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LumenTale: Memories Of Trey – Walkthrough Part 6: Mirasilva City

LumenTale: Memories Of Trey Walkthrough

LumenTale: Memories of Trey features Talea, a world divided into Logos and Mythos, two regions that have completely different ways of life. Logos focuses on technology and science, while the people living in the Mythos region focus on their relationship with Animon and their traditions. Trey now heads to the first city in the Mythos region, Mirasilva City.

For more information on the game, please visit its official Steam page here.

Note
If you’re heading to Mythos or the South straight after exiting Iris Hamlet at the start of the game, please skip to the Path To Mirasilva City Heading to avoid potential spoilers.


Iris Hamlet

After conquering Speranova city, you’ll have to return to Iris Hamlet. Since you cannot directly teleport to the city yet, you’ll have to teleport to the Lumen Club in Arsilia City.

From there, you can head to Iris Hamlet. Once you return, you’ll find out that most of the city has been rebuilt. You’ll be greeted by Julia, and she’ll ask for Trey’s help with the recent Lumen recruits for Iris Hamlet’s squadron.

Head to the town square. Ales will part ways with you. If Kopan is doing well, Ales will head to his house, while Trey and Nada will be left on their own.

Once the cutscene is over, Nada and Trey will have to head to the Lavender Den inn to rest for the night. It’s the purple and white striped building, northeast of the town square.

Lumen Camp

The next morning, Julia will come to ask Trey to head to the Lumen Camp. This building is towards the south of the town, and you’ll have to go downstairs to reach it. You can open the map to find its correct location.

Once you get there, Trey will have to fight multiple back-to-back battles against the Iris Hamlet Lumens. After the battles are done, you’ll have to talk to Julia near the Lumen Camp.

Kopan and Ales will also arrive there. Kopan will then give you the XP Encoder. It stores some of the EXP obtained in battle. You can use it to level up any one of your Animons. It can be used repeatedly.

The next day, Trey, Nada, and Ales will leave for Mirasilva City.

Path To Mirasilva City

To get to Mirasilva City, you’ll first have to head to Scarlet Woods. Leave the Scarlet Woods from its southern exit, and you’ll arrive in Area 1.

If it’s your first time here, you’ll find a Lumen Camp here. You’ll first have to defeat the two Lumens in the area. Head to the Lumen Camp after defeating the two Lumens, and then you’ll be able to fight against the captain of the camp.

After that, you can head right into Area 1 to enter Area 2. Keep going right in Area 2, and you’ll end up in Area 6.

The entrance to Mirasilva City is near the northeast exit in Area 6. However, just before you reach the city, you’ll encounter the mysterious attacker clad in black.

Fight and defeat the attacker who has been troubling the AARI workers, and he’ll leave shortly after. You’ll learn the synchronization with Animon ability, and will be able to enter the city.

Mirasilva City

After entering Mirasilva, you’ll have to climb the stairs and reach one of the upper platforms. Here, you’ll find Nada.

While Nada and Trey are talking to Arbor, Baza, the high priest, will appear. He’ll leave shortly after inviting you to join him in the Cave of Miracles.

Go to the above floor and head left. You’ll find a lift there. This chairlift will take you to the western district. You’ll find the cave’s entrance on the ground here.

Once you’re inside the cave, Baza will do a ritualistic demonstration. After he’s done, you have to go and interact with the statue under the tree inside the cave.

Trey will unlock the ability to infuse the Holoken with Grass-type animon. This allows you to use the grappling hook ability on certain pedestals and interact with certain objects.

After seeing Trey interact with the statue, Baza will get pissed and kick you out of the cave, but he’ll take Nada with him.

Baza’s Scheme

Next, you have to return to the Lumen Club to sleep for the night. Approach the lift, but you’ll find a girl here. She’ll leave after riding the lift with you.

Head to the Lumen Club on the ground floor and sleep for the night. The next morning, you have to sign up at the receptionist inside the Lumen Club.

However, just as Trey tells the receptionist his name, some Lumens inside the club will approach you, and the receptionist will tell you that you’re banned from any Lumen Matches in the city.

Defeat the Lumens, and it turns out, the High Priest has ordered Trey’s capture. Trey and Ales then decide to head to the High Priest’s palace and get Nada back.

Baza’s Palace is on the top floor inside the city. You can find it by going up and up the stairs.

Baza’s Palace

As you enter the palace, only one room is open. Arbor will show you the room that you have to enter to unlock the next room.

First Trial

In the first room, you’ll find around 6 tatami gates, but there are only 3 rooms. There will be lumens behind the other tatamis.

You have to go to the left room first and pull the lever. Go to the middle room next and use the Grass Holoken to get to the other side of the gap. There’s a switch here that will unlock the gate next to the room.

Second Trial

The second room is next to the first room. Here, you’ll find the switch ahead of you, but there are two pairs of spikes blocking your path.

Go left. You’ll enter another section of the area. There are three tatami gates in this room. You’ll find lanterns here. Use Grass Holoken on the lanterns to open them up, and you may find a switch inside them.

You’ll find two lanterns there. Now, you have to exit the big room. There’s a unique statue in the left half of the section. Interact with it, and it will reveal the third lantern.

Press the button inside all the lanterns to open the path to the switch for the first row of spikes.

Go to the main hallway. Take the path to the right just before the second row of spikes. You’ll enter a room filled with water and some wooden pathways.

Here, you have to reach the top-right corner of the room. You’ll find a statue here. Hit the statue with your Holoken, and the water will drain out.

You can then approach the old man in the middle. Defeat the old man in a Lumen Battle, and the second row of spikes will disappear. You can then press the switch in the main hallway to disable the spikes leading upstairs.

Third Trial

As you go upstairs, you’ll find an open room here. The path on the stairs ahead is blocked by the spikes, so you’ll have to solve the puzzle inside the room first to progress ahead.

Enter the room, and you’ll find three drums. Striking the drums with the grass Holoken switches the imagery on the tatami doors.

You have to hit the drums so all the tatami doors have the green crest on them. You’ll have to do so thrice.

Once you solve the third tatami puzzle, you’ll find Nada here. She’ll join you once again. Trey then asks Ales to take Nada to safety, while he’ll go and have a chat with the High Priest.

Don’t forget to press the switch inside the room here. This will unlock the path for you to move up the stairs.

Fourth Trial

Once you go upstairs, you’ll find the room in the middle is locked, but the one to the right is open. Enter the room to the right.

Here, you cannot walk over the spiked area or the tatami floor pieces. Instead, you’ll find a total of four lanterns inside the area.

Use your Grass Holoken on the lanterns and press the switch inside them to swap out the tatami floor rows. Once you’ve done all of the lanterns, you’ll be able to reach the switch in the middle part of the room.

First, head right. You’ll find two lanterns on the way here. On the other end, you’ll find multiple tatami floor blocks.

Note that some tatami floors here are a little darker in color than the rest. You can safely walk on these ones to get to the lever. Use the lever to swap out the spiked platform on the path leading to the left from the entrance.

Go to the left half of the area. On the north, you’ll find four tatami gates. There’s a lantern behind the second gate from the left.

After that, you have to go south in the left half. Here, you’ll find stairs leading downwards to a small room. When you get there, you’ll have to fight against Baza’s right-hand man, Rezza.

You’ll also find the last lantern here. Head to the middle room and press the switch to unlock the path upstairs.

Baza And Dualine

As you go upstairs, you’ll find Mango blocking your path. You’ll have to defeat her to progress.

Keep going upstairs, and you’ll finally reach Baza’s Chamber. After a long conversation, Baza will unleash Dualine, a legendary Animon.

In the first phase, Dualine looks like a small cat. It’s weak to Chi and resistant to Toxic elements. However, once you defeat it in the first phase, Dualine will turn into a big lion-like Animon.

It will have more health bars in this form, but its weaknesses and resistance don’t change. You can easily beat it if you’re appropriately leveled.

After you’ve defeated Dualine, the authorities will come to arrest Baza. Trey will then return to the Lumen Club to rest for the night.

Lumen Match

After waking up, you have to sign up for the Lumen Match at the receptionist. After signing up, you’ll have to head to the stadium.

The stadium is in the east district. You’ll have to go to the upper floors and take the lift heading to the right.

When you get there, the Lumen Battle will begin. You’ll first have to defeat the three Lumens back-to-back. After that, you’ll have to fight against Mango again.

However, this time, Mango will be using a different and stronger team. Once you’ve defeated Mango, you’ll have to find Ales.

Ales is in the main district, so you’ll find him once you take the lift again. The party then decides to head to Costa Linda next.


This concludes Part 6 of the walkthrough for LumenTale: Memories of Trey.

If you’re looking for more walkthroughs for the game, visit its main hub here. You may also like the following walkthrough hubs:

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