[ivory-search id="137303" title="AJAX Search Form"]

LumenTale: Memories Of Trey – Walkthrough Final Part: Magnolia

LumenTale: Memories Of Trey Walkthrough

LumenTale: Memories of Trey is a monster-collector RPG that takes Trey on a journey across Talea. Trey has now conquered both the Logos and the Mythos regions, and only the Capital of Talea remains. However, what awaits him there might not be what he expected.

For more information on the game, please visit its official Steam page here.

Note
As it is the walkthrough for the final area in the game, you may find huge story spoilers as you read through the article, so proceed at your own risk.


Path To Magnolia

To get to Magnolia, you’ll have to Fast Travel to the Lumen Club in Iris Hamlet. From there, cross the Scarlet Woods, and keep going south in Area 1.

If you do that, you’ll arrive in Area 5. Here, you’ll find the same attacker in black clothing that you’ve already encountered while setting for Logos and before entering Mythos.

After you defeat the attacker in battle, he’ll reveal his name to be Niki. Niki is finally willing to talk, and he’ll reveal that AARI might be up to something sinister. Nada and the crew refuse to fully believe him.

However, Nada wants to ask her father about it himself. Trey and the party will then be able to resume their journey.

Exit Area 4 by going east. From there, you’ll return to Area 5. Keep going south in Area 5 to eventually arrive at Magnolia.

Ander

As soon as you enter Magnolia, Ales and Nada will go along with Max, while Ander asks to talk to you in private. Ander is Kopan’s son. He’ll ask to meet you at the Central Piazza.

To get to the Central Piazza, go to the Rustic Quarter of the city. From there, you can go north to enter the Piazza.

After a long conversation between Trey, Ander, and the rest, Ales and Nada will join you, and you can head to the Lumen Club to rest.

At the Lumen Club, you can choose to wait till the tournament, but the point of no return triggers from there, so you’ll have to be careful. Make sure you have a lot of potions in your inventory.

Lumen Tournament

The next morning, Ales and Trey will head to the stadium for the Lumen Tournament, while Nada heads off to Blanco’s house to meet and talk with her father.

When you reach the stadium, find a path to your right. This will lead you to a lift. You can use that to get on top of the stadium. From there, you have to go straight north to reach the arena.

Once you enter the stadium, you’ll find some Lumen Captains looking for their vice captains. The scene will then switch to Nada in AARI’s headquarters. Enter the building as Nada.

The scene then switches back to the tournament. Ales asks Trey to get him a Moratelle from the entrance. When you go there, interact with the counter.

While waiting for the moratelle, Trey will overhear some AARI workers planning something sinister. You’ll have to fight against them.

Ander will also arrive on time. He’ll help Trey in making the AARI workers talk about what they’re planning. The scene will then, once again, shift to Nada.

Betrayal

As Nada approaches her father, Blanco, she’ll try to talk to him. Eventually, Kines and Emans will arrive in the room; they were working for Blanco after all. The two then hold Nada hostage while Blanco prepares for the wish.

Ander brings Trey and Ales to the AARI headquarters to confirm their suspicions. Blanco will then personally come out to greet Trey.

It will be revealed that Blanco was indeed the mastermind behind all the trouble. Trey then challenges Blanco. Blanco’s Animon are unusually strong, and Trey will not be able to defeat them.

After a few turns, Trey finally gives up. AARI will imprison Trey. Blanco will also disable all the Holokens in Talea, except for the ones owned by his workers.

Memories

Now, the scene will shift to Nada, who has been taken to the top of AARI headquarters to prepare for the wish. Blanco puts Trey in prison.

Here, you’ll have to interact with the bed. A cutscene will appear where Trey sees an unnamed Lumen in his memories.

Trey will then appear in a white area with all of his past memories here that you’ve already seen in the game. However, most of his memories are now complete, with a few additional dialogues that didn’t show up the first time.

Here, you have to run to the quest marker behind the memory of the Lumen. In a cutscene, the unnamed Lumen will help Trey use Anivis to unlock his Holoken.

Now, use the geo-infused Holoken to break out of the prison.

AARI Headquarters

Now that Trey is free, you’ll have to look around the headquarters. There are many AARI guards in the area that you’ll have to battle against. Keep going ahead until you encounter another wall. Use Geo Holoken on it.

The scene will then shift to Ales and Ander in the stadium. Here, you’ll have to find Ballio, Mangolia’s captain. A cutscene will then show the AARI headquarters taking off from the ground and floating into the sky.

Floor 1

You’ll then return to Trey. Here, you have to find four switches to turn off the laser gate in the westernmost part of the floor.

Furthermore, you’ll also find the vice-captains being held hostage in capsules in some chambers. You’ll have to free them, but it’s entirely optional. Freeing the vice-captains weakens Blanco in his final battle.

Use Toxic Holoken on these carts to open new paths.

There are also two paths blocked by fire in the area. You can disable these fires by using Water Holoken on these structures.

There’s a path blocked by a disabled elevator. Use Electric Holoken on the switch here to enable it. You’ll be able to reach one of the switches from here.

Note that if you don’t have any healing items, you can return to Trey’s cell and interact with his bed to heal your Animon immediately.

Once you’ve got all the switches, the path will open, and you’ll be able to move to the next floor, where you’ll find the remaining vice-captains.

Floor 2

On the second floor, you’ll find similar gimmicks. There are multiple switches in the area, and you’ll have to activate them all to open the path ahead. Keep freeing the vice captains as you find them.

You’ll find these pillars in some rooms. You have to light them up using the Fire Holoken in order depending on the number of white spots on them.

One of these rooms has some of the pillars buried underground. Here, you have to go to the top-right corner of the room and interact with the outlet using Electric Holoken. This will allow some of the pillars to go up, allowing you to light them up in order with ease.

In the top-left room of the area, you’ll find a piece of the ancient relic on a pedestal. The first and the second relics are in this room.

However, the third and fourth relics can be found in the bottom-right room. The third relic is on the pedestal, while the fourth relic is in the bottom-left corner of the room.

Now, you’ll find another disabled lift near the entrance to Floor 2. Use Electric Holoken to bring it up. Now, you’ll find two rooms here, full of lasers.

In the top room, you have to point the lasers at the two circles on the box in the front.

In the bottom room, you’ll find three boxes, with each of them having two circles. You have to point lasers at each circle to enable the path ahead.

If you’ve put all the relics together, you’ll find a bridge here. Go through the bridge. Look around in the room ahead, and you’ll find the final switch.

Once all the switches have been pressed, you’ll be able to progress ahead from the path at the south of Floor 2.

Chaos

Shortly after getting out of Floor 2, you’ll find Emans. Defeat him in battle. In the cutscene, Blanco will initiate his ritual with Nada. You’ll then have to play as Ales. Talk to Ballio on the bridge to the Stadium.

Then, some Animon in the stadium will start to lose control. Even the wild Animon from the outside will invade the arena.

Main AARI Building

The scene then shifts back to Trey. Enter the main building. You’ll find vending machines here that can be used to purchase healing items.

Go up the stairs and interact with the lift. Two guards will show up, but you’ll have to defeat them.

You’ll then enter a maze-like room after battling some more guards on the way. Interact with the switch here.

Keep going up in the room after you’ve interacted with the switch. You’ll have to find another maze-like room from there. When you finally get there, you’ll find a switch. Interact with it to open the laser gate.

Now that the main gate is unlocked, you’ll find Kines standing in the way when you reach it. You’ll have to fight against her.

Once you’ve defeated Kines, you’ll be able to get to the top floor, just below the roof of the AARI building. There’s Blanco’s office here. You can read his diary to get more information about his past. You’ll also find Marco here, and luckily, he doesn’t share Blanco’s ideals.

There’s also a bed here, in the right part of the building, where you can rest and heal yourself. Furthermore, there’s also a trainer here. The trainer will allow you to level up until you feel like you’re ready to take on the final boss. If you’re defeated in the battle ahead, you’ll resume from here.

Blanco

Once you’re ready, head to the rooftop. Blanco will fight you once again. If you’ve freed all or most of the vice-captains, his Animons’ defense will be lowered, and you’ll be able to fight against him normally.

After you’ve defeated all six of his Animon, Blanco will summon Eterjian. You’ll have to fight against it. Eterjian is weak to lightning and geo, but it’s also resistant to multiple elements, including fire and ice.

Eterjian’s skill allows it to spread the damage from its attacks among multiple Animon. But, you’ll be able to win it easily if some of your Animon are resistant to Aura.

Ales

After you’ve defeated Eterjian, the scene will shift back to the Stadium. When the Lumen are surrounded by berserk Animon, Ales will gather courage and use Moka as a machine gun.

A mini-game will start. Here, you have to defeat at least 25 Animon with Ales. If you get touched by an Animon, Ales will be back at the starting position, but the count won’t reset, so there’s no way to lose this.

Majetsune

If you’re successful with Ales, the scene will shift back to Trey and Blanco. Blanco finally turns Nada into an Animon called Majetsune.

You’ll have to fight against it. Majetsune is level 65 and has a total of 8 health bars. Majetsune is weak to the Ancient and Aura elements, but it hits very hard. You’ll need all your Animon to be at least level 70 for a consistent win against it.

Majetsune primarily uses the Glitch_Wave attack, which is a Data-type move, so if your Animon are resistant to it, you’ll be able to survive some hits. You’ll need strong Ancient and Aura Animon to defeat it.

Once you’ve defeated Majetsune, it will turn back into Nada. She’s still alive and breathing.

Ending

Now that Blanco has suffered a solid defeat at the hands of Trey, he has regained some of his senses. Since the ritual is ongoing, Blanco offers to use himself as a catalyst to restore the emperor’s law, which allows humans and Animon to live together in harmony.

After the deed is done, Trey and Nada return home. In the stadium, Ales and the rest of the Lumens were finally able to handle the situation due to Marco’s help. The tournament remains incomplete, but Trey chose his present over his past, and that’s where the game will end.


This concludes the Final Part of the walkthrough for LumenTale: Memories of Trey.

If you’re looking for more walkthroughs of the game, please visit its main hub here. You may also like the following pages:

Share By

Related Posts