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LumenTale: Memories Of Trey – Walkthrough Part 9: Memorenia

LumenTale: Memories of Trey Walkthrough

LumenTale: Memories of Trey features Trey, a man or a robot with exceptional skills as Lumen, but without any memories; he’ll have to visit each town and city in Talea to look for answers. Trey is also going around city to city to do Lumen Battles as the sole representative of Iris Hamlet. His journey has finally taken him to the edge of Mythos, the Memorenia city.

For more information on the game, please visit its official Steam page here.



Path To Memorenia

To get to Memorenia, you’ll have to take the bridge in Altipetra village. It will lead you to Area 13. Once you reach Area 13, you’ll have to go right.

There’s a beach in Area 13, and you’ll have to use Trey’s Hoverboard to progress to Memorenia. Get on the Hoverboard and sail across the sea.

Once you reach Area 14, head to the exit on the right in this area to enter Memorenia. Area 14 also has many secrets and puzzles, but you can leave that all for now.

Arrival In Memorenia

Memorenia is huge and ancient. As soon as you arrive, you’ll have to head to the Lumen Club to sign up for the match.

However, when you get there, the receptionist will refuse to sign you up, saying that the Captain of Memorenia personally accepts the challenges. So, now, you’ll have to look for the captain.

Now, you’ll have to head to the Palace, as Damame, Memorenia’s captain, might be around there. When you get to the palace, you’ll find out that not only is Damame not here, but the Lumens don’t even talk to you as they’ve messed something up.

After that, you’ll have to return to the area where the Lumen Club is. You’ll find a play going on here. The party decides to stop and watch the play.

A young boy called Rei will offer to help you look for the captain. Rei then heads to a nearby building. You’ll have to follow him.

When you get inside the building, you’ll find a man crying over losing his Dionybble. Rei asks you to help him out. Now, you’ll have to head to Area 14 to look at the man’s destroyed house.

House In Area 14

Now, the path to the house in Area 14 is tricky. First, you have to go to the beach on the left side of the area. From there, go south. You’ll find some stairs leading to a cliff.

Keep going, you’ll find a bubble device here. Use your water-infused Holoken on the device, and it will produce a bubble. Get in the bubble, and it will drop you on the inaccessible cliff with thorns on it.

From there, you can use fire-infused Holoken to burn the thorns. You can then go north in the area to reach the house.

As Trey and Rei inspect the ravaged house, they’ll find a Sapsy inside it. The Sapsy runs away immediately after seeing Trey, so you’ll have to seek it out.

For the first time, you’ll find Sapsy hidden near the three pillars. You can get there by taking the bridge to the south, just before the stairs that bring you to the ground near Memorenia’s entrance.

Interact with the Sapsy, and it will run again. You’ll have to find it again.

For its next location, you’ll find Sapsy hiding in the shadow of a pillar, near the Bubble device on the cliff. Interact with it, and it will run away for the last time.

Now, for Sapsy’s final location, you’ll have to use the Bubble device. Get on the cliff. You’ll find a grapple point in the damaged building to the left. Use the Grass-infused Holoken on the grapple point and you’ll get on top of the broken building.

You’ll find Sapsy around this area, next to the pillars. When you talk to the Sapsy, Rei will ask you to bring it with you to the man who was looking for his Dionybble.

Return to the restaurant building and talk to the man. A cutscene will follow. After that, Rei will ask you to head to another location where the captain might be.

To The Port

Exit the town from the west. As soon as you exit, Rei will try to hide from the vice-captain, who’s looking for him.

Now, you have to go to the port, which is to the southwest of the main city. When you get there, trouble will brew. Nada will help the people catch a thief who’s trying to escape.

It will be revealed that Rei is actually Prince Mars, and Timo will come to battle Trey because of a misunderstanding.

Once you’ve defeated Timo, Damame will finally show up. Damame finally agrees for a match with Trey and asks him to come tomorrow. Now, its time to return to the Lumen Club to rest.

Calamity

On the next morning, when you head for the arena, you’ll be stopped by Damame and Timo. They’ll ask you to look at the palace, which is surrounded by an energ barrier, the same one Nada creates.

Regardless, Damame believes you’re not the cause behind the prince being held hostage inside the palace. She brings you into the stadium and asks you to interact with the giant crystal inside of it.

When you do that, you’ll unlock the power to infuse the Holoken with the Ancient element.

Now, Damame asks Trey to head to the Aeolyc Islands with her. To get there, you’ll have to head to the port in the southwest of the city.

Aeolyc Islands

From the port, get to the beach. Circle the port to get to the other side. You’ll find a large structure in the water, but keep going north in the water and you’ll eventually arrive in the next area.

In Area 15, you have to follow a very specific path to reach the other side, which will lead you to the islands.

When you get to the islands, you’ll find that some devices are already set up on the island, even though these islands are supposed to be untouched for centuries.

You’ll also find relics around the area, but to progress, you have to simply go north. Use your hoverboard to traverse over the water.

To get to your destination, go to the machines that Ales spotted from the cliff. If you go north from here, you’ll find stairs leading to another cliff. There’s another set of stairs that lead you to the small beach area.

Keep going north on the water. You’ll find another island here. Get on top of the stairs and you’ll find a grass grapple point here.

From here, keep following the stairs up north and you’ll arrive at the temple. Here, you’ll have to fight against a lost Animon called Katamos.

Katamoss is immune to Aura attacks and resistant to the Ancient element. However, its weak to the Toxic element. Once you’ve defeated Katamoss, Nada and Damame will create the Anivis Key.

Once the key is read, you can Fast Travel to the Lumen Club inside Memorenia.

Entering The Temple

Since the main temple is sealed off with an Anivis barrier, you’ll have to enter it using the hidden cave. Return to the port and get to the beach.

From there, you have to find a way to get to the cave. It is towards the northeast of the port.

Once you get inside, you’ll have to find three pieces of a relic. This circular relic is different from the triangles you’ve seen so far. You’ll encounter one shortly ahead of the entrance.

Go back to the entrance, you’ll find stairs here. Use the stairs and keep going ahead. You’ll eventually come across the second piece.

Keep going deeper into the cave. You’ll find the main gate here, but its missing a piece of the relic.

For the final piece, you’ll have to keep going left from here. Keep going deeper into the cave until you find the final piece.

Once you’ve found it, return to the gate where the relics have joined together. It will open the gate and you’ll be able to enter the temple.

Mars

When you get inside the temple, you’ll find Mars being held hostage by Eman. He appears to be working together with Kines.

You’ll have to defeat Eman in a battle. Shortly after, Damame will arrive. Eman manages to get away, but he sets Mars free, who then goes berserk, revealing his true Animon form.

Primalong

Now, you’ll have to do battle against Primalong. It is an incredibly challenging boss. Primalong is weak to Ice and Data type attacks.

It has a special attack called Excisio, which it uses after losing at least half of its HP. This attack targets multiple Animon, and can easily wipe out your Animon if you’re not leveled enough.

Furthermore, when its HP bar is almost empty, the boss will start using the Plus Ultra skill, which drastically boosts all of its stats. This is when it will become extremely challening to hit Primalong with any of your attacks.

Its best to use attacks such as Stacking Strike which has multiple hits to finish it off, because out of four, at least one or two will connect.

After you’ve finally defeated the boss, Primalong will return to being Mars. Damame will also accept your challenge but will ask you to rest first. You’ll have to head to the Lumen Club to rest.

Lumen Match

After you’ve rested at the Lumen Club, head to the stadium. Here, unlike most other Lumen Battles, Damame fights you alone.

Once you’ve defeated Damame, Timo will show up. Timo brings an invitation from Prince Mars. You’ll have to go and see him at the temple.

When you arrive at the temple, Prince Mars will answer a few of your questions. He doesn’t know anything about Trey. However, he does reveal an important piece of information about Nada.

Now, if you’ve yet to clear Logos, you’ll have to return to Iris Hamlet. However, if you’ve already cleared the Logos region, you’ll have to head to Magnolia, the final city in all of Talea and where the Lumen Tournament will be held.


This concludes Part 9 of the walkthrough for LumenTale: Memories of Trey.

You may find more walkthroughs for the game on its main hub here. Don’t forget to check out the following walkthrough hubs as well:

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