Lair of the Clockwork God Walkthrough – Chapters 5 and 6

Stuck in Lair of the Clockwork God? Check our walkthrough to learn how to clear the Joy level and find a RAM chip for the next level.

Welcome to the Into Indie Games walkthrough of Lair of the Clockwork God!

As this is an adventure game, we recommend you explore the area, talk to all the characters, and inspect and use all the objects you can. If you’re still stuck, find out how to solve puzzles in the walkthrough below.

For more information on Lair of the Clockwork God, check out the developer’s official website here.

Chapter 5: JOY: A study

Start by having Dan run to the right and jump on the stone block. Then switch to Ben and use the red lever to lift Dan up.

Move Dan to the right, and a brief cutscene will follow. Allow Ben to be killed by the dark monster, and he’ll find himself in a different section.

At this point, you can still switch between Dan and Ben, but they will be doing different things until they independently reach the end of the level.

Chapter 5: Ben

Walk right until you can interact with the Nomosaur. Talk to her and continue the conversation, asking to respawn near the end. When she mentions the symptoms of drowning, ask her what they are, and she will lay out your next objectives: to be blue, wet, and covered in green seaweed.

Getting blue

To the right of the Nomosaur, you’ll find a platformer protagonist with a giant paintbrush.

Talk to her through, ask about her different moods and then use the [Make her sad] option to turn her hair (and paintbrush) blue.

Once that happens, end the conversation and interact with her again, except instead of talking to her, use the option to touch her brush. This will turn Ben a lovely shade of blue.

Getting wet

Talk to the platformer protagonist dressed as a plumber, who is standing rightmost in the line-up of platformer protagonists. Talk to him and exhaust his dialogue.

You’ll then be able to interact with the spikes in his back. Pick up the spike and then pick up the holo-spanner lying on the ground.

Walk left to the portal that’s sitting between the Nomosaur and the Paintbrush Platformer. Use it to go to the topmost floor in the level (there is a ‘Danger’ sign next to the portal on the topmost level).

Use your holo-spanner with the bolt on this level to loosen the sucker. Then walk over to the sucker and use the Spike with it to disengage it.

Now use the portal again to go to the middle level, where the sucker is hanging down at. Talk to the dragon standing next to the sucker and ask him what he’s standing at the boring-looking desk for. Once he tells you about the Item Retention Permit, go left and talk to the “Sentient Fluid Physics”, asking it what it is doing. You will then have the option to tell it that it is standing in the wrong place.

Upon using this option, the blob will move next to the dragon.

Finally, go all the way down to the lower level using the portal, and step into the Decontamination Area to the left of the Nomosaur. This will get Ben wet.

Getting covered in green seaweed

For this, you need to get wet first. After this is done, go to the middle level, where you had instructed the blob to stand. Here, you’ll find a roll of toilet paper. Grab it.

Go to the upper level now and you’ll notice a narrow duct to the left of the portal. Use the roll of duct tape with it to knock down the head of the mop in the maintenance room.

Go back to the middle floor and walk left into the maintenance room to pick up the mop head. Wear the mop head and go to the lower floor to talk to the Paintbrush Platformer. Make her envious by talking to her (or alternately, attempt to use the Guard Hat in your inventory with her).

With her hair green, use the Mop Head on the paintbrush to turn it green. Now you can put it on and pretend it’s green seaweed.

Respawning at the end

After you have completed the three tasks above, head right to Phylaxosaur who is standing to the right of the lined-up platformer protagonists. Talk to her about passing through, and she’ll ask for your papers.

To get the papers you need, head to the middle level and walk right into the ‘Character Processing’ office. Talk to Ms Ruth Lezard in the office there and she’ll present you with a quiz to determine if you really are a platformer.

Answer with the following:

  • “Jump on it for the 1-UP.”
  • “…a valid and enticing art-form.”
  • “As long as it goes ‘ding’, it doesn’t matter!”

Once you’ve got the papers, go back down to the Phylaxosaur and ask to be allowed passage.

Now go to the right and with your disguise, you will be marked for respawning at the end of the level. Take off the Mop Head and use the Respawner to finally get respawned to the final checkpoint. The Respawner will not let you pass if you do not take off your Mop Head!

Chapter 5: Dan

Lair of the Clockwork God walkthrough

Dan’s platforming world is fairly straightforward: you just have to keep moving right, jumping onto platforms as necessary.

At times, there will be multiple paths by which to proceed forward. Remember that if a jump is too far, you can sprint to increase your jump distance.

Chapter 5: End

Once you get to the very end, Ben will greet you. Piggyback him and jump across the water fountains. As usual, have Dan stand on the yellow switch and have Ben pull the red lever.

Chapter 6: Return to The Lair

Go to the far left and have Ben use the spike on the locked door. Piggyback Ben and go to the left, past the barrel marked “Danger” and to the Old Camera.

Lair of the Clockwork God walkthrough

As Ben, use the roll of duct tape on the old camera so that it can be moved. As Dan, push the camera to the left and into the pit. Before you can proceed, you’ll need Ben to inspect the film reel. After that, switch to Dan and run left.

Here you’ll encounter another platforming section. This one is harder than the previous one. Keep heading to the left for this one, and when you reach the left wall, head upwards. Then go right, avoiding the lasers and spikes.

At the far right, you’ll go down a small passage that contains the RAM chip. Grab it and run all the way back to the carts you used before. Interact with them to speed off to the next level.

Head to the next part of our Lair of the Clockwork God Walkthrough!

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This Article was written by: Rahul Shirke

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