This walkthrough covers Greymoor in Hollow Knight: Silksong, including how to navigate the complex airstream platforming, unlock Halfway Home lodging, meet Nuu to obtain the Hunter’s Journal, recruit Garmond & Zaza, defeat the Moorwing boss, and obtain the Crest of the Reaper. Follow this step-by-step guide to complete Greymoor with 100% collectibles and unlock all shortcuts.
This walkthrough covers Greymoor in Hollow Knight: Silksong. For all Hollow Knight: Silksong walkthroughs and guides, visit our main hub.
KEY TAKEAWAYS:
- Estimated Time: 90-120 minutes
- Difficulty: Moderate (complex platforming with airstreams and balloons)
- Required Abilities: Drifter’s Cloak (obtained from Far Fields)
- Major Rewards: Crest of the Reaper, Thread Storm skill, Greymoor Map, Hunter’s Journal
- Boss Fights: Moorwing (moderate difficulty)
- Important Locations: Halfway Home (lodging), Greymoor Bellway, Chapel of the Reaper
Table of contents
- Starting Area After Fourth Chorus
- Exploding Rock Puzzles
- Axe Ant Combat Area
- First Flea Rescue
- Red Crystal Platforming Section
- Bench Area and Trading
- Stone Block and Switch Puzzles
- Major Platforming Challenge to Greymoor
- Entering Greymoor
- Spear Pilgrim Gauntlet
- Fast Travel Point Unlock
- Halfway Home Lodgings
- Getting the Greymoor Map
- Locked Gate and Central Area
- Rosaries Collection and Gauntlet
- Balloon Platforming Section
- Second Flea Rescue
- Bell Area and Shortcuts
- Meeting Garmond and Zaza
- Chapel of the Reaper
- Back to Greymoor – Final Section
- Boss Fight – Moorwing
- After Moorwing Victory
- Related Guides and Walkthroughs
Starting Area After Fourth Chorus
Taking Airstreams to Upper Ledges
After taking care of the Fourth Chorus, head to the left. Take the airstreams up to the ledge and exit the area.

Activating Glowing Rock Platforms
Take the next airstream up to the platform with the glowing rock. Hit it and move away by floating, then ride the airstream you just unlocked further up.

Reaching the Top Platform
Go to the very top, past the sign pointing to the right. At the top float to the left.

Exploding Rock Puzzles
Creating Upstreams with Explosions
Drop down the other side and blow up the exploding rock at the bottom to create another upstream.

Clearing Multiple Exploding Rocks
Use the airstream to clear the other exploding rocks at the top to open up more airstreams. Then drop down through the path created from the first exploding rock and head to the left to the next area. Keep going to the end of this area and go up.

Axe Ant Combat Area
Fighting the Axe Ant
In the next area go to the right and then turn around to the left to fight the Axe Ant.

Collecting Rosaries After Victory
Dispatch of him and pick up the Rosaries.
Breaking Hidden Wall Sections
Go to the right of this area and break the wall at the end.

First Flea Rescue
Defeating Leafy Bug Enemies
Jump on to the ledge after taking care of the leafy bug here.

Finding the Path to the Flea
Go up and to the right there is a path – at the end of which is a Flea that you need to free.

Killing Ant Ninja and Breaking Cage
Kill the Ant Ninja here and break the cage to free the Flea.

Go back out and keep climbing out to the next area.

Red Crystal Platforming Section
Navigating Red Crystal Ledges
In the next area, head to the right. Over the red crystals and to the ledge above.

Fighting Top Ant Enemy
At the very top is another ant.
Collecting Top Left Corner Rosaries
Once you kill him, turn to the left and to the top left corner you can pick up more Rosaries.

Defeating Ant Shaman with Big Axe
There is an Ant Shaman with a big axe below this place, so be careful.

Once the area is cleared, go over the red crystals on the right where you fought the ninja ant and exit this area.

Bench Area and Trading
Meeting Sherma and Weary Pilgrim
In the next area cross over to the other side and go through. Read the sign ahead following the sign for the bench.

Paying 30 Rosaries for Bench
Speak to Sherma and the weary pilgrim Rest at the bench after paying the 30 Rosaries.
Trading with Mort in the Hut
Speak to Mort inside the hut to trade.

Exit the hut once you are done.
Stone Block and Switch Puzzles
Standing on Chains to Drop Block
Go to the right and climb up the platforms. At the top turn to the left and stand on the chains to drop the stone block.

Hitting Switch for Airstream Doors
Exit the area and in the next area hit the switch to drop the doors down to open an airstream.

Major Platforming Challenge to Greymoor
First Airstream Navigation
Above this place is a platforming challenge, you need to clear multiple exploding rock and enemies to get up to Greymoor.
Go up the first stream, then switch to the one on the left.

Clearing Multiple Exploding Rocks
Go up and hit the exploding rock.

Floating Right and Opening Streams
Once its cleared go up through this hole. At the top where the path is blocked off by a trap door, float to the right and hit the exploding rock there.

This will open another stream, ride this air stream up.

Platform Switch Activation
Get on the platform with the switch, hit it and ride the airstream up.

Move to the right and take the next one, then again to the left.

At the top, where there is that fat bug, float over him to the right side airstream.

Navigating Fat Bug Obstacles
Then jump on to the left over the next fat bug.

Final Airstream to Greymoor
There is an exploding rock now, take it out and ride the next airstream.

Ride this final stream up to Greymoor.
Entering Greymoor

String Maker Location (80 Rosaries)
Go to the left and insert 80 Rosaries in the string maker if you want. Then exit to the left.
Killing Pilgrim Enemies
Kill the pilgrims here and move to the right.

Keep moving to the left and exit this area.
Climbing Above Open Space
In the next area, start climbing above the open space.

Spear Pilgrim Gauntlet
Fighting Three Spear Pilgrims
Go up and to the left and into the next area to fight three pilgrims with spears in this gauntlet.

Exiting After Door Opens
One the door opens, exit to the left.
Floating to Bottom Left Area
In the next area, jump off the ledge and float all the way to the bottom left exit. Do leave the area but instead go up from here. Pick up the Rosaries and keep going up. Then move across the space to the exit at the bottom right corner.

Fast Travel Point Unlock
Unlocking with 80 Rosaries
Inside here is the Fast Travel point, if you have 80 Rosaries, use that to unlock the place.

Head back out and up to the right to exit the area.

Halfway Home Lodgings
Meeting Creige and Resting
Through here you can find the lodgings, Halfway Home. Talk to Creige and go up to the top after resting at the bench on the right.
Speaking to Nuu at the Top
At the top of the house, you can speak to Nuu.

Promising the Wish – Bugs of Pharloom
Promise here the Wish: Bugs of Pharloom.

Receiving Hunter’s Journal
This will also give you the Hunter’s Journal. Exit the Halfway Home to the main area. Go back all the way to where you entered Greymoor from.
Getting the Greymoor Map
Finding Shakra the Cartographer
Go to the right from the hole you came through, past the hanging bells and you will find Shakra.

Purchasing Greymoor Map
Buy the Greymoor map off her.
Flying Up Airstream to Ledge
Exit to the right and fly up the airstream on to the ledge.

Locked Gate and Central Area
Reaching the Locked Gate
Next, cross the two areas till you reach the locked gate.

Go up and around to the other side.
Fighting Needle-Wielding Crows
Take care of the multiple needle wielding crows here and eventually hit the switch to unlock this gate.
Unlocking Gate with Switch
Then enter the door behind the gate.
Entering Central Hub Area
This central area is necessary to clear a lot of Greymoor.

Rosaries Collection and Gauntlet
Collecting Hanging Rosaries
Inside you will find a bunch of Rosaries hanging from the ceiling. Collect them all or rather what you can, some are unreachable.
Top Right Corner Gauntlet Fight
Go up the channel on the top right corner into another gauntlet.

Kill the multiple enemies and once the gauntlet is cleared.

Hitting Switch to Unlock Balloons
Jump up and hit the switch on top.
This will unlock more balloons down on the floor (as well as outside) so you can reach the Rosaries you couldn’t reach earlier.

Once you have gotten all the Rosaries exit the room through the left.
Balloon Platforming Section
Pogo Mechanics Explained
Note: Pogo here is the terms Hollow Knight players use to mean using your needle to jump off enemies/object.
Using Balloons to Reach Heights
Once outside pogo off the balloons on the right and go up.

Take care of the crow on top. Now, pogo off the balloons on the left and keep going up.

Finding Platform with Crows and Rosaries
If you float off to the platform on the right, you can find more crows and Rosaries.

Second Flea Rescue
Finding Imprisoned Flea on Top
You will notice a Flea imprisoned on top here as well. Go up to the top right platform by pogo-ing off the balloons and going around.

Freeing the Flea and Hitting Switch
Free the Flea, hit the switch and drop down and once again continue going up using the balloons. Take the platform on the left and go towards the bell sign.

Bell Area and Shortcuts
Opening Gate with Switch
Use the switch to open the gate and go up the platforms to find Rosaries on top. Drop down and cross the spikes to exit the area.

Ringing Bell to Summon Bench
Hit the switch in the next area, to drop the crane with the balloons. Cross over to the other side first, to ring the bell there to summon a bench.

Creating Shortcut Platform
Once the door opens go through and hit the switch.

This will drop the platform and create an easy shortcut to get back to this place. Go Back to the chains and the balloons in the central part with the floating platform.

Top Platform Switch Activation
Make your way up to the top and to the left is a platform with a switch on it.

Get there and hit the switch. This clears this side of the map. Head to the opposite side of the map now to the location marked on the map below –

Meeting Garmond and Zaza
Finding Their Cell Location
Once you get there, go up and around the area till you find Garmond and Zaza.

Navigating Spear Wheel Obstacle
Speak to them. From their cell, go up the wheel with the spear on it.

Taking First Left Exit
Avoid the spear tips and move up. Take the first exit to the left.

Clear all the enemies here and go around the area towards the bottom exit.

Take the left exit here, to find the Chapel of the Reaper.
Chapel of the Reaper
Entering the Chapel

Solving Spiked Wheel Platform Puzzle
Clear the spiked wheel/platform puzzle here.

Hitting Top Switch for Trapdoor
There is a switch on top that you need to hit. This will open the trap door. Head through it.

Clearing the Gauntlet Fight
Another gauntlet awaits you.
Once you clear the fight, the platform drops open.
Claiming Crest of the Reaper
Go up through it. Keep moving up and claim the Crest of the Reaper.


Break the platform on the left and head down and out of this area.
Back to Greymoor – Final Section
Returning to Intersection
Go back to the intersection we came from and drop down.

Collecting Rosaries Below
Take care of the enemies here and drop down to find a bunch of Rosaries.

Following Three Bells Sign
Follow the sign with the three bells down.
Cutting Platform for Airstream
Once in the new area, head to the right and cut the platform here down.

This will open an airstream. To the left is a boss fight, so as always – prepare for a boss fight.
Boss Fight – Moorwing

This boss has 4 moves –
Charge Attack Pattern
It will charge at you.

Quick Diagonal Slash Flurry
It will do a quick flurry of slashes diagonally.

Homing Circular Blade Attack
It will shoot a homing circular blades that will run across the floor and then follow you as you jump up.

Double Homing Blades After Stagger
Once you stagger it, it will start shooting two homing circular blades.

Blade Arc and Homing Mechanics
The circular blades will arc and bend and home in on you from many directions.
Strategy – Using Stage Width
Use the width of the stage and be patient. If you use the width of the pitch, you can see the blades coming.
Punishing Charge Attacks
The best chance to punish him is when he charges at you – jump over and slash down.

Post-Flurry Opening Window
Right after the slash flurry, if you jump up you will have an opening.

Keep at it and he will go down after a few tries.
After Moorwing Victory
Inspecting the Sign
Once he is down go through the door on the left. Inspect the sign and go through. Watch the cutscene.

Frequently Asked Questions
Where is Halfway Home in Greymoor?
Halfway Home is located in the western part of Greymoor. From the main entrance, head left past the Rosary String Shrine. You’ll find a building with a locked front door – circle around to the back entrance to access it. Inside, speak to Creige the innkeeper and climb to the rafters to meet Nuu.
How do I unlock the Greymoor Bell (Bellway Station)?
The Greymoor Bellway Station is located in the lower right section of the large central area. You need 80 Rosaries to unlock it. From Halfway Home, exit and navigate through the gauntlet room, then drop down to the bottom right corner where you’ll find the bell station.
Where do I find Garmond and Zaza in Greymoor?
Garmond and Zaza are located in the eastern section of Greymoor, in a locked cell. From the main central area with balloons, navigate to the right side and climb upward past the wheel with spears. They’re in a room that you’ll need to open later after obtaining specific items. Speaking to them allows you to recruit them for the Moorwing boss fight.
What’s the best strategy for defeating Moorwing?
Moorwing has four main attack patterns: side charges, diagonal slash flurries, homing circular blades, and (after stagger) double homing blades. Jump over his charges and slash downward for damage. Use the full width of the arena to see circular blades coming. Attack immediately after his slash flurry when he’s vulnerable. Recruit Garmond and Zaza beforehand for help during the fight.
How do I get the Thread Storm skill in Greymoor?
The Thread Storm skill is located at the very top of the central Greymoor area with balloons. After unlocking the balloon switches in the Rosary collection room, use the balloons to navigate upward. Ignore platforms on the left initially and keep climbing. At the highest point, you’ll find the Thread Storm skill waiting to be collected.
This concludes the Greymoor walkthrough. Continue your journey to Shellwood.
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