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I Hate This Place Walkthrough Part 4 – Flooded Bunker

i hate this place walkthrough

Welcome to the fourth part of our walkthrough for I Hate This Place.

After rescuing the Lost Cultist, Terry, Father Matthew mentions a bunker near the Church crypt. He also gives us a Rope to access the new zone

Note
This is part of our I Hate This Place Complete Walkhrough Hub, so we suggest starting there if you haven’t already.

For more information about I Hate This Place, check out their official website here.



Entering the Flooded Bunker

Before you head to the Flooded Bunker, make sure you stock up on Ammo. You’ll also want to bring a few Molotovs along to take down tougher enemies you’ll face up ahead.

Also, check your weapons to see if you can upgrade anything. The Spiked Bat is a solid upgrade at this point.

Exit the Church and make your way to the back of the area. Go down the stairs and head northeast.

You’ll see a wooden bridge up ahead.

From the bridge, head into the swamp and continue going north. You’ll find the entrance of the Flooded Bunker in a few steps.

Interact with the entrance to use the Rope and enter the Flooded Bunker.

Continue moving forward once you enter the zone.

There’s a single Mutated Cultist standing in front of the elevator. Take him down.

Loot all the containers in the area. Note that the door on the right requries Key Card to open.

Save your progress and go into the elevator. You can only access Floor -1 at this point. Floor -2 is flooded, and Floor -3 requires a special key. Choose Floor -1.

Finding The Taser Gun

As you enter the Floor -1 lobby area, equip your Molotov. You’ll want to throw it at the hazmat suit-wearing enemy up ahead and then fire a few quick shots with the Snub Nose to take it down before it becomes a problem.

There are two locked doors at the far end of the room: one requires a Key Card, and the other is locked from the other side.

Go through the door near the entrance heading up.

You’ll reach a corridor with two metal doors. Go through the door at the other end of the corridor. We’ll return to the middle door later.

This takes you to a new area. Crouch down and continue heading forward. You’ll see a Cultist standing ahead, moving as if it’s in a trance.

Run toward him and quickly swing the bat at the red parasite that runs through the door. If it manages to link up with the Cultist, it will turn into a Mutated Cultist. But if you take down the parasite before it reaches its target, the cultist won’t attack you.

Go into the room with the open doorway and loot the container for some healing items. There are two other doors here, but you’ll need the Key Card to access both of them.

Keep moving along the long corridor, past the metal barricade, to spot another room on the left. This one is open.

Head inside to find a Workbench. Use it to craft some more Ammo if needed.

Head toward the glass double-door on the other side of the door. The door will open.

You’ll see a red parasite on the other side of the glass link up with the cultist. Note the red pod where the parasite came from. These pods keep spawning red parasites, and you’ll have to destroy one of them in the next section.

Walk to the end of the corridor and head in through the double door to enter a nursery room. There’s a save point here that you can use to save your progress.

When you’re ready, press the red button at the center of the room. This opens the door to the next room.

Head into the next room and inspect the body to find the Taser along with some ammo for it. Pick it up.

The red button in this room doesn’t work. Use the Taser to fire a round at the electrical panel with the red light.

This opens the next door. Go inside and take out the two Mutated Cultists in the next room.

Two red parasites will come in through the door after a while to revive them. Don’t let the parasites link up.

There are two red buttons in this room. The bottom one near the glass window opens the door to the next room.

There’s another Mutated Cultist here. Take it out and kill the parasite that comes in before moving on.

Exit the area through the door in this room to reach another long corridor. Run upward first to the end of the corridor.

You’ll spot a Red Pod up ahead. This is where all those red parasites were coming from earlier. Destroy it. A Molotov and a few swings with your Spiked Bat should do the trick.

Run to the other end of the corridor and go through the door.

Exploring Floor -1 & Going Down to Floor -2

This brings you to the zone on the other side of the double door you saw in the Floor -1 lobby. We’ll be looping back to the door to reach the elevator. The door to the room with all the monitors up ahead can’t be opened without the Key Card.

Keep moving forward along the corridor. There’s a hole at the end of the corridor that will take you to Floor -2.

But before heading down the hatch, turn right along the corridor. You’ll spot two doors here.

Go to the left room first and take out the red parasite. Loot the area for some useful supplies and a note. The room on the right only has a few items. Fire a Taser round at the electrical panel near the double door to open it.

Remember the metal door near the start of Floor -1. We’ll be heading in through this door before we drop down to Floor -2.

This room has a Mutated Cultist and a Hand. So you’ll want to move as quietly as possible. Crouch down and go forward to spot an open doorway on your right.

Head inside the room and go in through the air vent.

This leads you to another small room. There are some pods up ahead that explode when you get near. Trigger the pods to clear the way, then use your Taser to activate the electric panel.

Open the door and head out. Take down the cultist.

Note the door with the signal lights up ahead. It’s locked for now.

Loop around to the other side of the room and head down. You’ll see a Hand inside the room with the electrical box.

Take out the Hand using your weapon of choice and activate the electrical box.

Return to the locked door. It should now be open. Head inside.

Pick up the Blueprints (Electric Grenade, Water Cooler) and exit the area.

Return to the hatch you saw earlier, past the double door, and interact with it and jump in to reach Floor -2.

Finding the Generator Room Key

The first thing you’ll notice as you reach Floor -2 is that the area is flooded. This is why you couldn’t use the elevator earlier. You’ll have to find a way to drain the water.

Walk forward and take out the two Mutated Cultists up ahead.

You’ll spot a door on your left after taking down the second enemy. Go inside and loot the area.

There’s another door inside the room, but you’ll need to find the key to unlock it.

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Backtrack to where you fought the first cultist here and head along the corridor on the left. There are some more enemies up ahead. Take them down. You’ll also spot the elevator up ahead.

I hate this place walkthrough

Turn right after dealing with the enemies and continue moving through the zone. There will be a locked door on your left up ahead.

I hate this place walkthrough

As you reach a fork, a cultist will attack you from the right. Take it down and take the path on the left (opposite the way the cultist came).

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You’ll enter a small room filled with red tendrils. Take out the Hand and then go inside the vent above you.

This leads you to another room. Pick up the three Blueprints from the table up ahead.

I hate this place walkthrough

Check the body here for the Generator Key. Inspect the note on the table before moving on.

Draining The Water

Exit the room via the main door to return to the main corridor. From here, continue forward to the corridor before the room where you crawled into the vent.

I hate this place walkthrough

This time, head along the path where the Mutated Cultist came from. You’ll spot a door heading deeper into the zone.

I hate this place walkthrough

For now, use the door on your left to return to the room where you found the locked door from earlier.

I hate this place walkthrough

Open the door. Head inside and interact with the generator.

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Return to the metal door that you passed by earlier and head to the next section.

I hate this place walkthrough

The next section is straightforward. Keep walking forward along the path. You’ll have to duck under some pipes as you move.

I hate this place walkthrough

You’ll reach a large water pump. There’s a body in the left corner. You’ll find the Key Card here.

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Duck under the pipe and go to the other side of the room to find the second generator. Activate it.

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Turn on the pump afterward to drain the water from Floor -2.

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Make your way back to the elevator and use it to go to Floor 0.

Accessing Floor -3

I hate this place walkthrough

Now that you’ve got the Key Card, you can access the locked door on Floor 0. There’s a container at the end of the room that gives you a handful of Ammo.

Save your progress, return to the elevator, and head to Floor -1. You can also access the locked room in the lobby for some additional loot.

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Head to the room past the double doors with all the monitors. Head inside using the Key Card.

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There’s a Mob here. You can either take it down or move slowly without making noise to avoid it.

You can inspect the computer near the broken window for a note about Doctor Vermer.

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Loot the body in the room to find the Elevator Master Key.

Exit the room and close the door behind you.

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Make your way back to the elevator. There will be some additional enemies up ahead that you’ll have to take down. Use the elevator to get to Floor -3.

I hate this place walkthrough

Continue moving along the corridor to reach a large office. Check the table for a Blueprint.

I hate this place walkthrough

You’ll also spot a safe near the monitors, but you’ll need a unique key to unlock it.

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Go into the small section across the safe. Pick up the Blueprint from the table. Then interact with the TV in the corner.

You’re done with the zone for now. Go back to the elevator, return to Floor 0, and exit the Flooded Bunker.

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Make your way back to the Church and speak with Father Matthew. Talk to him about the Flooded Bunker. He’ll give you the location of another Bunker, north of the farm.

I hate this place walkthrough

Note that the Keep Out door behind Father Matthew is now open. There’s a Workbench here, along with a shelf full of ammo that you can loot.

With all that done, return to the Ranch and add some new construction projects. Save your progress and rest.


This concludes the fourth part of our walkthrough for I Hate This Place. For more interesting articles related to indie games, check out the links below:

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