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Misery Walkthrough – Emission 6-10

Misery emission 6-10 walkthrough

Discover everything you need to know about the Emission 6-10 walkthrough in Misery, including how to progress in it.

Emission 6-10 in Misery brings more challenges, difficulties, new items, and more. Surviving in a radiation-filled world can be a difficult task due to several threats and anomalies lurking around every corner.

Learn how to progress in Emission 6-10 in Misery and some useful tips and tricks.

If you want to learn more about the game, head over to its official Steam page.


Emission 6-10 Walkthrough

The Emissions before the sixth one were just the starter, as the real trouble begins after emission 5.

The enemies are armed with guns, and anomalies are present in almost every corner. Looting the valuable items from this deadly world is now more challenging.

The bunker needs a constant supply, so using a Wooden Wind Turbine can be handy here. It produces 1 unit of power per second. Place it in windy places.

This can also be crafted at the crafting station using the materials like 10x Plastic, 10x Scrap, 1x Iron Bar, and 1x Insulating Tape.

A car battery, splitter, and cable are required to make a connection after placing the Wooden Wind Turbine outside the bunker. One cable from the turbine will be directly connected to the car battery of a gasoline generator for a constant power supply.

Go to the dangerous world and start looting the valuable items. I can also choose to sell the items to the traders in Sirzez Undergrounds. I sell different items to the traders for some rubles. Each trader purchases different items from me.

Approach the bunker door from the outside and interact with it to select Sirzez.

Once I select the Sirzez, I found myself in a whole new area. There’s a Barman at the counter that I interact with. The NPC allows me to trade different items like Raw Cockroach, Vodka, Energy Drink, and more.

The buying price is higher than the selling price in Misery. Now, I move to the room on the right of this trader and interact with the Dealer.

Tailor is another NPC who is available on the opposite side of the Dealer. This Trader sells equipment that protects from several threats in the game while exploring the world.

On the left of the Dealer is the Junk Dealer that sells scrap, wood, gasoline, coal bags, and glass.

Move to the left side of this trader to interact with the Hunter in Sirzez Undergrounds. This trader can trade different trophies and deer skins.

The Medic trader is on the right side of the Hunter, sitting on a chair. This NPC offers bandages, vitamins, medkits, car medkits, and more.

Continue moving to the different areas in the world to uncover new secrets and gather new items. On the way, I will find two dwarves who take Vodka from me to get recruited.

They will follow me around and carry extra supplies, which is useful since inventory space is limited. I tame the dwarf by giving him Vodka. I interact with him and select the pick-up option to add to my inventory.

This is a drunk dwarf that is used to craft the Dwarf Generator at the crafting bench. There will be a lot of dead bodies that I can loot to gain useful items.

After I move back to the bunker, I place the drunk dwarf over there. I can not command him to do several tasks, like follow me, stand still, or let him roam freely.

Be aware of the bandits who can jump to attack. So, always hold the knife to tackle the situation quickly.

After looting the chunk of materials, I return to the bunker and drop all the items to place them in the cupboard and buffet.

Make sure to use the Sledgehammer to break the concrete wall in the bunker. This allows me to expand the bunker and place more items like cabinets, buffets, and cupboards.

I also get my hands on the artifacts that grant unique bonuses to my character. However, they also have major drawbacks in the game.

The zones around anomalies are lethal, requiring the player to wear a high-level suit. Every artifact has a negative side, often radiation, which must be managed with artifact containers.

I feel the benefits are minimal compared to the effort and risk involved. Artifacts can be sold to the Medic trader in Sirzen Underground. Each artifact in Misery is sold for 50 rubies. Using each artifact in the game grants me a powerful bonus.

I also obtain the PPSH while exploring the world. I place it in the equipment section of the backpack.

The 7.62mm ammo is required to use this gun. After placing it in the equipment section, I click on it and press the LMB on the attachments.

This allows me to separate the magazine and place it in the backpack.

Add the 7.62mm ammo in the 70-round magazine and put it back in the PPSH attachment section. Now, I can use this weapon against the bandits in Misery.

I also get the “Busel” Detector from one of the buildings in the south. This detector allows me to search for artifacts in anomalous fields. The closer the artifact, the stronger the arrow oscillates.

Continue collecting the valuable items and upgrading the bunker. Sell the extra items and purchase the required materials from the trader using the rubies.

Make sure to grow crops in Misery to increase the health, stamina, and hunger.

Growing crops is essential in Misery to maintain the health, hunger, and stamina levels after coming back from collecting the loot from the dangerous world.

Collect different seeds while exploring the world, and add them to the inventory to grow them. The seeds that I got while roaming around were tomato seeds, cucumber seeds, and carrot seeds.

Consuming the cucumber and tomato provides +10 Hunger and +3 Thrust each. However, the carrot grants me +10 Hunger.

Craft the small crop from the crafting station using the required materials. The small crop is a small pot in which I can grow plants.

Once I craft the small pot, I place it outside the bunker. Interact with it after collecting the seeds and place them in the Convert section to start the process.

Once I place them in the Convert section, the process will begin. Once it gets to 100%, then the crop is ready to harvest.

Eventually, I reach Emission 10 in Misery, which brings more challenges and dangerous anomalies.


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