[ivory-search id="137303" title="AJAX Search Form"]

LumenTale: Memories Of Trey – Walkthrough Part 5: Speranova City

LumenTale: Memories Of Trey Walkthrough

LumenTale: Memories of Trey puts you in the shoes of a humanoid robot that suddenly wakes up in Iris Hamlet one day with no memories of its past. Now, this robot called Trey has set out on a journey, alongside Ales and Nada, to find the answers he’s desperately looking for, while also providing an opportunity for his friends to grow with him.

For more information on the game, please visit its official Steam page here.



Path To Speranova City

Speranova is on the very edge of the map. You’ll have to go through Area 24 after exiting Paradine Landing. If you exit Area 24 from the west, you’ll arrive in Area 25.

This is a large area with a Lumen Camp. The Lumen Camp’s boss here uses spiritual Animon that are immune to most types of attacks.

You can still deal with moderate damage to them using normal skills like Pound or Pound EX.

If you go north in Area 25, you’ll be able to enter Speranova city. Head to the Lumen Club once you’re inside the city.

Luminary

If you ask to sign up for the match at the Lumen Club, the receptionist will tell you that the captain is out on a mission, so there can’t be a match for now.

The receptionist suggests that Trey should go and talk with the Luminary. Exit the club and head north; you’ll find some patterns on the ground. This is a lift. Head to the first floor.

Enter the large building. When you get there, you’ll find the Luminary called Zero. He refuses to give you any information, which gets Trey angry. You’ll then have to do a Lumen battle against Zero’s guards.

After the battle, Ales manages to convince Zero to help Trey. Zero will then summon Pepper, the city’s AI persona. Pepper will ask you to come to her on the highest floor.

Pepper’s Tests

Exit the cathedral and go to the lift. Head to the second floor here and enter the big main building. You’ll find Pepper inside.

Pepper will then ask you and your friends to complete four tests. These tests mostly test your ability to find and gather the required resources.

Test 1

Head to the top-left teleporter. You’ll find a Lumen here. Initiate a battle against this Lumen.

After you win, Trey will get the ability to infuse the Holoken with the Data type. This will allow you to interact with certain devices.

Test 2

Go to the bottom-left teleporter inside Pepper’s building. You’ll find Ales here. This test requires you to gather 20 glass, 20 metal, 10 quartz, and 1 Anivite chunk.

You can get the glass and metals from the shops inside the Lumen Clubs. However, for Quartz and Anivite pieces, you’ll have to head to Area 2 and 3 near Iris Hamlet.

There, you’ll find these green chunks of glowing ore. You can break these ore deposits by hitting them with your Holoken. Some of these ore deposits can give you Quartz and Anivite.

Once you’ve got everything, return to the test and help Ales repair the device. After you do that, the test will be completed.

Test 3

The third test is easy. You have to head to the top-right teleporter. Here, you’ll have to fight against a Lumen, and that would be it.

Test 4

The bottom-right teleporter in Pepper’s building will lead you to the fourth and final test. You’ll need different types of resources to complete this test.

For Ales, you’ll need to gather 10 glass, 10 metals, and 5 anivite pieces. You can get the glass and metals from the shops in Lumen Clubs, and the anivite pieces can be obtained from the ore deposits in the areas near Iris Hamlet.

For Trey’s test, you’ll need to cook a Cotolino. The recipe requires you to have a cooked Pane, a piece of white meat, and a tomato.

White meat can be obtained from any ingredient shop. A cooked Pane can be obtained from any food shop. You can also get it from the food shop in Speranova city.

Getting the tomato is the most challenging part. Each area has its own unique ingredients that you can pick from the ground. While tomato is fairly common in Mythos, you’ll have to look for it in a very specific place if you’ve only been in Logos.

Head to Area 23, and that’s where you’ll find a Tomato. Once you’ve got everything you need, return to the test and offer these ingredients to complete this part of the test.

After that, you’ll have to complete Nada’s part of the test. Nada is trying to craft a potion+, and for that, she’ll need 10 Purple Poppy flowers, 3 plastic, 3 glass, and 3 units of anivite.

For Purple Poppy flowers, you’ll have to head back to Iris Hamlet. You’ll find the flowers growing in certain spots inside the residential area.

Emergency

After you’ve completed all the tests, talk to Pepper. She malfunctions while talking to you, and it appears that the cathedral is under attack.

Go to the first floor to check it out. The lumens outside will tell you that the Cathedral has been locked. Now, they ask you to find the captain on Glacial Peak.

You can get to Glacial Peak by going west in Area 25. Once you get there, you’ll find Darda. After the conversation with Darda, you’ll have to find the path in the area to get to him.

Glacial Peaks

From the starting point, you’ll find three teleporters on the north side of the room. The middle teleporter doesn’t work. You’ll have to step on the teleporter on the right.

Take the teleporter on the right again in the next area.

Next, step on the teleporter in the northwest part of this section.

In the next area, step on the teleporter to the extreme right of this section.

You’ll find Darda here. He’ll ask you for help to power up the device ahead.

Now, you’ll find three teleporters behind Darda. The left teleporter is where you came from. The middle one takes you back to the entrance. So, you have to step on the teleporter to the right.

You’ll enter a room with a triangle hologram device. Use your Holoken infused with a Data type animon, and you’ll be able to redirect the laser towards the receiver.

Use the teleporter to get back to the main room where Darda was. Interact with the lift that has become active.

Glacial Peak Depths

Now, Darda will ask you to power up two generators. If you take the path left from the lift, you’ll find Darda here. There’s a teleporter behind Darda, towards the northwest of him.

In the next section, there’s a teleporter to the extreme right. You’ll enter the next section. Keep going right, and you’ll find the first generator.

Return to the main lift. This time, go southeast instead. You’ll find several teleporters here. Step on the third teleporter from the left.

You’ll enter another section. Go left here, and you’ll find another teleporter.

You’ll arrive in a big section. Go south in this section, and you’ll find the second generator here.

After that, you’ll immediately talk to Darda. Darda will get attacked by multiple Cimitrick. Defeat them, and then you’ll have to find the path to the strange signal that Nada has been detecting in the area.

Now, you have to return to the area where the lift was. Take the path heading southwest from the lift. You’ll find that the gate here has opened after you activate the two generators.

You’ll find three teleporters here. Take the one on the right.

In the next section, step on the teleporter in the bottom left corner.

Here, you have to keep going right until you find another teleporter.

You’ll then find yourself in front of a gate. Interact with it. Darda will try to open the gate. Get inside it.

In the next area, Darda will try to unlock the main gate. Nada passes out from the strong anivite signals. Now, a legendary Animon appears, and you’ll have to defeat it.

Arct-Rex

Arct-Rex is an Ice-type Animon. It is resistant to Toxic and Water elements, but weak to geo-type attacks.

The boss is also weak to Chi-type attacks, so you can use those to bring it down. Arct-Rex is level 32, so you can easily beat it if most of your party is above level 36.

Once Arct-Rex has been defeated, Darda will rush back to Speranova immediately, and you’ll have to follow him.

Go to the first floor in Speranova. Darda will fix the gate to the Cathedral so you can get inside. When you get inside, Darda and the other Lumens will have already teleported out.

Cathedral

The teleporter in the Cathedral will stop working after Darda teleports out. You’ll have to make it work again.

There are three teleporters: one to the north, one to the east, and one in the western part of the room. Head north first.

You’ll find multiple devices here. Use the Data-type Holoken to direct the light towards the receiver.

Next, head to the teleporter to the west inside the cathedral. In this section, you have to redirect the laser to the receivers to unlock paths. However, once the path is unlocked, you can redirect the laser to some other place if need be.

Keep following the pattern on the ground, and you’ll arrive in a large room. Defeat the Lumen guarding the room and activate the device inside the room. You’ll then be teleported back to the main room in the cathedral.

It’s time to head to the east teleporter in the cathedral. It works similarly to the west area that you cleared earlier. Keep going ahead until you find a gate with two spheres. The left sphere will be glowing, while the right sphere won’t glow at all on the gate.

Now, you have to head to the left part of the area. Here, you have to make sure the laser reaches the other point to light it up.

Once the left receiver lights up, you’ll have to head right. The right half’s laser shouldn’t reach the gate to be opened. Head to the right half of the area. Activate it once, and then immediately turn it back off. This will open the main gate for you.

After the big room is unlocked, you’ll have to fight a lumen here. Activate the device in the room to activate the main teleporter back in the Cathedral.

You’ll return to the main room immediately. Activate the teleporter, and you’ll reach the room with the Luminary.

Zero

When you get there, you’ll find out that the Luminary has already been defeated by a lady named Kines and her forces. You’ll have to battle against Kines.

Once you’ve defeated Kines in battle, she’ll do something to Zero, which will turn him into Kentaress. It turns out Zero was an animon in human form all along.

You’ll then have to fight against Kentaress to stop him from going berserk. Kentaress is level 36 and resistant to Toxic and Geo elements.

The boss is weak to Electric. If you keep using types that he’s not resistant to, you’ll turn out victorious. Once you’ve defeated Kentaress, he’ll return to being Zero. Kines and the other bad guys have fled already.

Darda then asks you about the match. You’ll have to rest at the Lumenclub and go to the stadium next.

Lumen Match

The stadium is on the top floor. Head to the lift and go to the second floor. Instead of Pepper’s building, keep going south on the top floor to reach the stadium.

Here, you have to do three Lumen battles back-to-back. Darda will then show up for the final battle.

Darda team composition depends on your strongest Animon in the three prior Lumen matches against the Speranova squadron.

After you’ve defeated Darda, you’ll have to head to the cathedral to talk to Zero. He’ll be there to answer a few of your questions.

Once all is said and done, the party will then decide to return to Iris Hamlet after conquering Logos, before they head for Mythos.


This concludes Part 5 of the walkthrough for LumenTale: Memories of Trey.

You can check out the game’s main hub here for more walkthroughs and story progression. You may also like the following pages:

Share By

Related Posts