Stuck in Indika? Here’s the complete guide to completing all the puzzles in the game and reaching the end credits.
Welcome to the Into Indie Games walkthrough and puzzle guide for Indika. For more information on Indika beyond this walkthrough, be sure to check the official website here.
Table of contents
Monastery
After a brief arcade section in which you must collect all the golden points, you’ll see a cutscene and then gain control of Indika.

Follow the path to the warehouse, either by going down the sloping path to the left, or by going through the building next to the sloping path.
After receiving the potatoes, go through the open door at the end of the warehouse. Follow the path to the diamond-shaped waypoint to get to Smaragda and deliver the potatoes.
Next, you’ll be tasked with bringing water. Go to the well marked by the waypoint, fill up the bucket with water, and bring it to the barrel near Smaragda’s door. Do this 5 times in all.
Tihon
On gaining control of Indika, follow the path through the snow, going down the wooden walkways and approach the house at the bottom for a cutscene.

Next, use the lever once to move the raft to the far side. Use the lever once more and run to the very end of the dock.
When the raft is briefly stuck, cross the raft to the other side of the river.
Follow the path into the cave and use your lantern to get some light. When you’re blocked by a locked gate, pick up the ladder nearby and place it against the gate. Climb up the ladder to get to the other side.
As you proceed, climb up the boxes to the left, get to the elevator, and use the lever.

Then, in your first ‘prayer’ section, go back toward the boxes and use prayer to get one level higher on the wooden walkways.
Then, approach the elevator area and climb onto the wooden enclosure above the elevator. Use the white paint as a hint of where to climb.
Proceed onto the exit from the cave.
Train Wreck
Proceed along the path for a cutscene, then continue along the path to an abandoned house. The house has three levels – on the middle level is a piano and a window for you to leave through.

Go to the top level and move the safe there to correspond to where the window on the middle level is.
This will cause the piano to slide to the corner near the window, allowing you to climb onto the piano and then out through the window.
Continue along the ledges to a graveyard. From the graveyard, you’ll approach a village. Move toward the house with the screaming woman, where you’ll encounter another cutscene.
Then follow the man out onto the main road for a cutscene.
Chase
Simply keep driving the steam bicycle along the path in front of you. A cutscene will follow, after which you’ll drive the bicycle again. Follow the path until the next chapter.
Mirko
Race Indika’s dad around the course for two laps, and then a third lap that does not go as expected. Continue on to the bike shop for a cutscene.
Road
Following the cutscene, simply drive along the path until you get to another village.
Village
Go through the open window to enter the house behind you. Head through the other open window and drop down to find a shed.

The shed is locked, so grab the ladder near the shed and place it along the shed wall.
Climb up to the roof and drop down into the shed, where you can pick up a wrench.
Open the shed door to get out, then pick up the ladder and place it opposite the shed wall. Climb up and pass through the same two open windows to return to Ilya.
Proceed down the slope after the path is clear, and run into the barn when you’re instructed to.
Barn
After the cutscene, climb up the wooden crates onto the upper floor and then keep going up the stairs until you cannot proceed any more. None of the doors will open, except the topmost one, and that too after the voiceover is finished.

In the next prayer section, drop down onto the crates, then an isolated platform, and cross the bridge that is blocked in prayer by a bull.
Once past the bridge, pray until you get to the end and out of the barn.
Under the Mill
Follow the path to the left and go up the wooden ramp, heading toward the ice floes. Proceed across the floes until you get to the wall that’s too high to climb.

Walk into the other side of the ice floe to cause the other end of the floe to rise.
Then, quickly run to the other side and climb up the wall.
Walk along the wall and turn the crank to lower the next wall, allowing Ilya to follow you.
Continue along the wooden walkways now and proceed right past the water wheel, so that you can drop down into the mill.
Mill
Proceed through the mill until you get to an elevator. Grab the trolley near the broken stairs, and use it to climb up to the higher level.
Then, pick up one of the intact cotters and take it to the engine up the stairs, opposite where you found the cotter.

Ilya can now go up, but he can’t go all the way down to pick up Indika.
So instead, take the trolley to the counterweight and climb onto the counterweight.
Instruct Ilya to come down, and Indika will end up going up. Continue across the plank.
When the dog returns, run along the left. Drop down onto the beam with white paint on it and then proceed to the door up ahead. Move the table toward the opposite door and climb up over the door.
Continue straight, then double back when the dog reappears. Run down the ramp to the left and make for Ilya.
Station
Proceed forward through the station until you encounter a large wooden door. Ilya should open this door and then take care of the planks to its left. Proceed past the planks and up the stairs to the crane controls.

Enable the crane by using the steam engine near it, and then use the crane itself. Your goal is to get to the other side of the station, even though you can’t get rid of the load.
Simply raise or lower the load as required to pass through the carriages, along the left side of the station.
Once you’re at the other side of the station, you’ll have the option to moor.
Proceed along the walkway for a cutscene.
Roof
This is a 2D platforming section. Jump on the windowsills to make your way up to the roof.
Fish Factory

On gaining control of Indika, follow Ilya over to where the fish are being heated over what appear to be fans.
Here, you must climb onto a fan blade and run across the length of the blade so that you can pass through the gaps between the fish.
Remember to step onto the next available platform, and go up one level for another such fish-on-fans level, this time in the opposite direction.
Continue onto the next platform. The third level has no obstacles, so simply stand on the blade to be taken to the next platform.
Continue to the next fan blade up ahead, with water below you. A cutscene will follow.
Stroboscopic Effect
Follow Ilya through the hallways and fans (no obstacles this time).

When you reach the elevator, enter the elevator and take it one floor down.
Then, exit the elevator and jump down the elevator shaft to the left.
Go up the stairs back to where you entered the elevator in the first place, and cross to the other side by walking over the loads on top of the elevator.
Continue following Ilya until you get to a lever. Pull the lever when Ilya is on the curving path up ahead.
As for yourself, follow the curved path in front of you and step onto the fish cans. Look to the right of the path for a drop – drop down here and then down several levels of cans to get to the floor of the room.

Get into the vehicle on the room floor and drive it to the other side of the room, where you’ll find two stacks of three cans each.
Pick up the topmost can on the left and place it to the left of the stack, so that you create three stacks of cans in a 1-2-3 configuration.
Park the vehicle a little ahead, so that you can climb onto the 1-2-3 stacks, and then the vehicle’s grabber to get to the walkway where Ilya was.
Follow Ilya to another cutscene.
Pond
This is another platforming segment. It’s very tricky, so you’ll have to pay attention to the timing of the frogs. Cross four screens to get to Mirko.
Spasov
On gaining control of Indika, follow the wireframe walkways to an elevator. Get on it as it arrives, and get off it when you reach the upper level. Follow the path ahead to a section where you must climb up wooden platforms.

As you cannot stand on the elevator and operate it at the same time, use the elevator as a platform to get to higher platforms.
When you get to the second lever, once again use the elevator to get to the wooden platform to the left. Drop the cage from the platform and raise the elevator even higher using the lever.
Then, climb up to the previous platform using the cage and up the elevator, then the platform ahead.
Finally, raise the elevator so that you can cross the gap and get out of the factory.
Proceed along the path, going down stairs and move the safe so that you can climb onto the tall crate and the room ahead.

Climb through the window on the other side and when you reach a flight of stairs, go left on the wooden plank instead.
Then, go up the stairs and operate the giant steam machine.
Lower the wooden platform and take it as left as possible, so that it’s above where the plank was previously. Climb the platform and go to the other side.
Follow Ilya now into a very strange house.

Move the cage so that you can climb onto the door high above.
You’ll find a hole in the floor here, and a door to the right.
Go through the door and move the cage so that it is between the two other, bigger cages. Now when you look through the hole in the other room, the cage will be in place to break your fall.
Go left and continue dropping down to the bottom to reunite with Ilya.
Kudets
Follow Ilya across ledges and wooden walkways until you get to a circular elevator. Stand on it and instruct Ilya to send you down.

Use the crane controls here. Pick up the bridge with two arches, rotate it once, and place it in front of Ilya.
Then, pick up the bridge with one big arch, place it on top of the bridge with two arches, so that it is level enough for Ilya and Indika to cross.
Get Ilya to take you back up and cross your newly formed bridge.
Follow Ilya to the cathedral for a cutscene.
Bicycle Shop
This level is a spoof of Pac-Man. Pick up all the coins while avoiding Indika’s dad and the wrenches he throws at you. After you collect all coins, the exit door will open. It’s best to collect the coins so that you end up near the door when you’re done. Either way, expect this to take several tries.
Makar the Scytheman
Simply follow the warden to your cell while hearing the story he tells you.
Pawnshop
Run through the streets of Spasov (there’s only one path) until you encounter Ilya.
Once you gain the kudets, interact with it three times and then keep shaking it until you get the option to ‘Leave’. Do so to complete the game.
Thank you for reading this walkthrough of Indika. For more interesting articles on indie games, be sure to check out the links below!