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MOUSE: P.I. For Hire – A Bit Of A Scene Walkthrough

Jack visits Steve’s secret lab in MOUSE: P.I. For Hire lead him to discovers that he has been dealing with scientists. Despite all the clues he gathers there, he does not get a clear lead on where to go next.

However, Jack does not rest, and it seems Stilton has another request for him to check on the shrew shortage that has been happening. Your next destination is Clergy Row to investigate.

Note
This is part of our MOUSE: P.I. For Hire – Walkthrough Hub, so if you want more content about the game, be sure to check it out.

Talk To The Startled Shrew

When you finish your conversation with Stilton, go to your car and interact with it. Drive to Clergy Row, which is just east of the town.

You need to look for any clues about the shrew shortage that Stilton mentioned. After you make it there, progress forward and go left. You will hear a poor shrew begging for his freedom.

Approach him and hear what he has to say; it might be a clue to understand what is going on.

During your conversation with him, you will be surprised that he is scared of the cops. The cops are kidnapping the shrews, and it just does not click with you.

After finish your conversation with the shrew, you will be attacked by a cop. There is no other way, you need to defeat it.

It seems the cop is crooked, and this might mean more of them are involved, more reason to investigate.

Follow The Trail Of Roundups

Once you defeat the cop, go from the path he came from, climb up the ladder, and make your way inside the apartment. Look to your left and pick up the schematic hiding under the barrel.

From here, follow the path to the right and take the stairs down. Before you progress forward, there is a safe hidden underneath the staircase, so use a lockpick to get some additional money.

From here, simply exit the building and be prepared to fight more crooked cops that will be on your way.

Once the fight is done, go to the end of this path and take the stairs down to the left. There is a secret and a baseball card to collect.

Go back and follow the Detective Brush to get inside the building to make it to the other side.

At this location, you will get the detective icon on some crooked cops hitting a shrew, approach it, and photograph it.

Fight The Crooked Cops

Take the stairs up toward the railway track and you will be attacked by some more crooked cops, but be careful. Every now and then the train will move, and if you are caught on the rails, you will die immediately.

This means that you can use it to your advantage and lure the enemies there to kill them easily. Finish the fight and then take the stairs down to reach the other side.

To your right, you will see a wall that you can double jump to in order to reach a secret area and get a newspaper. After you pick it up, you can go back to the main street by jumping back or go through the nearby building.

Follow the Detective Brush and just before you enter the building on the left, take the stairs down to the right and you will find a door you can tailpick.

Unfortunately, we accidentally jammed this one, so we do not know what is behind it, but here is the tailpick puzzle.

It seems there is no way to unjam certain doors and safes to try again unless you reload a previous save.

Find The Apartment Key

Go inside the main building and use the typewriter to save your progress. Here, you will need a key in order to enter the apartment ahead, so you will need to look for it.

Head to the basketball court to your left and look at the net there. You will be able to spot a bag stuck in it. There is a barrel here that you can pick up and throw at the net to drop the backpack.

Once you do that, interact with the backpack to obtain the Deli Key, which is the apartment key you need.

Following this, your character will pop a can of spinach, just like Popeye, and will get massive arms.

This will enhance all your melee attacks, and you will be fighting multiple crooked cops.

The power-up is infinite, so do not worry, you can take your time to fight here. You cannot use any of your guns during this state.

Keep Following The Trail

Once you defeat everything, you will return to your normal state and be able to unlock the door.

When you unlock the door, take the stairs all the way up and use the window to your left to make it to the other building.

Inside this building, take the stairs to the lower level and then exit it through the open window there.

Use the jump pad here to make it to the next building. As soon as you do, look to your left and pick up the newspaper from the chair.

Make your way to the upper level and look out from the open window here. You will be able to see a target that you can shoot.

Doing so will lower the pipes that you can use to reach the next building. From here, go to the other side and use the emergency stairs outside to reach the main streets.

Approach The Police Station

Going from one building to another, you will find yourself near the police station, and you need to make your way inside.

There are a few ways you can get inside this building, and we will try to go over all the ones we found. All of these routes will lead to the same location, in which progression can be made.

First Approach

The first and most obvious approach is to use the main door of the station. Enter the station, defeat the crooked cops in the main area, and then go through the door to the right.

As soon as you go here, look to your left, and you will see a Staff Only door. Go inside and pick up some additional money.

The next thing you want to do is take the stairs up, where you will reach a hidden secret waiting for you at the top to discover. It seems there is no collectible here, just some money to pick up.

There is some money that you can collect. Take the stairs down. Eventually, you will reach the prison area.

Second Approach

Use the switch near the gate to open it. Go all the way to the end and kick the wooden barrels to your right to discover a secret vent.

Go through the vent, and you will reach the storage area of the station. Follow the path here, and it will lead you to the prison area.

Third Approach

MOUSE: P.I. For Hire

If you go all the way down west and go inside the building to your left, you can reach the back alley.

At this point, you can shoot the hanging wooden platform to drop it and get a jump pad that will help you jump over the wall.

When you are here, make sure to open the shortcut fence door to your left that will take you back to the main street. Jump over the fence and shoot the barrel to destroy the wall.

Infiltreate The Police Station

MOUSE: P.I. For Hire

This will grant you access to the underground prison area of the station. Inside this room, you will need to find the Prison Key in order to be able to navigate freely.

Of course, you will be attacked by crooked cops here, so you will need to defeat them. Look left and look at the door there, south, open it, and the Prison Key will be on the table.

You can use this key to open all the locked doors there, except the ones that require you to open from the other side.

In the far north cell where the good cop is imprisoned, and the cell with the Heal-D Medkit, you will find a schematic under his bunk.

The cell to the east with the drawing of the tally marks, open it, and it is a secret. You will find a baseball card in a bowl to the left.

Find A Way To Open The Cellblock

MOUSE: P.I. For Hire

Make your way to the control room south, where you will find a bunch of switches and two buttons. You will also see a number on the flip-down panel in front of you.

What you need to do is interact with the switches in order to get the total displayed, then press the button to unlock the way. The one that has 26 is the main path, and the one that has 35 is a secret.

Achieve 35

Let us start with the 35 in order to get our hands on some goodies. Follow the sequence below to reach 35.

Start → 0
+6 → 6
+6 → 12
+6 → 18
+6 → 24
+6 → 30
+6 → 36
-2 → 34
-2 → 32
+3 → 35

Once you get 35/35 on the flip-down panel, press the button and it will open the cell in front of you.

Inside this cell you will find some money and a safe that you can tailpick and get a schematic.

Achieve 26

Next, let us do the 26. You have three switches, +3, -2, and +7, to reach 26. Here is the solution below: you need to interact with the switches in the same order.

Start → 0
+7 → 7
+7 → 14
+7 → 21
+3 → 24
-2 → 22
+3 → 25
+3 → 28
-2 → 26

Once you get 26/26 on the flip-down panel, press the button, and it will open the cell in front of you. This is where you can carry on the progression of this investigation.

Reach The Officer’s Room And Collect The Report

MOUSE: P.I. For Hire

Following a long hanging around the prison area, you must reach the office’s room, which is upstairs.

This will get you to the office room, where you need to navigate it and defeat all the crooked cops. Follow the Detective Brush, and you will reach the sergeant’s office.

Here you will be able to spot a safe that you need to tailpick. Inside the safe, you will find a clue, it seems like a map of their hideout that leads to the sewers.

Escape The District

MOUSE: P.I. For Hire

You’ve got your clue to where to go next for this new shrew case, and now you need to leave the station and escape the district.

As you make your way to the exit, you will find a new weapon on the table, a Tommy gun, instead, here they call it a James Gun, because, because… well just because.

MOUSE: P.I. For Hire

The escape route is pretty much straightforward; as a result, you will need to kill many crooked cops before you can reach your car, following the same route with a few shortcuts that you came through.

Talk To Stilton

MOUSE: P.I. For Hire

Drive back to the main town and head to your office to speak to Stilton and inform him about what you found. Jack will start telling that the cops are the reason the shrews are being rounded up.

Stilton seems to be shocked at this news, and it seems what started as just a curious investigation has led to a serious case behind it.

Pin Your Clergy Row Clues

MOUSE: P.I. For Hire

Interact with the crime wall and pin all the clues you have found during your investigation in Clergy Row. As you do this, you will see that a new case title is there, the Shrew Shortage.

However, while no clues will resolve a lead, we already got our lead, and it is the sewers. So Jack knows what he has to do next.

In addition to that, you can speak to John as well while you are at it, before heading to your next destination.


Thank you for checking out another Into Indie Games article covering MOUSE: P.I. For Hire.

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