a dream.

First Heart

As you approach the altar, you’ll enter a dream where you have to fight multiple harpies. Once you’ve defeated them all, you’ll return to the temple, but all of the Novices will be no more.

Cor Kalom is levitating in the air and has lost his senses. Now, you have to approach the altar again, and an interaction will show you up. Press the button to destroy one of the hearts on the altar.

Gothic 1 Remake Walkthrough - Sleeper's Heart

Second Heart

In the next dream, you’ll have to fight a number of orcs. You’ll have to defeat them all to return to reality.

Destroy the second heart, and you’ll immediately be put into the third dream.

Gothic 1 Remake Walkthrough - Fighting a Mad Orc

Third Heart

In the third dream, you’ll find Mad Mud. He’s running away from you. You’ll have to follow him.

Follow the blood trails, and you’ll have to jump through a very deep hole. You’ll fall on the ground but take no damage. There are some minecrawlers here.

Keep following the train tracks on the ground, and you’ll eventually reach the Minecrawler Queen. Defeat it.

Mad Mud will then appear once again. You have to keep following him. Once he reaches the end of the path, he’ll stop. You’ll have to defeat him, and that will bring you back to reality. Destroy the third heart right away.

Fourth Heart

For the fourth dream, you’ll have to fight your friends. The first one is Diego. Diego can easily teleport away from you and use the bow to attack you.

Use the terrain here to your advantage and defeat him.

Next up is Gorn. Gorn uses Lightning magic. His spells can leave electrifying effects on the ground, so you’ll have to watch your feet.

The third one is Milten. Milten is the most challenging one to defeat because you can’t directly deal damage to him. He has this strange shield surrounding him.

To defeat him, you’ll have to avoid his attacks so his fire spells can hit the black pot-like structure behind you. If a fireball misses you and hits the black bowls, it will ignite a fire on that altar, resulting in dealing damage to Milten.

Keep in mind that you cannot ignite the fire by yourself. It has to be Milten’s spells. Stand in front of these structures and dodge when he’s about to cast a spell.

After that, you’ll have to fight Lester. The thing here is that the Swampsharks might end up attacking you. You’ll have to be quick and defeat Lester as soon as possible.

He uses wind spells to knock you into the water for the Swampsharks, so you’ll have to avoid those as well.

Last, you’ll fight Xardas. Xardas has many pillars in his tower. When he teleports on top of a pillar, the skeletons under it will come to life. You’ll have to defeat the skeletons to make Xardas come to the centre, while also avoiding Xardas’s ranged spells.

Once Xardas is in the centre, you can deal some damage to him before he teleports to the pillars once again. After you’ve defeated Xardas, you’ll be able to destroy the fourth heart. However, this time, Cor Kalom will truly be consumed.

Fifth Heart

The dreams have finally stopped, but you’ll have to fight Cor Kalom, who has turned into a Mad Demon. He uses the same attacks as all of the demons you’ve encountered so far, except that he hits harder.

Once you’ve defeated the Mad Demon, you’ll be able to destroy the final heart.

This will trigger the ending sequence, and the Sleeper will be truly defeated.


This concludes our walkthrough for Gothic 1 Remake.

You may also read more walkthroughs and guides for the game on its main hub here.

If you’re looking for more to read, don’t forget to check below:

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