Masters of Albion is a city-builder simulation game where you have the power of the Hand to manipulate the elements and possess any living creature. You’ll have to use these powers to fight against the undead who wreak havoc upon Albion every night. As the bearer of the Mask, you’ll also have to find the source of the tyranny in the land and eradicate it.
For more information on the game, please visit its official Steam page here.
Table of contents
Day 21: Tournament
On Day 21, you’ll have to return to the Black Hood to continue the tournament. Today is the second day, and Black Hood wants you to take part in the tournament.
Unlike Day 20, there will only be one tournament today. Here, you have to protect the egg and defeat three waves of enemies.

It is recommended to upgrade to Lightning Level 5 and Mana Level 5 before heading into the arena, but you can still fight and win the upcoming challenges even without max upgrades.
On the first wave, you’ll have to use spells. The second wave can also mostly be dealt with spells, but some rocks will also appear in the arena, and you can throw them at the enemies to get rid of them quickly.

On the third wave, you’ll get a gigantic boulder that you can throw at multiple enemies. It deals a ton of damage and can quickly get you through the wave. After you’re done, you’ll have to prepare for the next day.

Day 22: Tournament
Day 22 is the most challenging day of the game. Here, you’ll have to go to the arena, and you’ll be fighting alongside one of your heroes. There will be a total of three tournaments, each one having three waves of enemies.
The entry fee for the second and third tournaments on Day 22 consumes Lord’s Favor, so if you lose repeatedly and run out of Favors, you’ll have to wait a long time and complete clothing orders to try again.

The basic tactics that you should try are to repeatedly press the Lightning Bolt ability, instead of holding it, to get rid of smaller enemies and to stun larger enemies so that your hero can defeat them.
You should also level up your hero’s charge attack. One fully charged attack, if upgraded, can defeat all the enemies in the area of effect.

Preserve your mana, but don’t let your hero die. Wait for the hero’s armor to restore as well. The armor takes time to recover, and isn’t as fast to heal as health.
If you’re successful and can manage to win the three tournaments, the Black Hood will ask you to come to the tournament one more time.

Day 23: The Visit
On Day 23, your arena has finally gained enough fame to catch the attention of Malmus, the prince. He’ll be there to watch you today.
Go to the arena and talk to the Black Hood to participate in the tournament. Don’t worry, this tournament is far easier than what you faced on Day 22.

The Crypt Keeper’s plan revolves around you winning the tournament and zapping Malmus with your Lightning Bolt skill.
Enter the arena and face off against the three waves. After you’ve won, Malmus and one of his friends will applaud. The crypt keeper will ask you to attack Malmus right away.

If you use the Lightning Bolt Spell on Malmus, a barrier will protect him, and Malmus will run away to the Spire. Now, you’ll also have to return home and prepare for the night.

Day 24: Bandit King
When Day 24 begins, the Crypt Keeper will ask you to go and have a talk with the Bandit King. Valmey is strictly against it, but the Crypt Keeper believes there’s a path here that doesn’t involve violence.
You can get to the Bandit King’s hall through Briar Lake. You’ll have to possess a hero to get there and talk to the Bandit King Garrick.

When you approach the Bandit Camp, you’ll find a bandit blocking the path. Here, you can either choose to give him 10,000 coins or resort to violence. By now, you’d have a ton of money because of selling clothes, but the choice is yours to make.
I offered 10,000 coins, and the bandit let me enter the camp. The largest building here is the Bandit King’s Hall. Enter the camp, and you’ll meet the Bandit King, who’ll tell you what he does for Malmus.

After the long conversation, you’ll have to leave. The Bandit King offers a deal that if you were to bring an artifact, the likes of which no one has, then he might be persuaded to side with you instead of Malmus, and that’s what the party is looking for next.

Day 25: A Handy Issue
In the morning, the Crypt Keeper will tell you that an artifact has appeared from deep underground. This artifact’s location is near the drawbridge leading to Briar Lake.
When you get there, you’ll find a large spherical object. Pick it up and try to bring it to the crypt. It will trigger a trap, and the hand will be stuck to the ground.

Now, you have to find a way to get out. There’s a chicken nearby. When it gets close, you have to possess it. If you try to step on the pressure plate as a chicken, it won’t activate. You need something heavier.
While possessing the chicken, head to the Briar Lake village and possess any nearby villager. Bring them back to the location and make them step on the pressure plate. This will disable the trap, and the Hand will be free once again.

Later that day, Valmey will ask you to meet her in private, near the tavern in Briar Lake. When you go there, she’ll tell you that she plans to go and talk to the Bandit King herself.
She also asks what you want to do, and you can pick any one of the three. I picked the option to try to tickle him into submission. Valmey will then leave for the Bandit King’s camp late at night.

Day 26: Mercy
On Day 26, Valmey hasn’t returned from the Bandit King’s camp. You’ll have to go and check yourself. Now, when you try to enter the camp, you’ll find the same bandit asking you for 10,000 coins again for entry.
I gave the coins because I had a lot of money. The path to the Bandit King’s hall will be opened. When you enter the camp, you’ll find that the Bandit King has imprisoned Valmey and isn’t willing to let her go alive.

Now, you have a variety of options to choose from. Each option begins with significant consequences, such as losing all your gold and going into debt, losing all of your Arcadium progress, or letting Valmey die at the hands of the Bandit King.
I picked the option to offer gold because getting gold is the easiest thing in the game. Regardless of your choice, the Early Access version of the game will end here. You can choose to keep playing or save and exit.

This concludes the walkthrough for Masters of Albion – Day 21 to 26.
If you’re looking for more walkthroughs, please check out the game’s main hub here. You may also like the following pages:
- Into Indie Games Homepage
- Pragmata Complete Walkthrough Hub
- Cthulhu: The Cosmic Abyss – Walkthrough Hub
- Regions Of Ruin: Runegate – Walkthrough Hub
- Gecko Gods Complete Walkthrough Hub
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.