Welcome to the Into Indie Games walkthrough for Canada in Marvel’s Wolverine. Insomniac brings another one of Marvel’s fan favourites back to the video games industry. Go through some of the best action-packed sequences paired with cinematic storytelling in the next marvel from Insomniac Games. For more information, you can also visit the game’s official store page here.
You can also find walkthroughs for the Madripoor or the Japan regions of Marvel’s Wolverine by visiting our walkthrough hub for the game here.
Table of Contents
Mission 1: Homecoming

Continue straight ahead and make your way to the laboratory. After the cutscene here ends, head inside the lab and speak with Walter. Next, exit the lab and head right to find Mystique.

Speak with Mystique and head upstairs to find your room. Unlock your room and then use your enhanced senses to investigate the blue trail. Follow this trail to pick up a bottle of whiskey and trigger a cutscene.

Once the cutscene ends, follow Essex out of your room and keep following Essex in this section. Follow the linear path forward in Essex’s simulation to find the enemy of my enemy combat challenge.

Quickly build rage tier 3 by attacking enemies, and then defeat three hostiles while you’re in rage tier 3 to complete this challenge. Exit Essex’s simulation once you complete this challenge and get your adaptation upgrades.

Your next objective will be to find supply crates for Walter. The first one can be found right beside him by following the visual cue. For the second crate, exit the lab, head right, and follow the blue trail using your enhanced senses. Bring the supplies back to Walter and obtain your new suit in the game.
Mission 2: The One That Got Away

Head straight ahead and interact with the headphones on the floor. Next, turn back and investigate the sofa on your left. After this, go right and interact with the device on the floor.

Once you’re done investigating, head up the stairs and follow the quest marker to jump across the gap towards the metal pipe to ascend. Next, climb further up using the ledges on your left.

After you climb out of the building, continue following the blue trail using your enhanced senses. Continue following this trail until you encounter enemies.

Defeat the hostiles and use your senses to track a set of footprints next. Track these footprints and defeat enemies that you come across in your path. The footprints will switch back to a blue trail again.

You will eventually arrive at a shipyard where multiple Trask’s guards will be waiting. Take a stealthy approach first, until you’re forced to fight your enemies head-on.

Progress through the shipyard and investigate the two Trask trucks after clearing out your foes. Follow the blue trail once again and defeat another wave of enemies at the end. Investigate the grey cargo container once you’re done with the battle.

Defeat another wave of enemies to enter a chase section where you’ll be driving a bike. Continue following the Trask transport truck and damage its tyres with your claws when you get close.

You’ll eventually lose your bike and will have to jump from vehicle to vehicle, defeating multiple enemies to reach the truck. Once you reach the truck, a series of cutscenes will play out, marking the end of this mission.
Mission 3: Raise Some Hell

Parkour your way to the next area and defeat the wave of enemies waiting on the other side. The next area houses multiple hostiles. Continue progressing while defeating enemies in your way.

You will eventually arrive at a locked door guarded by three guards. You won’t be able to get through it; instead, use the containers on the left side of the door to climb up and go through the opening up top.

Once you get inside the building, use the floor vent on the ground to press on. Try to stealthily take out enemies in the next section. Continue by following the blue trail using your senses and defeat any hostiles that get in your path.

You will arrive at a container yard with yet another locked gate that will be blocking your path. Use the stairs on the far right side of the door to climb up. Then jump across the crane towards the crate. The crate will fall down and break.

Use it as a platform to get on top of the vent in front and get inside the office. Interact with the files and the items marked by your quest marker inside the office, which triggers a cutscene. Once the cutscene ends, help Jean Grey defeat the enemies in the area.

Stay vigilant while fighting brutes because a single hit can really eat away at your health. After the combat section, destroy the console in the room and use Jean Grey’s help to parkour over the lava to escape. You’ll come across multiple waves of enemies when you’re escaping, so stay on your guard.
Mission 4: Strays

Continue to follow Jean Grey at the start of this mission. Interact with the drawing on the floor near the door. Go down the stairs, head left, and continue forward to find another drawing. Use your enhanced senses to locate the exact whereabouts.

Go back to the stairs and head right this time to find the next drawings. Follow the blue trail once more to precisely reach the location of these drawings. Interact with the painting on the wall, the red chair, the item inside the shelf, and the drawing on the floor.

The final drawing can be found on the left side of the original stairs. Follow the quest marker to speak with Leech in Walter’s lab.

In the next section, you’ll have to fight multiple enemies in a supposed simulation. Stay on your guard and fight through the hallway to the other side.
Mission 5: Something Much Stronger

Travel through the woods and use trees to parkour. Rely on your enhanced senses to find the trail that you need to follow. You’ll eventually arrive near a trapped wolf that you need to set free.

Continue ahead and follow the quest marker to reach a wooden cabin. You’ll have to do a lot of climbing and parkouring in this section as well. Get inside the cabin to trigger a cutscene. Make sure to interact with the cupboards and containers to find whiskey inside the cabin.

After the cutscenes inside the cabin end, you’ll enter the combat sections. You can approach the initial part with stealth. Essentially, you’ll have to make your way back to Essex’s facility and fight your way to the location. Use the grass and the trees in the area for stealth. Once this section ends, the final cutscene of Canada will play out.
This also concludes our walkthrough of the Canada region for Marvel’s Wolverine.
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