Welcome to the seventh part of our walkthrough for I Hate This Place.
After clearing the wreckage, the path to the Coal Mine lies open. We’ll also make our way to the Cultists Town, where The Horned Man Cult has set up its base of operations.
For more information about I Hate This Place, check out their official website here.
Table of contents
Exploring the Coal Mine Floor 0

After entering the Coal Mine, go forward along the track, and you’ll spot a green switch on a pillar. Interact with it to turn the lights on in the zone.

Take some time exploring the chamber you’re in. There’s a locked door on the left that requires a code. You’ll spot a Blueprint table. Loot it for the Military Backpack and Lamp Blueprint.
The most important item here, however, is the Miner’s Tape #1 found in the Container. Pick it up. You’ll need to find a recorder to listen to it. There’s also a note (Note with number 5) right next to it.

When you’re done, head north and go through the gate.

Continue moving forward. There are some Hands up ahead, so crouch down to move quietly and take them down.

Past this point, a Jumping Spider will ambush you. Take it down using your Flare Gun.


You’ll reach a fork up ahead. Both paths are blocked by some rubble that you can remove using Mining Explosives. It doesn’t matter which path you take. They both lead to the same area.

Take the northern path first. It’s a quicker route to the lift. But you can’t use the lift since it doesn’t have power right now.

The room to the left of the elevator leads to the generator room. You’ll have to find Fuel to power the generator. There’s also a Workbench here that you can use to craft items.

Exit the room and go into the small room on the right of the elevator. There’s a save point here that you can use.
Powering The Elevator

From the elevator room, head north till you reach a fork. The left path loops back to the entrance of the Coal Mine.
You can find some useful items if you proceed along the right path, crouching under the wooden beams.

Head left when you’re ready and take another left up ahead.

Keep walking to spot a small room on your right. Head into the room.

Loot the barrels for some Fuel.
At this point, you can continue exploring the tunnels. You’ll find some crafting materials and ammo from containers, but that’s pretty much it.

Return to the generator room beside the elevator and interact with the generator. Take down the Spiderlings that burst out of the vent on the right.
Interact with the elevator and use it to go to Floor -1.

Enter the room above you when you exit the elevator.

This is another safe zone, but there’s a Jumping Spider here that will ambush you. Take it down.

You’ll find the Single Shot Rifle Blueprint here, another powerful weapon that you can craft.

Loot the container in the left section of the room to find Miner’s Tape #3. Use the recorder here to listen to both Miner’s Tapes. Save your progress afterward.
Finding Miner’s Tape #2 and Numbered Notes

Similar to Floor 0, Floor -1 of the Coal Mine is filled with maze-like tunnels that connect to one another. Most of these paths will lead to a dead end.
Some paths will have wreckage that you can clear using Mining Explosives. But overall, it’s not too bad, and you shouldn’t have trouble figuring out where each path leads.
Exit the safe room and head right. A Spiderling will attack you as you reach the first fork.

Take down the Spiderling and go along the right-side path. You’ll reach another fork. The left path leads to a dead end. So take the right path.

You’ll reach a chamber filled with red tendrils. There’s also a Hand here that will grab you if you make too much noise.

Check the note at the Altar in the center. This is the Note with a Number 3.

From here, head right and crouch under the wooden beams to progress.

You’ll reach another fork. From here, go down.

Take out the Jumping Spider that ambushes you.

Stay on the path and keep running downward. You’ll spot another fork. Stick to the left path for now.

Keep moving straight down to reach a section with live wires electrifying the water puddles. Pull the green switch to disable the power.

Take down some more Spiders up ahead and continue forward to reach another fork.

Head down to spot another note on a skeleton. This is the Note with a Number 0. Ignore the rubble past the skeleton for now.

From here, head straight up and take a left at the fork. Blow the rubble using Mining Explosives.

Continue forward to reach a section with some Spider Eggs and a Hand. Take them down.

Go up and use the Taser on the electrical panel on your left. This will open the gate on your right.

Head through the gate and loot the shelf for a Single Shot Rifle. There’s a save point here and a container with some ammo.

Backtrack to the fork where you blew up the rubble just now and take the path heading right. Crouch under the beams to move forward.

Continue moving forward till you reach another fork. Take the upper path.

You’ll spot a tunnel leading right. Crouch under the wooden beams and continue along the path.

Up ahead, past the road heading up, you’ll spot a notebook on the ground. Interact with it to find the final note. This is the Note with a Number 1.
With the final note picked up, you can continue exploring the rest of the floor. We’ve got all the essentials picked up. When you’re ready, return to the elevator and head back down to Floor 0.
Wrapping Up The Coal Mine

Return to the locked door on the left side of the entrance. You’ll have to switch up the numbered notes to figure out the code for this door. The correct answer is 0513. Use it to open the door and head inside.

You’ll find another recorder inside the room. Loot the container next to it to find the Miner’s Tape #4 and a Snub Nose.

Use the recorder to listen to the remaining tapes. After listening to the tapes, Elena says she should go back to Maggie and tell her about it.

Exit the Coal Mine and make your way back to the Ranch. Use the Boat to fast travel to the Swamp.

Take the stone bridge next to the dock to reach the Cultists Town. Interact with the gate, and the guards will let you in to meet Maggie.
A cutscene will play where Elena talks with Maggie. Run through the dialogue to find yourself inside the town.
The Cultists Town

The Cultists Town is the headquarters of the Cult of Horned Man. You’ll find all the cultist NPCs you’ve talked to inside this zone. Take some time exploring the area.

You’ll find Adam if you continue heading straight to the left after talking to Maggie. Talk to him and run through his dialogue.

Continue left to spot an altar with a person (Derek) tied to the pole. You’ll find Cassie right behind the altar. Talk to her and tell her about the fates of her brothers.

Go up after talking to Cassie to find Nat. Speak with her and go through the dialogue. She’ll ask you to look for some graves near the southern side of town. This unlocks the quest Vulture Unbound.

Head inside the house next to Nat to enter The Crooked Moose.

As you head inside, you’ll spot Adam talking to the bartender about Terry.

Talk to Adam once the cutscene ends and ask about Terry. There’s a save point at The Crooked Moose that you can use.

The door on the right leads to a corridor that leads to two rooms. One of them is Nat’s room. You’ll find a Blueprint inside.

Exit The Crooked Moose and head toward the graveyard to the south. Activate the Vulture Unbound quest to see exactly where to go.

You’ll find a Bleeding Cultist on the ground. Talk to him.

Return to Nat and talk to her about the Bleeding Cultist. She’ll tell you about the Cutting, which is the cult’s initiation ritual. She’ll also ask for your help investigating Derek’s death.
Investigating Derek’s Death

After speaking with Nat, head inside The Crooked Moose. Go toward the stage to see that the mic is glowing. Interact with it to enter another Ghost Story.

Pick up the Flashlight, and head toward the bar. Read the glowing note.

Check the poster on the wall.

The poster talks about a performance by the Sharpest Claws. Note that Nat, aka The Bat, plays drums, and Derek, aka The Vulture, is the singer/guitarist.

Exit the bar and continue along the path. Use your Flashlight to fend off the ghosts that appear before you.

Keep moving forward, and you’ll reach a section with a glowing gravestone. Read the inscription.


There are two more gravestones here that you can read.

After a while, you’ll get teleported back to The Crooked Moose. Interact with the glowing door to Derek‘s room.
This time you’ll have to answer a couple of questions. You already know the answers from the gravestones from earlier. Check below for the solution:
| Question | Answer |
|---|---|
| Who sings in the band? | Vulture |
| Which animal doesn’t live here? | Eagle |
| Bat is usually seen with: | Fawn |
After answering the three riddles, there’s one more question with only one answer. Once that ends, the door opens, and you can head inside.

Read the note on the table. It says “Stop the Shedding”. There’s another note on the cabinet that you can check.

After checking both notes, interact with the glowing door. The correct answer is “Adam killed Derek“.

Loot the container on your right to find two more Blueprints (Auto Rifle, Stun Grenade)

Exit The Crooked Moose and talk to Nat outside. Talk to her about Derek. Run through her dialogue to learn of her plan to bury Derek in the Swamp Church.

Take the eastern exit out of the Cultists Town and make your way back to the Church. Speak with Father Matthew.
Back to the Church

When you talk to Father Matthew, Elena tells him about how Terry is still working for the Cult. Father Matthew tells you to look for Terry outside.

Exit the Church, and you’ll spot Terry and Father Matthew right above you. Head toward them.

Terry confesses to the plans but swears that he’s not working for the Cult anymore. Choose “I Don’t Believe You“, and he’ll tell you everything. Choose to “Let him Stay” afterward.

Head back inside the Church and speak with Father Matthew. The note on the bench is left by Terry as his final goodbye.

Talk to Father Matthew about Derek. He agrees to bury Derek in the Church graveyard.

Head back to Cultists Town and speak with Nat about the Burial.

She asks you to meet her in her room at The Crooked Moose after the Burial to stop the Shedding.
Head inside The Crooked Moose and save your progress. This is a point of no return. We’ll pick up the rest in our next walkthrough.
This concludes the seventh part of our walkthrough for I Hate This Place. For more interesting articles related to indie games, check out the links below:
- Into Indie Games Homepage
- Guides Central for Arknights: Endfield
- MIO: Memories In Orbit Walkthrough Hub
- BrokenLore: Unfollow Complete Walkthrough Hub
- Escape From Ever After – Walkthrough Hub
Muhit Rahman lives off two things: gaming marathons and endless cups of tea. He writes guides, reviews, and occasionally forgets that real life doesn’t come with checkpoints. His favorite genres are Soulslike and Metroidvania, with Dark Souls III, Hollow Knight, and Dota 2 forever holding top spots on his all-time list.