Welcome to the Into Indie Games walkthrough for the ending section of Marvel’s Wolverine that takes place in Madripoor. Marvel’s Wolverine is an action-packed experience filled with brutal combat that allows you to slice and dice your enemies while going through Logan’s life through the narrative craft of Insomniac Studios. For more information about the game, you can visit the official PlayStation Store page here.
If you’re still stuck in one of the previous regions of the game, then you can check out our Marvel’s Wolverine walkthrough hub here.
Table of contents
Mission 1: Way Down Low

Continue following the straight path ahead alongside Jean and defeat the enemies in your path. Destroy the turret first when you encounter it. Regroup with Jean near the truck, unlock the truck, and wait for Jean to unlock the path forward.

Move towards the clock tower next and use the quest marker to spot its location. Defeat the reavers that get in your way. When you meet up with Jean at the required location, you’ll realize that the door is locked.

In order to find the key, head left from here, then take the first right up the stairs. Next, head up the stairs to the top and defeat the reavers in this location. Interact with the body of the reaver with the dual blades to obtain the key to the door. When you unlock the door, a brute will ambush you, so be prepared.

After the cutscene ends, follow your updated quest marker to face off against the next wave of enemies. Head inside the radio station and wait for Jean to make her announcement. Exit the radio tower and start moving towards the arsenal after the announcement is complete.

Defeat the enemies at the arsenal using Jean’s help and then make your way to the yellow container here. Unlock the container and wait for Jean to move it. There are two more containers just like it here that you need to unlock and wait for Jean to transport them as well. Take care of the hostiles that try to get in your way as well.

An armed vehicle and more enemies will attack you at the end. Make sure to put the vehicle’s turret out of commission first and then defeat the remaining reavers. This also concludes the first mission of your final visit to Madripoor.
Mission 2: Roll The Dice

Keep following Jean through the casino and accompany her to a dance as well. While dancing, look around to spot some visual cues on your screen and inspect them to hear the conversations.

Continue to inspect all the visual cues until you stop dancing, so keep moving your camera around. After finding a distraction, follow Jean and sit at the slot machine. Play at the slots to create a distraction and then follow the quest marker to trigger a cutscene.

Head up the stairs after this cutscene is over to start another cutscene near the reavers. You’ll enter a combat section, and multiple reavers will attack you. Try to defeat the brute as soon as you can.

Keep following the quest marker and defeat the enemies in your path to reach the penthouse. Continue progressing and keep defeating the foes that you come across. Interact with the elevator at the end to enter a cutscene which leads into another combat section. Complete this section to end the mission.
Mission 3: Field Test

Take care of reavers first and then get ready to fight the new sentinel enemies. Parry their yellow attacks to make quick work of them. Next, make your way to the hotel in front, and defeat the reavers and sentinels there to release the captives.

After the cutscene plays out, chase after the flying sentinel to enter your next combat section. Once you defeat the sentinels here, follow the quest marker to defeat the enemies at the next location. Finally, free the mutants locked inside the cage as well.

Continue to follow the quest marker to meet up with Jean near the Dream Street Theatre. Head inside and rescue the civilians marked by the quest marker.

You’ll need to bring each civilian outside one by one and use your claws to destroy the debris in your path. Use the stairs on the left side when the main stairs break down.
Mission 4: Red Right Hand

This mission is a boss battle with Sabretooth. Parrying is going to be your best ally in this fight, and Sabretooth’s combos are relatively slow, which makes them easier to parry as well. This builds up stagger, which is really important in this fight.

Sabretooth will use his powers to heal himself, and the only way to stop this is by fully building up his stagger bar. So parrying and abilities like Knee Breaker are going to really help you in this encounter. Make sure to dodge the red attacks because they cannot be parried.

Before the second phase starts, you’ll have to go through a specific section with decreased vision. Keep moving your camera around to spot Sabretooth’s visual cue and be ready to counter him with the on-screen input when he attacks you. You can also hear him talking and spot where he attacks from.

The second phase doesn’t change much, with a few more red attacks added to the boss’s moveset. Just be swift about building stagger when Sabretooth starts healing, and you’ll be done with this fight in no time.
Mission 5: Don’t Go Gentle

Defeat the enemies at the start of the dream sequence and continue to follow the linear path ahead. When you reach a dead end, take a leap of faith and jump down into the water.

After jumping down, run towards the glow in the distance. When the spark starts moving around, keep following it.

When you arrive at a farmhouse, interact with your continuously updating quest marker here. Follow the footsteps after this to your next location. You’ll have to start following the spark again now.

Sit with Jean at the end and then head towards the wooden cabin in front. Listen to Essex here and then get ready to fight a large wave of ninjas. Defeat the enemies and interact with the flame at the end.

Go through the cutscene next and then head straight ahead. Speak with Essex and then head towards the cabin. Leave the cabin after speaking with Essex and continue to follow the spark to exit the dream sequence.
Mission 6: I’m Still Here

Keep following the linear path ahead and get ready to fight the MK2 Sentinel. It’s basically a sentinel brute, and you’ll need to parry its attacks to bring it down quickly.

Follow the blue trail next and investigate all the blue objects marked by your senses on your way to look for Jean. You’ll encounter more brute sentinels as well in your path. Switch to the quest marker if you get lost and continue investigating.

Once you speak with Mystique, continue following the blue trail and defeat the sentinels in your path. Interact with the sentinel at the end to enter a combat section. Defeat the sentinels and go back to following the blue trail.

When you spot Jean, switch to following the quest marker to enter the power plant and meet with her. Jean will push you back, but don’t stop moving towards her. Parry the debris that she throws at you. Once you’re done speaking with Jean, get ready to fight more enemies alongside her.

There are four portals in this section that you need to destroy. You’ll be able to destroy the portals when they turn on and appear yellow.

Destroy all four portals one by one while also not getting overwhelmed by enemies at the same time. Go near the power box of the portals right next to the portal itself to destroy the portal. After destroying the portals, follow the quest marker to speak with Jean one more time. This also completes your current mission.
Mission 7: This Was The Dream

Defeat the reavers after the cutscene ends and speak with Jean. Take care of the next wave as well and use the rope to get out of the basement. Continue to climb up the tower alongside Jean.

After escaping from the sentinels, you’ll enter your next combat section. You’ll also unlock the hot claws ability, which burns up your claws upon a successful parry of a sentinel enemy’s laser. This is going to be really helpful moving forward.

Stick to following the quest marker inside the facility to reach the elevator. You’ll have to fight your way through multiple sentinels and reavers, so be prepared. When you get taken inside Essex’s illusion, head up the stairs of the bar and interact with Essex to leave.

When Jean starts interacting with a terminal after you break the window, investigate the area and interact with any objects or items that you can. Next, investigate the body in the middle.

You’ll enter another illusion at this point as you progress. Just follow Essex to the end to break out of this one. Once you’re out of the illusion, follow Jean to your next location. Investigate this area as well alongside Jean and finally head to the top to find Walter.

More sentinels will attack you after the cutscene plays out. Continue progressing forward and defeating enemies in your path. Once you reach the elevator, it will start ascending, but you’ll have to fight more enemies as you go up.

As you reach the top, you’ll enter another one of Essex’s illusions. Follow Essex and get inside the cabin to break out of the illusion. In the next section, you’ll have to defeat enemies while destroying power cells to stop sentinels from launching.


When the power cells rise, instantly attack one with your claws multiple times to destroy it. After destroying the power cells, defeat the final wave of enemies to complete the mission.
Mission 8: No Coming Back

This is your final mission in the main story, and it is a boss battle against Essex. The first is straightforward; most of Essex’s attacks can be parried to build up stagger, and then you can delete his health using your special attacks.

In his second phase, Essex will start controlling the big sentinel. When he does, the sentinel attacks you with lasers, which you’ll need to dodge. Simultaneously, Essex and his clones throw yellow projectiles towards you, which you can parry to build up stagger extremely quickly.
Make sure to not go for a parry if the projectiles thrown are red, because these attacks cannot be parried. Essex’s clones will also start following up on the final attacks of most combos, so be ready to either parry all of them or just dodge out of the way.

Before his third phase starts, Essex will weaken you, so keep moving towards him slowly and don’t stop. Once Logan gets his strength back, go on a full offense. Essex can use a new thunder attack in this phase. Dodge thrice in succession when he spawns in his red lightning.

Go all out on your offense in the final phase of the fight and quickly destroy the last remaining health of the boss. Defeat Essex and watch the final set of cutscenes to end the main story of Marvel’s Wolverine.
This also concludes our walkthrough of the ending of Marvel’s Wolverine that takes place in the Madripoor region of the game.
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