LumenTale: Memories of Trey is a monster collector RPG where you’re playing the role of Trey, a mysterious Lumen who is trying to recover his memories. On his journey, he’ll encounter many Animons, and in each city he visits, he’ll find new obstacles that he must overcome.
For more information about the game, please visit its official Steam page here.
Table of contents
Farewell To Iris Hamlet
After talking with Ales on the cliff, you’ll have to go to the wrecked Iris Hamlet, where you’ll encounter Julia. After that, return to Kopan’s house to meet with Ales. Julia will then also visit Kopan’s House.
The next morning, Julia offers to become the manager of Iris Hamlet’s Lumen Squadron, and Trey is supposed to be its captain, naturally.

Julia asks if you’ve made your decision about heading north or south. I picked the option to head to the North first. Julia then gives you the quest to head to Arsilia City and do a Lumen Match there.
For that, you’ll first have to pass through Scarlet Woods and go south. You’ll then arrive in Area 1, and from there, you’ll have to make your way to Arsilia City.

Area 1
When you arrive in Area 1, you’ll find a Lumen Camp here. Lumen Camps are in most areas, and they’re entirely optional. However, this one comes with a quest.
Conquering Lumen Camps gives you a buff for a period of time. Once you leave the area, these camps might be reconquered by other squadrons, and you’ll have to fight to retake them.

The camp itself will be empty at first, and you’ll have to find and defeat two Lumens in the area. The leader of the camp will appear once you’ve done that.
You can find the first Lumen ahead of the bridge to the south of the Lumen Camp’s entrance. The second Lumen can be found if you take the stairs on the left of the Lumen Camp.

Go back to the camp and fight against the camp leader. After that, head left in Area 1, and you’ll reach Area 3.

Path To Arsilia City
Keep going left in Area 3. You’ll reach Area 16. Here, you’ll encounter a mysterious figure dressed in black. This man is troubling some members of AARI.
After you’ve defeated this mysterious figure, he’ll leave for now. After that, you’ll have to keep going left. Enter the bottom-left exit of Area 16 to arrive in Arsilia City.

Pickpocket
As soon as you arrive in Arsilia City, you’ll have to talk to Ales near the bridge. While talking, a young boy will bump into you, stealing your belongings. Shortly after, Nada will come chasing the boy. She’s the same girl that you rescued from Paimant in Iris Hamlet.
Now, you’ll have to chase the boy who stole from you. You’ll have to repeatedly find him in the city and interact with him. The boy will run away a few times until his sister Mina comes to stop him.

Mina is looking for some parts for her invention, and Ban wants to help her buy those parts. Now, you’ll have to go with Ban to the shop under the bridge.
The shopkeeper will refuse to sell you the parts at the regular price, but once he finds out Trey is a Lumen, he’ll let you keep the parts if you’re able to recover his missing spare parts.

Missing Spare Parts
To find the missing spare parts, you’ll have to head to the abandoned power plant, which is in Area 16. Go to the cliff from the top-left slope.
There, you’ll find a path going south. You’ll find a glowing green object on the ground.

As you’re about to pick the spare parts, an Animon will show up and take the spare parts, and run away. Now, you’ll have to go to the cliff from the bottom-left slope.
Go right on the cliff. You’ll find the Animon in the top-right part of the cliff. Defeat the Animon in the battle.

Bring the spare parts back to the shopkeeper, and he’ll give you the required parts for Mina’s invention. Talk to Ban after obtaining the parts. Ban will then take the party to his home, where you’ll find Mina.

Presentation
After the conversation with Mina and Ban, Trey will decide to turn in for the night at the Lumen Club. The Lumen Club is in the left half of the city.
Once you get there, you can book a room. You can also try to sign up for the match, but they say that the list of candidates is too long, and it may take months till the date of your match arrives.

The next day, you have to go to the Archives. It’s located near Mina and Ban’s house. You’ll have to interact with all the inventions that are being displayed for presentation.
There’s a generator in the north part of the archives. If you interact with it, your Holoken will be infused with the Aura element. You’ll need an Animon with Aura affinity to use it. Aura-infused Holoken can allow you to spin those purple fans that you’ve encountered so far.

Trouble
As you exit the archives, Mina will come running to tell you Ban has been wrongfully arrested. Now, you have to go to the courtroom. You’ll find some members of the council of elders talking badly about Ban.
After entering the courtroom, go through the room in the top-right corner of the section. There’s a Lumen there. Fight him, and you’ll be able to access the underground prison.

Prison
First, you have to turn the fan using Aura affinity Holoken. There are colored gates here. If you interact with the fans, you can open some of the colored gates and close some of them.
Open the red gates and find the path to go right. There’s a Lumen here. Defeat them to obtain the Access Codes for Left.

There’s a control panel shortly ahead. Interact with the control panel and set it to the left. Ales will do so automatically, and you’ll be able to get to the left half.
When you arrive in this area, the southern part will be blocked. You need to find the switch. There’s an invisible path here. Use the Aura-infused Holoken to display the path.

There’s a fan for purple gates here. Spin it and keep going left. There’s a platform in the middle of the darkness. Go left from the platform. You’ll shortly come across another fan of purple gates. There’s also a switch nearby.
Interact with the switch to unlock the path near the entrance to the left area. Go back to the entrance and fight the Lumens.

Now, you have to go further south in this area. There are more invisible bridges here. As you keep going, you’ll find a shady-looking man. He just leaves the area without fighting you.
Keep going south through the invisible bridges, and you’ll find a Lumen. Defeating this Lumen will grant you access codes for the South Bridge.

Return to the control panel and set it to down. Go south from the bridge. You’ll find a fan for blue gates here. Keep progressing ahead, you’ll find some Lumens to fight here.
You’ll then enter a room with some blocks to the south. The Lumen in the room says that the switch for these blocks is nearby. If you look closely, you can find the switch hidden behind the beds in the same room.

Once you’ve done that, keep going left. You’ll eventually make your way to Ban’s cell, but he has already been taken to the courtroom. A Lumen will show up here, and defeating him will grant you the All access key.
Return to the control panel and use the All access key on it. It will open a path to the north from the bridges. When you get there, you’ll find all the doors locked by green pipes.

One of the paths is open, but it’s locked behind a red gate. Now, you have to go to the right area and interact with the fan there, which is connected to the red pipes. This will open the gate in the northern part.
Return to the northern part and pass through the now-unlocked red gate. You’ll find the prison’s warden here. Defeat her and press the button in front of her desk.

Head right from this room and you’ll find some stairs. These stairs will lead you to the courtroom.

The Trial
Trey interrupts the trial, trying to bring the judge to her senses, but she refuses and unleashes Knequital on him. Now, you’ll have to fight against this legendary Animon.
Knequital is weak to ground-type attacks. It has three health bars and is Level 20. After you’ve depleted half of its HP, Knequital may charge an attack, which will be unleashed on the next turn.

This charged attack can deal significant damage to you. However, if your Animon is above Level 20, you won’t have any trouble in the battle.
After defeating Knequital, Trey and Ban will be free to leave the courthouse. On their way back, Trey will overhear the council members planning to cause trouble for other residents.

Here, you can make a choice. You can either go out of the courtroom with Ales or deal with the Councilmen. I picked the other option, and Trey went on to deal with the Councilmen offscreen.

Trey will then join the party outside the courthouse. The judge will also come here, and she’ll give you a bonus for helping you organize your Lumen Match on the very next day.

Lumen Match
Head to the Lumen Club to sign up for the match. The receptionist will let you know that your match is tomorrow. Now, you’ll have to rest for the night.
Head to the stadium in Arsilia city to do the Lumen Match. Here, you have to win three back-to-back Lumen matches.

After that, you’ll face the captain. However, all your Animon will be healed before the final battle. After winning the battle, you can head out of the arena.
Here, you’ll find Ales and Nada talking to each other. You’ll have to approach them. Nada displays that she has supernatural powers, but she doesn’t understand these powers herself.

Nada will then join Ales and Trey on their journey as the trio heads towards Voltar City next.

This concludes Part 2 of the walkthrough for LumenTale: Memories of Trey.
You can find more walkthroughs for the game on its main hub here. You may also like the following pages:
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- Call Of The Elder Gods – Walkthrough Hub
- Will: Follow the Light – Complete Walkthrough Hub
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.