Welcome to the Into Indie Games walkthrough of Session 1 in Mesmalie.
Mesmalie is an occult visual novel featuring point-and-click mechanics. You play as someone who has lost control over their powers and most of your time will be spent understanding what is going on while interacting with different items.
However, that can be confusing at times, so here we will provide you with a complete walkthrough of Session 1 in Mesmalie. For more information, you can head over to its Steam page.
Table of contents
Mesmalie Walkthrough – Reverie

As the game starts, you will be asked to check the settings before proceeding, or you can simply continue. However, we recommend going to the Window section and changing the window mode to Fullscreen for the best experience.
You can also change the window scale according to your preference, but 5x works perfectly fine as well. Once you have done that, it is time to start the game.
Bedroom Interactables

You will start the game in the bedroom, and holding the space bar will reveal all of the interactables. Hover your mouse over the Phonogram. It will be playing music, but you can move the needle to another song.
Do that and then check out the other interactables. There are four stars at the top along with a Z. At the bottom, there is a stain and another Z. On the left side, there are empty bottles and an alarm clock. After you have interacted with them, it is time to head to the other room.
Go To The Other Room

In the other room, you will see a crescent-shaped moon and a tree. If you stay idle, an entity will appear from behind the tree. You cannot interact with the entity because if you move your mouse over it, it will instantly hide behind the tree. However, you can interact with the tree.
Do that and then head back to the bedroom.
Go Back Inside The Bedroom

Once inside, you will notice a bird on the window. Interact with the bird, and a conversation will be triggered. The bird is annoyed by the loud Phonogram music. After the conversation, hover your mouse over the Phonogram, and it will be destroyed.
Then talk to the bird again, and after the conversation, simply move your mouse over it to destroy the bird as well. Then move your mouse over every other interactable, and everything will be destroyed.

Once everything inside the bedroom is gone, head to the other room and interact with the tree. You do not actually have to click on the tree because simply hovering your mouse over it will destroy it.
Then go back inside the bedroom and click where the alarm clock was. A Wake Up pop-up will appear in the top left corner. Hold the left mouse button, and another pop-up will appear. Click on the phone number.
Enter The Witch’s House – Middle Of Nowhere

You will get the option to leave, but now that you are already here, you might as well go inside. Leaving will not change the outcome because you will have to come back here again anyway. There will be a sign and a number plate. Interact with both of them and then interact with the house.
After interacting with the house, click on the first option, and you will approach the front door. There will also be a few charms on the left side. Click on the door to knock, and someone will open it. Click on that person, and you will get three dialogue options.

Select any option, and then you will get more choices. Select the first one, and then choose the first one again. After that, select the second option, “I woke up to a fire.” Then continue through the following dialogue options until you get to choose between three more options.
Select the first one, and a pop-up will appear in the bottom right corner. Click on it to use your magick. Then click on the charm.
Head Inside The House – Kitchen Session

After you have demonstrated your magick, the witch will ask you to come inside. So go inside, and your journey to take back your magic will begin. Hold the space bar to see how many interactables there are. Then start from the right side, but do not interact with the doors.
Once you interact with the books, you will get the option to take a closer look. Select the first option to examine them more closely, and then interact with the upstairs area. With that, you will have interacted with everything there is in this room.
You will not be able to go to the backyard because the door is locked.
Head To The Study

The study area is on the left side, and Mesmer will be there too. So, head over there and have a chat. You will ultimately have to go to the kitchen, but be sure to explore first. Once you have interacted with everything, head back to the main hall.
Head To The Hallway

Now it is time to head to the hallway, which is on the right side. On the right side of the hallway is a window. You can open the curtains and look outside. On the left side is the path leading to the bedrooms. However, all of the bedrooms will be locked.
If you use your magick on the lightbulb, something will happen. That said, when you are done, head to the kitchen from the hallway. It is located on the north side. There will be a blocked door and a table. Interact with both of them, and then interact with Mesmer to start a conversation.
The First Session

The first session will now begin, and you can choose whether to learn about Magick Theory or skip it. Then you will need to destroy some vials. By clicking the right mouse button, you will prepare your Magick. You simply have to move your mouse over a vial and click to cast it.
After doing that a few times without anything happening to the vial, Mesmer will interrupt you. Then, hold the left mouse button, but the vial still will not break. Mesmer will interrupt you once again, and this time she will give you a drink. Interact with it to drink the potion that she has prepared.

After drinking it, your vision will become distorted. Then use your Magick three times on the vial, and you will finally be able to destroy it. After that, you will have to repeat the same process two more times. Once you have successfully broken all of the vials, Mesmer will ask what you saw in the dream.
Choose the first option, and then, before your first session is completed, Mesmer will need to check something out.
Use Your Magick To Break The Vials

This will be a type of mini game where you only have to break the vials that receive a mark. A circle will appear on a vial, and you must destroy it before the circle disappears. To do that, quickly prepare your Magick by right-clicking, and then instantly cast it with a left click.
With that, your session number 1 with Mesmer in Mesmalie will be over.
Head to the next part of our Mesmalie walkthrough here.
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Obaid Ur Rehman is a lifelong gaming enthusiast with a deep passion for writing about video games. While he enjoys all genres, he specializes in RPGs and Soulslike titles. After tackling some of the toughest bosses, he often unwinds with a cozy game to relax. Outside of gaming, Obaid enjoys watching anime, bingeing TV series, or staying active at the gym.