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MOUSE: P.I. For Hire – Fair Enough Walkthrough

MOUSE: P.I. For Hire

After Jack manages to find the evidence that Steve left for him in his mansion in MOUSE: P.I. For Hire, it is time to rendezvous with Wanda at the World’s Fair.

Note
This is part of our MOUSE: P.I. For Hire – Walkthrough Hub, so if you want more content about the game, be sure to check it out.

Find Wanda

MOUSE: P.I. For Hire

After you drive to the World’s Fair location, you will start outside the museum in the alleys, and you need to get there fast.

MOUSE: P.I. For Hire

Here, you will find the B.A.N.G., where you can upgrade your guns, because who knows where Tammy is hiding after what happened. Make sure you upgrade your weapons here, because you will not encounter this again.

After you finish upgrading, follow the path north and defeat all the enemies along the way. From a distance, you will be able to see the BMP blimp parked near the museum, which raises even more suspicion.

MOUSE: P.I. For Hire

You will reach the docks area, which is filled with enemies, and you need to defeat all of them. If you go to the boat northwest, second on the right side, and circle around to access it, it will lead you to a secret with a safe.

When you defeat all the enemies, the gate will open, and you will be able to continue forward. More enemies will be waiting for you, so you need to defeat all of them.

Go inside the room here, and in front of you, you will see a locked door. Tailpick it, and inside you will find a secret that contains a comic book and a bunch of money.

Help The Shrew Docker

Go to the next building, then head inside the warehouse. You will find a shrew docker here; approach him and speak to him. The worker will ask for your help because a cargo load landed on his friend, causing the door to close.

You need that door open, so you have to find a way to move the cargo, and his friend probably did not make it. After you finish your conversation with him, you will get your final movement ability called Monkey Vault.

Just like wall jumping, certain edges will have markings that indicate you can use the ability, allowing you to vault over them to keep moving forward.

The first one is just ahead, so jump to it. Look at the target in the middle of the room, then shoot it. This will move the cargo out of your way, revealing wall jump markings that you can use to reach the other side.

Now follow the path until you reach the switch location, but before that, you will see a locked door to your east. Tailpick it to access a secret. Inside, you will find some money and another safe. There is also a newspaper next to the typewriter here.

Activate the switch outside, and this will lift the cargo, unlocking the way ahead. Head back down and speak to the shrew docker. His friend did not make it, but he will let you exit the warehouse and continue on your way.

Back To Finding Wanda

As soon as you go outside, lots of enemies will be waiting, and of course you need to defeat them as you make your way through the garden area. Defeat all the enemies here, then make your way east toward the door.

Before you go inside, there is a newspaper you can pick up just to the left of the door. Go inside, and you will find Wanda waiting.

Wanda instructs you to give the recording to her editor-in-chief on the second floor around the VIP lodge.

Look For Mouseburg Herald’s Editor-in-Chief

No weapons are allowed inside the World’s Fair, and you need to blend in and find the editor-in-chief. Take the stairs up and go to the end of the hallway.

Use the doors, and you will see a group of people blocking the way, so you need to find another route.

There is a vent entrance to your left that you can go through, and it will take you to a different room. Here, you need to use your new ability to platform your way to the upper section of the locked room.

Look through the glass, and you will spot the editor-in-chief. To your surprise, you will find him speaking to a BMP officer.

It is time to go back to Wanda and regroup. Interact with the switch in front of you to open the vent door and go through it. This path will take you directly to Wanda, who will be waiting for you.

MOUSE: P.I. For Hire

Jack informs her that her boss is getting too friendly with the BMP and cannot be trusted with such evidence. Now you need to find another way to see what is on the tape.

Wanda mentions that Soyer will make a speech through a broadcast, and it runs on a tape player, which is perfect. All you need to do is reach it.

Get To The Sound Booth

MOUSE: P.I. For Hire

Go outside of the World’s Fair building and back to the garden area. There is a Hot Pepper power-up in the middle that you can use to help defeat all the enemies here.

After that, go to the next building west and defeat the enemies ahead. Climb up the marked boxes, then take the stairs up to activate the switch.

This will lower the plank, allowing you to cross to the other side. Defeat the enemies, then go through the door to return to the World’s Fair.

MOUSE: P.I. For Hire

In this upper section, make your way to the Sound Booth and interact with the magnetophone to play the tape.

The tape contains a recording of Soyer himself ordering the removal of the shrews, dropping Stilton, and taking Steve’s money for himself.

MOUSE: P.I. For Hire

The whole crowd will hear this just as Soyer is about to give his speech. Soyer looks furious and starts running away.

Go After Soyer

MOUSE: P.I. For Hire

Head to the ground floor and defeat all the guards. Just as you are about to reach Soyer, he takes the elevator up.

As he waits for the elevator, Soyer threatens Jack, saying they have someone special trapped. The first person Jack thinks of is Tammy.

MOUSE: P.I. For Hire

Since Soyer took the elevator, you need to take the stairs. You will get a Spinach power-up to eliminate anyone in your way.

Defeat the enemies as you climb to the top. You will come across barriers blocking the path, and all you have to do is destroy the speakers around them to unlock the way.

MOUSE: P.I. For Hire

After you reach the top, you will access the BMP blimp and take the elevator up and then be prepared, it’s time to stop Soyer once and for all.


Thank you for checking out another Into Indie Games article covering MOUSE: P.I. For Hire.

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