Welcome to the Into Indie Games walkthrough of Session 3 in Mesmalie.
Mesmalie is a visual novel with point-and-click mechanics. The gameplay revolves around this mechanic, but it remains fun throughout. There are plenty of interactable objects, and you also get to use your magick. For more information about the game, head over to its Steam page.
After the first two sessions, you will have much better control over your powers. Now, you have to head into the woods that were not previously accessible. So, in this guide, we will provide you with a complete walkthrough of Session 3 in Mesmalie.
Table of contents
Mesmalie Walkthrough – The Woods Behind The House

You will already be in the backyard, so what you need to do now is head into the woods. Interact with the woods, and then Mesmer will appear. As you reach the woods, Mesmer will give you a short explanation. You can then ask her a question about the animal soul or select either of the other two dialogue options.
Then make sure to ask her to explain the preparations. Mesmer will then tell you everything you need to do, after which you will have to take the lead.
Wander In The Woods

On the north side, there are charms and two different paths, one leading left and the other leading right. We chose the right path first. Continue further ahead, and you will find a berry bush. From there, if you go right, Mesmer will stop you and ask you to head left instead.
So, go left from this area, and you will come across the first bell. Mesmer will then hang the ball on the bell. Each bell has a different sound, so make sure to remember it.
After that, head north from there, and Mesmer will warn you about the wires.
Mini Magick Session
Click on the plant, and Mesmer will suggest going between the wires. Agree with her to start a mini magick session. You can replay this mini game as your highest score will be displayed there. However, it is not necessary to do so, and you can leave after trying it for the first time.
Continue With The Plan

Now continue ahead, and you will see a very large Doll Eyes plant. You can use your magick on the white part of the plant that looks like eyes. Then a short scene with Mesmer will begin. On the left side, you will find Bell Number 2.
Click on it and, once the ball has been hung, head back to the junction because you will not be able to proceed any further from here.
From the junction, head left and then left again. You will then find the third bell. Once you have completed that bell, head right and then right again. Once back at the junction, head right to the berry bush, and from there, go right again. Here you will find the last hook, so interact with it to complete the final bell.

From there, head back to the junction and then go left. Go left once again, and the path on the left side will now be open. Head into the passage and a conversation with Mesmer will begin.
Next Stage Of The Session

Now the next stage of the session begins, so you will have to click on Ready. Then the bell sequence will begin, and you will have to choose which bell rang. For us, the last bell rang first, so the correct answer was Squash Tree. The next one was Junction, as that was the first bell. The third one was Eyes, and the final one was Bush.
That is the correct order, so if you select it and tell Mesmer the sequence, you will succeed.
After that, you and Mesmer will go ahead and set up the trap. It will take some time, so read through the dialogue while the trap is being prepared. After that, you need to collect some berries.
Get Some Berries To Throw On The Trap

Head out, and you will find the berries just ahead. Interact with the berry bush and then select the Pick Berries option. After that, head back to Mesmer and talk to her. Soon after, Mesmer will hear a sound and take you along with her.
The two of you will then spot a deer. After the conversation is over, Mesmer will ask you to use your magick on the deer, but you will not be able to do it. Simply click on the deer, and Mesmer will ask why you are hesitating.

You will then get two dialogue options, so select either one. After that, you will be able to use your magick. Once the conversation is over, use your magick on the deer, but your attack will miss. Mesmer will then offer to assist you.
However, you will miss again, and the deer will run away.
Chase The Deer

You and Mesmer will then chase after the deer, and you will have to use your magick. However, every single attack will miss. Eventually, the two of you will trip, and you will have to choose whether to search for the trap or the doe.
Find The Deer

We chose the doe, and it seems that even if you choose the trap, Mesmer will still ask you to search for the doe. Head north, continue forward, make your way to the right, and keep progressing along the right side until you come across a strange tree.
From there, keep moving to the right, and you will eventually reach a giant tree. From there, head right, then take the north exit on the right and continue moving to the right.
Note: Right after you see the giant tree ahead, the path is going to be tricky. The hint is that you need to go diagonally in order to proceed, but that won’t help much. What you need to do is prevent walking on any of the plants and keep proceeding ahead. If you step on a plant, you will always end up seeing a giant tree.
Eventually, the path to the right will be blocked, so head north instead. Shortly after, follow the path to the right and then head south once you reach the far right side. You will appear on the other side of the blocked path.
Continue ahead from there, and you will finally find the deer.
Use The Magick On The Deer

Mesmer will join you and ask you to hit the doe with your magick. However, you will not be able to do so, and you will then get two options. You can either lure it back to the trap or hit it with your magick. If you select the second option, you will have to use your magick on the doe.
However, after doing so, you will get the dialogue option “Did you mean to do that?” You can choose either Yes or No. If you choose No, the game will say that it was only a vision.
That said, you will eventually have to use your magick on the doe if you want to complete the session.
After that, you will have a conversation with Mesmer, and Session 3 in Mesmalie will come to a close.
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Obaid Ur Rehman is a lifelong gaming enthusiast with a deep passion for writing about video games. While he enjoys all genres, he specializes in RPGs and Soulslike titles. After tackling some of the toughest bosses, he often unwinds with a cozy game to relax. Outside of gaming, Obaid enjoys watching anime, bingeing TV series, or staying active at the gym.